Post: Game Calculators
07-27-2011, 10:52 PM #1
Pichu
RIP PICHU.
(adsbygoogle = window.adsbygoogle || []).push({}); Since I'm going to be making several calculators for different games I though I might as well compile a single thread. I hope to get several different calculators made out there for different game releases for that specific game. For those who don't know, I created the very first Call of Duty level calculator. Previously there were ratio calculators but that is simple division.

Calculators completed:
Call of Duty - Black Ops (Download May Be Found You must login or register to view this content.) (Security Scan May Be Found You must login or register to view this content.)





Calculators to create:


Call of Duty - Modern Warfare (0%)
Call of Duty - Modern Warfare 2 (0%)
Call of Duty - Modern Warfare 3 (20%)

Updated UI Image
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***Working on adding a UDP Flooder to the application.***
(This way you can flood if you are host)
Battlefield 3 (0%)
Uncharted 3 (0%)

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If you wish to try and contribute to the coding please let me know. I will be coding this in either C# or .Net. Any information about the levels or confirmed images about the game regarding levels or possibly exact map (Bird View) would be nice.

Thank you.

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07-29-2011, 02:50 PM #11
Pichu
RIP PICHU.
Originally posted by Hack.exe View Post
Try to make an average of them... Play a private match for 1h and see how much xp you get and how many kills... Then do xp/kills...


Well that would be unrealistic. The amount of kills means how many literal kills you need. I can do a separate category for headshots needed that would just be kills + hs bonus.

Some people can go an entire round headshotting others may only get it every few matches. That's the reason why, it would make the calculator false if I go with a set incorrect variable.

It's like taking your arm and measuring a board and then telling someone else how many arms it is. You may get someone who has an arm 2 inches shorter so the new board outcome will be 2 inches shorter.

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