PICHU.
using System;using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Xml;
using System.Resources;
namespace Modern_Warfare_3___Toolkit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void homeToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = true;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = true;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void achievementsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = true;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = true;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void calculatorToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = true;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = true;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Start();
Weapons.Stop();
}
private void classBuilderToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = true;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void killDeathstreaksToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = true;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = true;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void mapsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = true;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = true;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void perksToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = true;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = true;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void weaponsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = true;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = true;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Start();
//Panel Reset
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "Assault Rifles";
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "M4A1";
pictureBox3.BackgroundImage = Properties.Resources.m4a1_1;
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"M4A1",
"M16A4",
"SCAR-L",
"CM901",
"TYPE 95",
"G3GC",
"ACR 6.8",
"MK14",
"AK-47",
"FAD"
});
}
private void creditsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
CreditsPanel.Visible = true;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void Calculate_Tick(object sender, EventArgs e)
{
}
private void Weapons_Tick(object sender, EventArgs e)
{
}
private void comboBox2_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox2.Text == "Assault Rifles")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"M4A1",
"M16A4",
"SCAR-L",
"CM901",
"TYPE 95",
"G3GC",
"ACR 6.8",
"MK14",
"AK-47",
"FAD"
});
}
if (comboBox2.Text == "Sub Machine Guns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"MP5",
"UMP45",
"PP90M1",
"P90",
"PM-9",
"MP7"
});
}
if (comboBox2.Text == "Light Machine Guns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"L86 LSW",
"MG36",
"PKP PECHENEG",
"MK46",
"M60E4"
});
}
if (comboBox2.Text == "Sniper Rifles")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"BARRETT 50CAL",
"L118A",
"DRAGUNOV",
"AS50",
"RSASS",
"MSR"
});
}
if (comboBox2.Text == "Shotguns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"USAS 12",
"KSG 12",
"SPAS-12",
"AA-12",
"STRIKER",
"MODEL 1887",
});
}
}
private void comboBox3_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox3.Text == "Machine Pistols")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"FMG9",
"MP9",
"SKORPION",
"G18",
});
}
if (comboBox3.Text == "Handguns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"USP .45",
"P99",
"MP412",
"44 MAGNUM",
"FIVE SEVEN",
"DESERT EAGLE",
});
}
if (comboBox3.Text == "Launchers")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"SMAW",
"JAVELIN",
"STINGER",
"XM25",
"M320 GLM",
"RPG-7",
});
}
}
private void comboBox4_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void comboBox5_SelectedIndexChanged(object sender, EventArgs e)
{
//Assault Rifles
if (comboBox5.Text == "M4A1")
{
pictureBox3.BackgroundImage = Properties.Resources.m4a1_1;
progressBar1.Value = 80;
progressBar2.Value = 50;
progressBar3.Value = 60;
progressBar4.Value = 70;
progressBar5.Value = 65;
}
if (comboBox5.Text == "M16A4")
{
pictureBox3.BackgroundImage = Properties.Resources.m16a4_1;
progressBar1.Value = 80;
progressBar2.Value = 50;
progressBar3.Value = 60;
progressBar4.Value = 75;
progressBar5.Value = 55;
}
if (comboBox5.Text == "SCAR-L")
{
pictureBox3.BackgroundImage = Properties.Resources.scar_l_1;
progressBar1.Value = 80;
progressBar2.Value = 60;
progressBar3.Value = 70;
progressBar4.Value = 70;
progressBar5.Value = 60;
}
if (comboBox5.Text == "CM901")
{
pictureBox3.BackgroundImage = Properties.Resources.cm901_1;
progressBar1.Value = 60;
progressBar2.Value = 70;
progressBar3.Value = 65;
progressBar4.Value = 45;
progressBar5.Value = 60;
}
if (comboBox5.Text == "TYPE 95")
{
pictureBox3.BackgroundImage = Properties.Resources.type_95_1;
progressBar1.Value = 70;
progressBar2.Value = 70;
progressBar3.Value = 65;
progressBar4.Value = 90;
progressBar5.Value = 65;
}
if (comboBox5.Text == "G3GC")
{
pictureBox3.BackgroundImage = Properties.Resources.g36c_2;
progressBar1.Value = 70;
progressBar2.Value = 65;
progressBar3.Value = 60;
progressBar4.Value = 62;
progressBar5.Value = 62;
}
if (comboBox5.Text == "ACR 6.8")
{
pictureBox3.BackgroundImage = Properties.Resources.acr_6;
progressBar1.Value = 70;
progressBar2.Value = 70;
progressBar3.Value = 55;
progressBar4.Value = 60;
progressBar5.Value = 60;
}
if (comboBox5.Text == "MK14")
{
pictureBox3.BackgroundImage = Properties.Resources.mk14_1;
progressBar1.Value = 90;
progressBar2.Value = 90;
progressBar3.Value = 90;
progressBar4.Value = 30;
progressBar5.Value = 70;
}
if (comboBox5.Text == "AK-47")
{
pictureBox3.BackgroundImage = Properties.Resources.ak_47_2;
progressBar1.Value = 60;
progressBar2.Value = 70;
progressBar3.Value = 60;
progressBar4.Value = 50;
progressBar5.Value = 65;
}
if (comboBox5.Text == "FAD")
{
pictureBox3.BackgroundImage = Properties.Resources.fad_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
//Sub Machine Guns
if (comboBox5.Text == "MP5")
{
pictureBox3.BackgroundImage = Properties.Resources.mp5_1;
progressBar1.Value = 56;
progressBar2.Value = 56;
progressBar3.Value = 52;
progressBar4.Value = 65;
progressBar5.Value = 100;
}
if (comboBox5.Text == "UMP45")
{
pictureBox3.BackgroundImage = Properties.Resources.ump45_1;
progressBar1.Value = 75;
progressBar2.Value = 70;
progressBar3.Value = 55;
progressBar4.Value = 65;
progressBar5.Value = 100;
}
if (comboBox5.Text == "PP90M1")
{
pictureBox3.BackgroundImage = Properties.Resources.pp90m1_1;
progressBar1.Value = 40;
progressBar2.Value = 55;
progressBar3.Value = 40;
progressBar4.Value = 92;
progressBar5.Value = 100;
}
if (comboBox5.Text == "P90")
{
pictureBox3.BackgroundImage = Properties.Resources.p90_1;
progressBar1.Value = 67;
progressBar2.Value = 55;
progressBar3.Value = 40;
progressBar4.Value = 68;
progressBar5.Value = 100;
}
if (comboBox5.Text == "PM-9")
{
pictureBox3.BackgroundImage = Properties.Resources.pm_9_1;
progressBar1.Value = 38;
progressBar2.Value = 52;
progressBar3.Value = 38;
progressBar4.Value = 95;
progressBar5.Value = 100;
}
if (comboBox5.Text == "MP7")
{
pictureBox3.BackgroundImage = Properties.Resources.mp7_1;
progressBar1.Value = 35;
progressBar2.Value = 52;
progressBar3.Value = 35;
progressBar4.Value = 95;
progressBar5.Value = 100;
}
//Light Machine Guns
if (comboBox5.Text == "L86 LSW")
{
pictureBox3.BackgroundImage = Properties.Resources.l86_lsw_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MG36")
{
pictureBox3.BackgroundImage = Properties.Resources.mg36_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "PKP PECHENEG")
{
pictureBox3.BackgroundImage = Properties.Resources.pkp_pecheneg_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MK46")
{
pictureBox3.BackgroundImage = Properties.Resources.mk46_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "M60E4")
{
pictureBox3.BackgroundImage = Properties.Resources.m60e4_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
//Sniper Rifles
if (comboBox5.Text == "BARRETT 50CAL")
{
pictureBox3.BackgroundImage = Properties.Resources.barrett_50cal_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "L118A")
{
pictureBox3.BackgroundImage = Properties.Resources.l118a_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "DRAGUNOV")
{
pictureBox3.BackgroundImage = Properties.Resources.dragunov_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "AS50")
{
pictureBox3.BackgroundImage = Properties.Resources.as50_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "RSASS")
{
pictureBox3.BackgroundImage = Properties.Resources.rsass_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MSR")
{
pictureBox3.BackgroundImage = Properties.Resources.msr_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
//Shotguns
if (comboBox5.Text == "USAS 12")
{
pictureBox3.BackgroundImage = Properties.Resources.usas_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "KSG 12")
{
pictureBox3.BackgroundImage = Properties.Resources.ksg_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "SPAS-12")
{
pictureBox3.BackgroundImage = Properties.Resources.spas_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "AA-12")
{
pictureBox3.BackgroundImage = Properties.Resources.aa_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "STRIKER")
{
pictureBox3.BackgroundImage = Properties.Resources.striker_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MODEL 1887")
{
pictureBox3.BackgroundImage = Properties.Resources.model_1887_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox1.Text == "Back in the Fight")
{
richTextBox1.Text = ("Start the Single Player Campaign on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.back_in_the_fight_achievement;
}
if (comboBox1.Text == "Too Big to Fail")
{
richTextBox1.Text = ("Destroy the Jamming Tower. Complete Black Tuesday on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.too_big_to_fail_achievement;
}
if (comboBox1.Text == "Wet Work")
{
richTextBox1.Text = ("Take back New York Harbor. Complete Hunter Killer on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.wet_work_achievement;
}
if (comboBox1.Text == "One way ticket")
{
richTextBox1.Text = ("Make it to Westminster. Complete Mind the Gap on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.one_way_ticket_achievement;
}
if (comboBox1.Text == "Welcome to WW3")
{
richTextBox1.Text = ("Save the US Vice President. Complete Goalpost on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.welcome_to_ww3_achievement;
}
if (comboBox1.Text == "Sandstorm!")
{
richTextBox1.Text = ("Assault the shipping company. Complete Return to Sender on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.sandstorm_achievement;
}
if (comboBox1.Text == "Carpe Diem")
{
richTextBox1.Text = ("Escape the mountain safe house. Complete Persona Non Grata on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.carpe_diem_achievement;
}
if (comboBox1.Text == "Frequent Flyer")
{
richTextBox1.Text = ("Defend the Russian President. Complete Turbulence on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.frequent_flyer_achievement;
}
if (comboBox1.Text == "Up to no good")
{
richTextBox1.Text = ("Infiltrate the village. Complete Back on the Grid on any difficulty.");
}
if (comboBox1.Text == "Vive la Revolution!")
{
richTextBox1.Text = ("Reach the church. Complete Eye of the Storm on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.vive_la_revolution_achievement;
}
if (comboBox1.Text == "Requim")
{
richTextBox1.Text = ("Escape the city. Complete Blood Brothers on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.requiem_achievement;
}
if (comboBox1.Text == "Storm the castle")
{
richTextBox1.Text = ("Discover Makarov's next move. Complete Stronghold on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.storm_the_castle_achievement;
}
if (comboBox1.Text == "Bad First date")
{
richTextBox1.Text = ("Find the girl. Complete Scorched Earth on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.bad_first_date_achievement;
}
if (comboBox1.Text == "Diamond in the rough")
{
richTextBox1.Text = ("Rescue the Russian President. Complete Down the Rabbit Hole on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.diamond_in_the_rough_achievement;
}
if (comboBox1.Text == "The Big Apple")
{
richTextBox1.Text = ("Complete Black Tuesday and Hunter Killer on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.the_big_apple_achievement;
}
if (comboBox1.Text == "Out of the frying pan")
{
richTextBox1.Text = ("Complete Persona Non Grata, Turbulence, and Back on the Grid on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.out_of_the_frying_pan_achievement;
}
if (comboBox1.Text == "Payback")
{
richTextBox1.Text = ("Complete Mind the Gap, Goalpost, and Return to Sender on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.payback_achievement;
}
if (comboBox1.Text == "City of Lights")
{
richTextBox1.Text = ("Complete Bag and Drag and Iron Lady on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.city_of_lights_achievement;
}
if (comboBox1.Text == "The darkest hour")
{
richTextBox1.Text = ("Complete Eye of the Storm, Blood Brothers, and Stronghold on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.the_darkest_hour_achievement;
}
if (comboBox1.Text == "This is the End")
{
richTextBox1.Text = ("Complete Scorched Earth, Down the Rabbit Hole, and Dust to Dust on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.this_is_the_end_achievement;
}
if (comboBox1.Text == "Who dares win")
{
richTextBox1.Text = ("Complete the campaign on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.who_dares_wins_achievement;
}
if (comboBox1.Text == "The Best of the Best")
{
richTextBox1.Text = ("Complete the campaign on Hardened or Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.the_best_of_the_best_achievement;
}
if (comboBox1.Text == "Strike!")
{
richTextBox1.Text = ("Kill 5 enemies with a single grenade in Single Player or Special Ops.");
pictureBox2.BackgroundImage = Properties.Resources.strike_achievement;
}
if (comboBox1.Text == "Jack the ripper")
{
richTextBox1.Text = ("Melee 5 enemies in a row in Single Player or Special Ops.");
pictureBox2.BackgroundImage = Properties.Resources.jack_the_ripper_achievement;
}
if (comboBox1.Text == "Scout Leader")
{
richTextBox1.Text = ("Collect 46 Intel Items.");
pictureBox2.BackgroundImage = Properties.Resources.scout_leader_achievement;
}
if (comboBox1.Text == "This is my boomstick")
{
richTextBox1.Text = ("Kill 30 enemies with the XM25 in Black Tuesday.");
pictureBox2.BackgroundImage = Properties.Resources.this_is_my_boomstick_achievement;
}
if (comboBox1.Text == "What Goes up...")
{
richTextBox1.Text = ("Destroy all the choppers with only the UGV's grenade launcher in Persona Non Grata.");
pictureBox2.BackgroundImage = Properties.Resources.what_goes_up_achievement;
}
if (comboBox1.Text == "Informant")
{
richTextBox1.Text = ("Collect 22 Intel Items.");
pictureBox2.BackgroundImage = Properties.Resources.informant_achievement;
}
if (comboBox1.Text == "For whom the shell tolls")
{
richTextBox1.Text = ("Destroy all targets during the mortar sequence with only 4 shells in Back on the Grid.");
pictureBox2.BackgroundImage = Properties.Resources.for_whom_the_shell_tolls_achievement;
}
if (comboBox1.Text == "Kill Box")
{
richTextBox1.Text = ("Kill 20 enemies with the Chopper Gunner in a single run in Return to Sender.");
pictureBox2.BackgroundImage = Properties.Resources.kill_box_achievement;
}
if (comboBox1.Text == "Danger Close")
{
richTextBox1.Text = ("Take down a chopper with an AC-130 smoke grenade in Bag and Drag.");
pictureBox2.BackgroundImage = Properties.Resources.danger_close_achievement;
}
if (comboBox1.Text == "Menage a Trois")
{
richTextBox1.Text = ("Destroy 3 tanks with a single 105mm shot in Iron Lady.");
pictureBox2.BackgroundImage = Properties.Resources.menage_a_trois_achievement;
}
if (comboBox1.Text == "Back Seat Driver")
{
richTextBox1.Text = ("Track down Volk. Complete Bag and Drag on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.back_seat_driver_achievement;
}
if (comboBox1.Text == "Nein")
{
richTextBox1.Text = ("Kill 9 enemies with A-10 strafing runs in Scorched Earth.");
pictureBox2.BackgroundImage = Properties.Resources.nein_achievement;
}
if (comboBox1.Text == "50/50")
{
richTextBox1.Text = ("Complete a Special Ops Mission Mode game with the same number of kills as your partner.");
pictureBox2.BackgroundImage = Properties.Resources._50_50_achievement;
}
if (comboBox1.Text == "Birdie")
{
richTextBox1.Text = ("Kill 2 enemy helicopters without getting hit in a Special Ops Survival game.");
pictureBox2.BackgroundImage = Properties.Resources.birdie_achievement;
}
if (comboBox1.Text == "Serrated Edge")
{
richTextBox1.Text = ("Finish a Juggernaut with a knife in Special Ops.");
pictureBox2.BackgroundImage = Properties.Resources.serrated_edge_achievement;
}
if (comboBox1.Text == "Arms Dealer")
{
richTextBox1.Text = ("Buy all items from the Survival Weapon Armory.");
pictureBox2.BackgroundImage = Properties.Resources.arms_dealer_achievement;
}
if (comboBox1.Text == "Danger Zone")
{
richTextBox1.Text = ("Buy all items from the Survival Air Support Armory.");
pictureBox2.BackgroundImage = Properties.Resources.danger_zone_achievement;
}
if (comboBox1.Text == "Defense Spending")
{
richTextBox1.Text = ("Buy all items from the Survival Equipment Armory.");
pictureBox2.BackgroundImage = Properties.Resources.defense_spending_achievement;
}
if (comboBox1.Text == "Get rich or die trying")
{
richTextBox1.Text = ("Have $50,000 current balance in a Special Ops Survival game.");
pictureBox2.BackgroundImage = Properties.Resources.get_rich_or_die_trying_achievement;
}
if (comboBox1.Text == "I Live")
{
richTextBox1.Text = ("Survive 1 wave in a Special Ops Survival game.");
pictureBox2.BackgroundImage = Properties.Resources.i_live_achievement;
}
if (comboBox1.Text == "Survivor")
{
richTextBox1.Text = ("Reach Wave 10 in each mission of Special Ops Survival mode.");
pictureBox2.BackgroundImage = Properties.Resources.survivor_achievement;
}
if (comboBox1.Text == "Unstoppable")
{
richTextBox1.Text = ("Reach Wave 15 in each mission of Special Ops Survival mode.");
pictureBox2.BackgroundImage = Properties.Resources.unstoppable_achievement;
}
if (comboBox1.Text == "No Assitance required")
{
richTextBox1.Text = ("Complete a Special Ops Mission Mode game on Hardened or Veteran with no player getting downed.");
pictureBox2.BackgroundImage = Properties.Resources.no_assistance_required_achievement;
}
if (comboBox1.Text == "Brag Rags")
{
richTextBox1.Text = ("Earn 1 star in Special Ops Mission Mode.");
pictureBox2.BackgroundImage = Properties.Resources.brag_rags_achievement;
}
if (comboBox1.Text == "Tactician")
{
richTextBox1.Text = ("Earn 1 star in each mission of Special Ops Mission Mode.");
pictureBox2.BackgroundImage = Properties.Resources.tactician_achievement;
}
if (comboBox1.Text == "Overachiever")
{
richTextBox1.Text = ("Earn 48 stars in Special Ops Mission Mode.");
pictureBox2.BackgroundImage = Properties.Resources.overachiever_achievement;
}
if (comboBox1.Text == "We'll Always Have Paris")
{
richTextBox1.Text = ("Escape Paris with Volk. Complete Iron Lady on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.well_always_have_paris_achievement;
}
}
private void Achievements_Tick(object sender, EventArgs e)
{
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox1.SelectedItem == "SEATOWN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_seatown;
richTextBox2.Text = "A costal town. Narrow streets bring hectic, close encounters.";
}
if (listBox1.SelectedItem == "DOME")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_dome;
richTextBox2.Text = "Small outpost in the desert. Fast and frantic action.";
}
if (listBox1.SelectedItem == "ARKADEN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_arkaden;
richTextBox2.Text = "Medium sized German mall. Intense Search & Destroy games.";
}
if (listBox1.SelectedItem == "BAKAARA")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_bakaara;
richTextBox2.Text = "Crash site in an African city. Classic Urban combat.";
}
if (listBox1.SelectedItem == "RESISTANCE")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_resistance;
richTextBox2.Text = "Parisian district. Great for Domination and Kill Confirmed.";
}
if (listBox1.SelectedItem == "DOWNTURN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_downturn;
richTextBox2.Text = "Urban map with wide streets. Good for long and short range fights.";
}
if (listBox1.SelectedItem == "BOOTLEG")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_bootleg;
richTextBox2.Text = "Medium sized Asian market. Fun for all game modes.";
}
if (listBox1.SelectedItem == "CARBON")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_carbon;
richTextBox2.Text = "Medium sized refinery. Great for any number of players.";
}
if (listBox1.SelectedItem == "HARDHAT")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_hardhat;
richTextBox2.Text = "A small construction site. Fast paced, close quarter action.";
}
if (listBox1.SelectedItem == "LOCKDOWN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_lockdown;
richTextBox2.Text = "European city center. Great for Team Defender.";
}
if (listBox1.SelectedItem == "FALLEN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_fallen;
richTextBox2.Text = "Derelict Russian ghost town. Great for careful, tactical engagements.";
}
if (listBox1.SelectedItem == "OUTPOST")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_outpost;
richTextBox2.Text = "Large Siberian airbase. Great for epic large battles.";
}
if (listBox1.SelectedItem == "INTERCHANGE")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_interchange;
richTextBox2.Text = "Destroyed freeway. Great for a wide range of spaces and styles.";
}
if (listBox1.SelectedItem == "UNDERGROUND")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_underground;
richTextBox2.Text = "Small subway station. Fast paced action both inside and out.";
}
if (listBox1.SelectedItem == "MISSION")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_mission;
richTextBox2.Text = "African colonial settlement. Fight to control the center.";
}
if (listBox1.SelectedItem == "VILLAGE")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_village;
richTextBox2.Text = "Large African village. Great for all game modes.";
}
}
private void listBox2_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox2.SelectedItem == "")
{
richTextBox3.Text = "Sublimity Here With A Message Saying Thank You For Using This Application";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
//Killstreak
if (listBox2.SelectedItem == "KILLSTREAKS")
{
richTextBox3.Text = "Killstreaks are bonuses that are earned by killing multiple enemies in a row without dying or gaining points by completing objectives. You can lower the required amount by 1 with the Hardline perk. Killstreaks are divided into 3 Strike Packages: Assault, Support and Specialist. The Assault Strike Package works like in previous Call of Duty games; when you die, your killstreak ends. The Support Strike Package is the opposite, as it allows you to die without having your killstreak reset. The Specialist Strike Package doesn't have any killstreak rewards, but it allows you to choose 3 additional perks for your class.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "ASSAULT STRIKE PACKAGE")
{
richTextBox3.Text = "";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "UAV (3 KILLS)")
{
richTextBox3.Text = "Shows enemies on the radar as red dots for 30 seconds. Enemies that have the Assassin perk equipped are not shown on the radar.";
pictureBox5.BackgroundImage = Properties.Resources.uav_assault_strike_package_2;
}
if (listBox2.SelectedItem == "CARE PACKAGE (4 KILLS)")
{
richTextBox3.Text = "The Care Package is dropped to the battlefield and contains a random killstreak. The Care Package can be picked up by anyone, even the enemy.";
pictureBox5.BackgroundImage = Properties.Resources.care_package_assault_strike_package_2;
}
if (listBox2.SelectedItem == "I.M.S. (5 KILLS)")
{
richTextBox3.Text = "The Intelligent Munitions System is automatically triggered once an enemy gets near it. It has 4 anti-personnel grenades that explode in the air.";
pictureBox5.BackgroundImage = Properties.Resources.ims_assault_strike_package_2;
}
if (listBox2.SelectedItem == "PREDATOR MISSLE (5 KILLS)")
{
richTextBox3.Text = "Allows you to remote control one Predator Missile to the ground.";
pictureBox5.BackgroundImage = Properties.Resources.predator_missile_assault_strike_package_2;
}
if (listBox2.SelectedItem == "SENTRY GUN (5 KILLS)")
{
richTextBox3.Text = "Airdrops a placeable Sentry Gun that automatically attacks enemies once deployed. Players using the Blind Eye perk won't be attacked by Sentry Guns.";
pictureBox5.BackgroundImage = Properties.Resources.sentry_gun_assault_strike_package_2;
}
if (listBox2.SelectedItem == "PRECISION AIRSTRIKE (6 KILLS)")
{
richTextBox3.Text = "Allows you to call in a directional airstrike.";
pictureBox5.BackgroundImage = Properties.Resources.precision_airstrike_assault_strike_package_2;
}
if (listBox2.SelectedItem == "ATTACK HELICOPTER (7 KILLS)")
{
richTextBox3.Text = "Calls in an Attack Helicopter that flies around the map and attacks enemies for a short while.";
pictureBox5.BackgroundImage = Properties.Resources.attack_helicopter_assault_strike_package_2;
}
if (listBox2.SelectedItem == "STRAFE RUN (9 KILLS)")
{
richTextBox3.Text = "Calls in five helicopters to sweep the indicated area with massive firepower.";
pictureBox5.BackgroundImage = Properties.Resources.strafe_run_assault_strike_package_2;
}
if (listBox2.SelectedItem == "AH-6 OVERWATCH (9 KILLS)")
{
richTextBox3.Text = "The AH-6 Overwatch flies in and provides personal protection by following you and attacking enemies that you come across.";
pictureBox5.BackgroundImage = Properties.Resources.ah_6_overwatch_assault_strike_package_2;
}
if (listBox2.SelectedItem == "REAPER (9 KILLS)")
{
richTextBox3.Text = "Take control of a Reaper-UAV and use it to launch 14 laser-guided missiles to the ground.";
pictureBox5.BackgroundImage = Properties.Resources.reaper_assault_strike_package_2;
}
if (listBox2.SelectedItem == "ASSAULT DRONE (10 KILLS)")
{
richTextBox3.Text = "Airdrops an Assault Drone that you can control. The Assault Drone is equipped with a Light Machine Gun and a Rocket Launcher.";
pictureBox5.BackgroundImage = Properties.Resources.assault_drone_assault_strike_package_2;
}
if (listBox2.SelectedItem == "AC130 (12 KILLS)")
{
richTextBox3.Text = "Be the gunner of an AC130 for 30 seconds. Use the 25mm, 45mm and 105mm guns to attack enemies.";
pictureBox5.BackgroundImage = Properties.Resources.ac130_assault_strike_package_2;
}
if (listBox2.SelectedItem == "PAVE LOW (12 KILLS)")
{
richTextBox3.Text = "Heavily armored assault helicopter that attacks enemies. The Pave Low is harder to destroy and packs a bigger punch than the regular Attack Helicopter.";
pictureBox5.BackgroundImage = Properties.Resources.pave_low_assault_strike_package_2;
}
if (listBox2.SelectedItem == "JUGGERNAUT (15 KILLS)")
{
richTextBox3.Text = "Receive the Juggernaut suit, equipped with the M60E4 LMG and MP412 handgun. Lowers mobility, but makes you more resistant to damage.";
pictureBox5.BackgroundImage = Properties.Resources.juggernaut_assault_strike_package_2;
}
if (listBox2.SelectedItem == "OSPREY GUNNER (17 KILLS)")
{
richTextBox3.Text = "Be the gunner of an Osprey that drops Care Packages.";
pictureBox5.BackgroundImage = Properties.Resources.osprey_gunner_assault_strike_package_2;
}
if (listBox2.SelectedItem == "SUPPORT STRIKE PACKAGE")
{
richTextBox3.Text = "";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "UAV (4 KILLS)")
{
richTextBox3.Text = "Shows enemies on the radar as red dots for 30 seconds. Enemies that have the Assassin perk equipped are not shown on the radar.";
pictureBox5.BackgroundImage = Properties.Resources.uav_support_strike_package_2;
}
if (listBox2.SelectedItem == "COUNTER UAV (5 KILLS)")
{
richTextBox3.Text = "Temporarily disables enemy radar for 30 seconds.";
pictureBox5.BackgroundImage = Properties.Resources.counter_uav_support_strike_package_2;
}
if (listBox2.SelectedItem == "BALLISTIC VESTS (5 KILLS)")
{
richTextBox3.Text = "Drop a bag to the ground that supplies your teammates with Ballistic Vests. Every teammate that picks one up gets increased armor and damage resistance.";
pictureBox5.BackgroundImage = Properties.Resources.ballistic_vests_support_strike_package_2;
}
if (listBox2.SelectedItem == "AIRDROP TRAP (5 KILLS)")
{
richTextBox3.Text = "Drops a rigged Care Package that explodes once the enemy tries to reach for its contents.";
pictureBox5.BackgroundImage = Properties.Resources.airdrop_trap_support_strike_package_2;
}
if (listBox2.SelectedItem == "SAM TURRET (8 KILLS)")
{
richTextBox3.Text = "After deployed, the SAM Turret automatically attacks enemy air support.";
pictureBox5.BackgroundImage = Properties.Resources.sam_turret_support_strike_package_2;
}
if (listBox2.SelectedItem == "RECON DRONE (10 KILLS)")
{
richTextBox3.Text = "Controllable UAV helicopter. Use it to mark/tag enemies so your teammates can see them.";
pictureBox5.BackgroundImage = Properties.Resources.recon_drone_support_strike_package_2;
}
if (listBox2.SelectedItem == "ADVANCED UAV (12 KILLS)")
{
richTextBox3.Text = "Reveals both the position of the enemy as well as the direction they are facing for a brief period of time. Enemies using the Assassin perk will not be detected by the Advanced UAV.";
pictureBox5.BackgroundImage = Properties.Resources.advanced_uav_support_strike_package_2;
}
if (listBox2.SelectedItem == "REMOTE TURRET (12 KILLS)")
{
richTextBox3.Text = "Deploy and manually control a Remote Turret. You can enter and exit the turret view at will, and also re-deploy the turret at any time.";
pictureBox5.BackgroundImage = Properties.Resources.remote_turret_support_strike_package_2;
}
if (listBox2.SelectedItem == "STEALTH BOMBER (14 KILLS)")
{
richTextBox3.Text = "Carpet bombs the selected area. Undetectable and can't be shot down by the enemy.";
pictureBox5.BackgroundImage = Properties.Resources.stealth_bomber_support_strike_package_2;
}
if (listBox2.SelectedItem == "EMP (18 KILLS)")
{
richTextBox3.Text = "Temporarily disables enemy electronics and knocks out all enemy air support.";
pictureBox5.BackgroundImage = Properties.Resources.emp_support_strike_package_2;
}
if (listBox2.SelectedItem == "JUGGERNAUT RECON (18 KILLS)")
{
richTextBox3.Text = "Receive the Juggernaut suit, equipped with the USP .45 handgun and a Riot Shield. Lowers mobility, but makes you more resistant to damage.";
pictureBox5.BackgroundImage = Properties.Resources.juggernaut_recon_support_strike_package_2;
}
if (listBox2.SelectedItem == "ESCORT AIRDROP (18 KILLS)")
{
richTextBox3.Text = "An AI controlled version of the Osprey Gunner killstreak. It drops Care Packages and also defends them.";
pictureBox5.BackgroundImage = Properties.Resources.escort_airdrop_support_strike_package_2;
}
if (listBox2.SelectedItem == "SPECIALIST STRIKE PACKAGE")
{
richTextBox3.Text = "";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "PERK (2 KILLS)")
{
richTextBox3.Text = "Selected perk is activated.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "PERK (4 KILLS)")
{
richTextBox3.Text = "Selected perk is activated.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "PERK 6 KILLS)")
{
richTextBox3.Text = "Selected perk is activated.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "ALL PERKS (8 KILLS)")
{
richTextBox3.Text = "All 15 perks are activated.";
pictureBox5.BackgroundImage = Properties.Resources.all_perks_activated;
}
//Deathstreak
if (listBox2.SelectedItem == "DEATHSTREAKS")
{
richTextBox3.Text = "Deathstreaks are the opposite of killstreaks; you earn them by dying a certain amount of times without getting a kill. Once activated, the deathstreak remains in effect for the remainder of that life. Deathstreaks work the same way on the Xbox 360, PlayStation 3 and PC.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "JUICED (4 DEATHS)")
{
richTextBox3.Text = "Allows you to move faster for a few seconds after respawning.";
pictureBox5.BackgroundImage = Properties.Resources.juiced_deathstreak_2;
}
if (listBox2.SelectedItem == "REVENT (5 DEATHS)")
{
richTextBox3.Text = "Shows the position of the last enemy that killed you on the radar.";
pictureBox5.BackgroundImage = Properties.Resources.revenge_deathstreak_2;
}
if (listBox2.SelectedItem == "FINAL STAND (4 DEATHS)")
{
richTextBox3.Text = "Once killed, you can still crawl around and use your primary weapon. One hit from the enemy ends Final Stand, but if you can survive long enough, you will make a full recovery.";
pictureBox5.BackgroundImage = Properties.Resources.final_stand_deathstreak_2;
}
if (listBox2.SelectedItem == "MARTYDROM (4 DEATHS)")
{
richTextBox3.Text = "Drop a live grenade once killed.";
pictureBox5.BackgroundImage = Properties.Resources.martyrdom_deathstreak_2;
}
if (listBox2.SelectedItem == "DEAD MAN'S HAND (6 DEATHS)")
{
richTextBox3.Text = "Works pretty much like the Final Stand Deathstreak, but instead of having your primary weapon, you will have a C4 detonator that you can use to blow yourself up.";
pictureBox5.BackgroundImage = Properties.Resources.dead_mans_hand_deathstreak_2;
}
if (listBox2.SelectedItem == "HOLLOW POINTS (5 DEATHS)")
{
richTextBox3.Text = "Works like the Stopping Power perk (COD4, WaW and MW2) by increasing your bullet damage by 140% for 1 kill.";
pictureBox5.BackgroundImage = Properties.Resources.hollow_points_deathstreak_2;
}
}
private void helpToolStripMenuItem_Click(object sender, EventArgs e)
{
DialogResult result;
result = MessageBox.Show("Sublimity Here, I'm short on cash! I need 10 dollars or else I lose my FTP and will no longer be able to support an update checking feature.\nIf you help me by sending 10 dollars I promise to add your name to the application as 'supporter'.\n\nThank You!\n\n*note, it doesn't have to be 10 dollars, if all you can send is 2 or 3 that is ok too!\nI need it before the 25th or else this feature will be removed!", "Donate", MessageBoxButtons.YesNo);
if (result == DialogResult.Yes)
{
System.Diagnostics.Process.Start("https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=lackey1994%40gmail%2ecom&lc=US&item_name=Sublimity&no_note=0¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHostedGuest");
}
if (result == DialogResult.No)
{
}
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Close();
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
System.Diagnostics.Process.Start("https://www.nextgenupdate.com/forums/members/450946-sublimity.html");
}
private void linkLabel2_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
System.Diagnostics.Process.Start("https://www.nextgenupdate.com/forums/members/31367-kmanthecaveman.html");
}
private void listBox3_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox3.SelectedItem == "Perk Slot 1")
{
richTextBox5.Text = "Perk Slot 1";
pictureBox6.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox3.SelectedItem == "Recon / Pro")
{
richTextBox5.Text = "Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing." + "\n\n" + "Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.";
pictureBox6.BackgroundImage = Properties.Resources.recon_perk_2;
}
if (listBox3.SelectedItem == "Sleight of Hand / Pro")
{
richTextBox5.Text = "Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times." + "\n\n" + "Pro Ability: Pick up and swap weapons 50% faster than normal.";
pictureBox6.BackgroundImage = Properties.Resources.sleight_of_hand_perk_2;
}
if (listBox3.SelectedItem == "Blind Eye / Pro")
{
richTextBox5.Text = "Enemy air support and sentries can't detect you." + "\n\n" + "Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.";
pictureBox6.BackgroundImage = Properties.Resources.blind_eye_perk_2;
}
if (listBox3.SelectedItem == "Extreme Conditioning / Pro")
{
richTextBox5.Text = "Allows you to sprint 2x times longer. Press and hold the left analog stick on the Xbox 360 (LS) or PlayStation 3 (L3) to sprint." + "\n\n" + "Pro Ability: Climb obstacles faster.";
pictureBox6.BackgroundImage = Properties.Resources.extreme_conditioning_perk_2;
}
if (listBox3.SelectedItem == "Scavenger / Pro")
{
richTextBox5.Text = "Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo." + "\n\n" + "Pro Ability: Extra starting magazines.";
pictureBox6.BackgroundImage = Properties.Resources.scavenger_perk_2;
}
if (listBox3.SelectedItem == "Perk Slot 2")
{
richTextBox5.Text = "Perk Slot 2";
pictureBox6.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox3.SelectedItem == "Quickdraw / Pro")
{
richTextBox5.Text = "Allows you to aim down the sight 50% faster than normal. Quickdraw is ideal for quick-scoping with Sniper Rifles." + "\n\n" + "Pro Ability: Allows you to recover from equipment and grenade usage faster.";
pictureBox6.BackgroundImage = Properties.Resources.quickdraw_perk_2;
}
if (listBox3.SelectedItem == "Blast Shield / Pro")
{
richTextBox5.Text = "Greatly reduces explosive damage." + "\n\n" + "Pro Ability: Makes you immune to Stun and Flash Grenades.";
pictureBox6.BackgroundImage = Properties.Resources.blast_shield_perk_2;
}
if (listBox3.SelectedItem == "Hardline / Pro")
{
richTextBox5.Text = "Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills." + "\n\n" + "Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.";
pictureBox6.BackgroundImage = Properties.Resources.hardline_perk_2;
}
if (listBox3.SelectedItem == "Assassin / Pro")
{
richTextBox5.Text = "Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer./nAssassin doesn't protect you from the Recon perk or the Recon Drone killstreak." + "\n\n" + "Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.";
pictureBox6.BackgroundImage = Properties.Resources.assassin_perk_2;
}
if (listBox3.SelectedItem == "Overkill / Pro")
{
richTextBox5.Text = "Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments." + "\n\n" + "Pro Ability: Your second primary weapon can now be equipped with attachments.";
pictureBox6.BackgroundImage = Properties.Resources.overkill_perk_2;
}
if (listBox3.SelectedItem == "Perk Slot 3")
{
richTextBox5.Text = "Perk Slot 3";
pictureBox6.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox3.SelectedItem == "Marksman / Pro")
{
richTextBox5.Text = "Allows you to identify enemies from farther away by showing their names at a greater distance." + "\n\n" + "Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.";
pictureBox6.BackgroundImage = Properties.Resources.marksman_perk_2;
}
if (listBox3.SelectedItem == "Stalker /Pro")
{
richTextBox5.Text = "Faster movement while aiming down the sight." + "\n\n" + "Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.";
pictureBox6.BackgroundImage = Properties.Resources.stalker_perk_2;
}
if (listBox3.SelectedItem == "Sitrep / Pro")
{
richTextBox5.Text = "Highlights enemy explosives and tactical equipment in red." + "\n\n" + "Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.";
pictureBox6.BackgroundImage = Properties.Resources.sitrep_perk_2;
}
if (listBox3.SelectedItem == "Steady Aim / Pro")
{
richTextBox5.Text = "Increases hip-fire accuracy." + "\n\n" + "Pro Ability: Allows you to aim down the sight faster after sprinting.";
pictureBox6.BackgroundImage = Properties.Resources.steady_aim_perk_2;
}
if (listBox3.SelectedItem == "Dead Silence / Pro")
{
richTextBox5.Text = "Makes you silent and also reduces the effect of the Recon perk." + "\n\n" + "Pro Ability: You don't take any damage from falling.";
pictureBox6.BackgroundImage = Properties.Resources.dead_silence_perk_2;
}
}
}
}
using System;using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.Xml;
using System.Resources;
namespace Modern_Warfare_3___Toolkit
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void homeToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = true;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = true;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void achievementsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = true;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = true;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void calculatorToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = true;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = true;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Start();
Weapons.Stop();
}
private void classBuilderToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = true;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void killDeathstreaksToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = true;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = true;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void mapsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = true;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = true;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void perksToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = true;
weaponsToolStripMenuItem.Checked = false;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = true;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void weaponsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = true;
CreditsPanel.Visible = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = true;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
//Timers
Calculate.Stop();
Weapons.Start();
//Panel Reset
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "Assault Rifles";
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "M4A1";
pictureBox3.BackgroundImage = Properties.Resources.m4a1_1;
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"M4A1",
"M16A4",
"SCAR-L",
"CM901",
"TYPE 95",
"G3GC",
"ACR 6.8",
"MK14",
"AK-47",
"FAD"
});
}
private void creditsToolStripMenuItem_Click(object sender, EventArgs e)
{
//Checking
homeToolStripMenuItem.Checked = false;
achievementsToolStripMenuItem.Checked = false;
calculatorToolStripMenuItem.Checked = false;
classBuilderToolStripMenuItem.Checked = false;
killDeathstreaksToolStripMenuItem.Checked = false;
mapsToolStripMenuItem.Checked = false;
perksToolStripMenuItem.Checked = false;
weaponsToolStripMenuItem.Checked = false;
//Panel Shifting
PerksPanel.Visible = false;
Homepanel.Visible = false;
AchievementPanel.Visible = false;
Calculatorpanel.Visible = false;
Weaponspanel.Visible = false;
Mapspanel.Visible = false;
KillDeathPanel.Visible = false;
CreditsPanel.Visible = true;
//Timers
Calculate.Stop();
Weapons.Stop();
}
private void Calculate_Tick(object sender, EventArgs e)
{
}
private void Weapons_Tick(object sender, EventArgs e)
{
}
private void comboBox2_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox2.Text == "Assault Rifles")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"M4A1",
"M16A4",
"SCAR-L",
"CM901",
"TYPE 95",
"G3GC",
"ACR 6.8",
"MK14",
"AK-47",
"FAD"
});
}
if (comboBox2.Text == "Sub Machine Guns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"MP5",
"UMP45",
"PP90M1",
"P90",
"PM-9",
"MP7"
});
}
if (comboBox2.Text == "Light Machine Guns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"L86 LSW",
"MG36",
"PKP PECHENEG",
"MK46",
"M60E4"
});
}
if (comboBox2.Text == "Sniper Rifles")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"BARRETT 50CAL",
"L118A",
"DRAGUNOV",
"AS50",
"RSASS",
"MSR"
});
}
if (comboBox2.Text == "Shotguns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox3.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"USAS 12",
"KSG 12",
"SPAS-12",
"AA-12",
"STRIKER",
"MODEL 1887",
});
}
}
private void comboBox3_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox3.Text == "Machine Pistols")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"FMG9",
"MP9",
"SKORPION",
"G18",
});
}
if (comboBox3.Text == "Handguns")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"USP .45",
"P99",
"MP412",
"44 MAGNUM",
"FIVE SEVEN",
"DESERT EAGLE",
});
}
if (comboBox3.Text == "Launchers")
{
pictureBox3.BackgroundImage = Properties.Resources.EMPTY;
progressBar1.Value = 0;
progressBar2.Value = 0;
progressBar3.Value = 0;
progressBar4.Value = 0;
progressBar5.Value = 0;
comboBox2.Text = "";
comboBox4.Text = "";
comboBox5.Text = "";
comboBox5.Items.Clear();
comboBox5.Items.AddRange(new object[]
{
"SMAW",
"JAVELIN",
"STINGER",
"XM25",
"M320 GLM",
"RPG-7",
});
}
}
private void comboBox4_SelectedIndexChanged(object sender, EventArgs e)
{
}
private void comboBox5_SelectedIndexChanged(object sender, EventArgs e)
{
//Assault Rifles
if (comboBox5.Text == "M4A1")
{
pictureBox3.BackgroundImage = Properties.Resources.m4a1_1;
progressBar1.Value = 80;
progressBar2.Value = 50;
progressBar3.Value = 60;
progressBar4.Value = 70;
progressBar5.Value = 65;
}
if (comboBox5.Text == "M16A4")
{
pictureBox3.BackgroundImage = Properties.Resources.m16a4_1;
progressBar1.Value = 80;
progressBar2.Value = 50;
progressBar3.Value = 60;
progressBar4.Value = 75;
progressBar5.Value = 55;
}
if (comboBox5.Text == "SCAR-L")
{
pictureBox3.BackgroundImage = Properties.Resources.scar_l_1;
progressBar1.Value = 80;
progressBar2.Value = 60;
progressBar3.Value = 70;
progressBar4.Value = 70;
progressBar5.Value = 60;
}
if (comboBox5.Text == "CM901")
{
pictureBox3.BackgroundImage = Properties.Resources.cm901_1;
progressBar1.Value = 60;
progressBar2.Value = 70;
progressBar3.Value = 65;
progressBar4.Value = 45;
progressBar5.Value = 60;
}
if (comboBox5.Text == "TYPE 95")
{
pictureBox3.BackgroundImage = Properties.Resources.type_95_1;
progressBar1.Value = 70;
progressBar2.Value = 70;
progressBar3.Value = 65;
progressBar4.Value = 90;
progressBar5.Value = 65;
}
if (comboBox5.Text == "G3GC")
{
pictureBox3.BackgroundImage = Properties.Resources.g36c_2;
progressBar1.Value = 70;
progressBar2.Value = 65;
progressBar3.Value = 60;
progressBar4.Value = 62;
progressBar5.Value = 62;
}
if (comboBox5.Text == "ACR 6.8")
{
pictureBox3.BackgroundImage = Properties.Resources.acr_6;
progressBar1.Value = 70;
progressBar2.Value = 70;
progressBar3.Value = 55;
progressBar4.Value = 60;
progressBar5.Value = 60;
}
if (comboBox5.Text == "MK14")
{
pictureBox3.BackgroundImage = Properties.Resources.mk14_1;
progressBar1.Value = 90;
progressBar2.Value = 90;
progressBar3.Value = 90;
progressBar4.Value = 30;
progressBar5.Value = 70;
}
if (comboBox5.Text == "AK-47")
{
pictureBox3.BackgroundImage = Properties.Resources.ak_47_2;
progressBar1.Value = 60;
progressBar2.Value = 70;
progressBar3.Value = 60;
progressBar4.Value = 50;
progressBar5.Value = 65;
}
if (comboBox5.Text == "FAD")
{
pictureBox3.BackgroundImage = Properties.Resources.fad_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
//Sub Machine Guns
if (comboBox5.Text == "MP5")
{
pictureBox3.BackgroundImage = Properties.Resources.mp5_1;
progressBar1.Value = 56;
progressBar2.Value = 56;
progressBar3.Value = 52;
progressBar4.Value = 65;
progressBar5.Value = 100;
}
if (comboBox5.Text == "UMP45")
{
pictureBox3.BackgroundImage = Properties.Resources.ump45_1;
progressBar1.Value = 75;
progressBar2.Value = 70;
progressBar3.Value = 55;
progressBar4.Value = 65;
progressBar5.Value = 100;
}
if (comboBox5.Text == "PP90M1")
{
pictureBox3.BackgroundImage = Properties.Resources.pp90m1_1;
progressBar1.Value = 40;
progressBar2.Value = 55;
progressBar3.Value = 40;
progressBar4.Value = 92;
progressBar5.Value = 100;
}
if (comboBox5.Text == "P90")
{
pictureBox3.BackgroundImage = Properties.Resources.p90_1;
progressBar1.Value = 67;
progressBar2.Value = 55;
progressBar3.Value = 40;
progressBar4.Value = 68;
progressBar5.Value = 100;
}
if (comboBox5.Text == "PM-9")
{
pictureBox3.BackgroundImage = Properties.Resources.pm_9_1;
progressBar1.Value = 38;
progressBar2.Value = 52;
progressBar3.Value = 38;
progressBar4.Value = 95;
progressBar5.Value = 100;
}
if (comboBox5.Text == "MP7")
{
pictureBox3.BackgroundImage = Properties.Resources.mp7_1;
progressBar1.Value = 35;
progressBar2.Value = 52;
progressBar3.Value = 35;
progressBar4.Value = 95;
progressBar5.Value = 100;
}
//Light Machine Guns
if (comboBox5.Text == "L86 LSW")
{
pictureBox3.BackgroundImage = Properties.Resources.l86_lsw_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MG36")
{
pictureBox3.BackgroundImage = Properties.Resources.mg36_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "PKP PECHENEG")
{
pictureBox3.BackgroundImage = Properties.Resources.pkp_pecheneg_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MK46")
{
pictureBox3.BackgroundImage = Properties.Resources.mk46_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "M60E4")
{
pictureBox3.BackgroundImage = Properties.Resources.m60e4_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
//Sniper Rifles
if (comboBox5.Text == "BARRETT 50CAL")
{
pictureBox3.BackgroundImage = Properties.Resources.barrett_50cal_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "L118A")
{
pictureBox3.BackgroundImage = Properties.Resources.l118a_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "DRAGUNOV")
{
pictureBox3.BackgroundImage = Properties.Resources.dragunov_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "AS50")
{
pictureBox3.BackgroundImage = Properties.Resources.as50_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "RSASS")
{
pictureBox3.BackgroundImage = Properties.Resources.rsass_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MSR")
{
pictureBox3.BackgroundImage = Properties.Resources.msr_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
//Shotguns
if (comboBox5.Text == "USAS 12")
{
pictureBox3.BackgroundImage = Properties.Resources.usas_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "KSG 12")
{
pictureBox3.BackgroundImage = Properties.Resources.ksg_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "SPAS-12")
{
pictureBox3.BackgroundImage = Properties.Resources.spas_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "AA-12")
{
pictureBox3.BackgroundImage = Properties.Resources.aa_12_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "STRIKER")
{
pictureBox3.BackgroundImage = Properties.Resources.striker_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
if (comboBox5.Text == "MODEL 1887")
{
pictureBox3.BackgroundImage = Properties.Resources.model_1887_1;
progressBar1.Value = 60;
progressBar2.Value = 30;
progressBar3.Value = 40;
progressBar4.Value = 90;
progressBar5.Value = 75;
}
}
private void comboBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (comboBox1.Text == "Back in the Fight")
{
richTextBox1.Text = ("Start the Single Player Campaign on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.back_in_the_fight_achievement;
}
if (comboBox1.Text == "Too Big to Fail")
{
richTextBox1.Text = ("Destroy the Jamming Tower. Complete Black Tuesday on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.too_big_to_fail_achievement;
}
if (comboBox1.Text == "Wet Work")
{
richTextBox1.Text = ("Take back New York Harbor. Complete Hunter Killer on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.wet_work_achievement;
}
if (comboBox1.Text == "One way ticket")
{
richTextBox1.Text = ("Make it to Westminster. Complete Mind the Gap on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.one_way_ticket_achievement;
}
if (comboBox1.Text == "Welcome to WW3")
{
richTextBox1.Text = ("Save the US Vice President. Complete Goalpost on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.welcome_to_ww3_achievement;
}
if (comboBox1.Text == "Sandstorm!")
{
richTextBox1.Text = ("Assault the shipping company. Complete Return to Sender on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.sandstorm_achievement;
}
if (comboBox1.Text == "Carpe Diem")
{
richTextBox1.Text = ("Escape the mountain safe house. Complete Persona Non Grata on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.carpe_diem_achievement;
}
if (comboBox1.Text == "Frequent Flyer")
{
richTextBox1.Text = ("Defend the Russian President. Complete Turbulence on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.frequent_flyer_achievement;
}
if (comboBox1.Text == "Up to no good")
{
richTextBox1.Text = ("Infiltrate the village. Complete Back on the Grid on any difficulty.");
}
if (comboBox1.Text == "Vive la Revolution!")
{
richTextBox1.Text = ("Reach the church. Complete Eye of the Storm on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.vive_la_revolution_achievement;
}
if (comboBox1.Text == "Requim")
{
richTextBox1.Text = ("Escape the city. Complete Blood Brothers on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.requiem_achievement;
}
if (comboBox1.Text == "Storm the castle")
{
richTextBox1.Text = ("Discover Makarov's next move. Complete Stronghold on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.storm_the_castle_achievement;
}
if (comboBox1.Text == "Bad First date")
{
richTextBox1.Text = ("Find the girl. Complete Scorched Earth on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.bad_first_date_achievement;
}
if (comboBox1.Text == "Diamond in the rough")
{
richTextBox1.Text = ("Rescue the Russian President. Complete Down the Rabbit Hole on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.diamond_in_the_rough_achievement;
}
if (comboBox1.Text == "The Big Apple")
{
richTextBox1.Text = ("Complete Black Tuesday and Hunter Killer on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.the_big_apple_achievement;
}
if (comboBox1.Text == "Out of the frying pan")
{
richTextBox1.Text = ("Complete Persona Non Grata, Turbulence, and Back on the Grid on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.out_of_the_frying_pan_achievement;
}
if (comboBox1.Text == "Payback")
{
richTextBox1.Text = ("Complete Mind the Gap, Goalpost, and Return to Sender on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.payback_achievement;
}
if (comboBox1.Text == "City of Lights")
{
richTextBox1.Text = ("Complete Bag and Drag and Iron Lady on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.city_of_lights_achievement;
}
if (comboBox1.Text == "The darkest hour")
{
richTextBox1.Text = ("Complete Eye of the Storm, Blood Brothers, and Stronghold on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.the_darkest_hour_achievement;
}
if (comboBox1.Text == "This is the End")
{
richTextBox1.Text = ("Complete Scorched Earth, Down the Rabbit Hole, and Dust to Dust on Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.this_is_the_end_achievement;
}
if (comboBox1.Text == "Who dares win")
{
richTextBox1.Text = ("Complete the campaign on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.who_dares_wins_achievement;
}
if (comboBox1.Text == "The Best of the Best")
{
richTextBox1.Text = ("Complete the campaign on Hardened or Veteran difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.the_best_of_the_best_achievement;
}
if (comboBox1.Text == "Strike!")
{
richTextBox1.Text = ("Kill 5 enemies with a single grenade in Single Player or Special Ops.");
pictureBox2.BackgroundImage = Properties.Resources.strike_achievement;
}
if (comboBox1.Text == "Jack the ripper")
{
richTextBox1.Text = ("Melee 5 enemies in a row in Single Player or Special Ops.");
pictureBox2.BackgroundImage = Properties.Resources.jack_the_ripper_achievement;
}
if (comboBox1.Text == "Scout Leader")
{
richTextBox1.Text = ("Collect 46 Intel Items.");
pictureBox2.BackgroundImage = Properties.Resources.scout_leader_achievement;
}
if (comboBox1.Text == "This is my boomstick")
{
richTextBox1.Text = ("Kill 30 enemies with the XM25 in Black Tuesday.");
pictureBox2.BackgroundImage = Properties.Resources.this_is_my_boomstick_achievement;
}
if (comboBox1.Text == "What Goes up...")
{
richTextBox1.Text = ("Destroy all the choppers with only the UGV's grenade launcher in Persona Non Grata.");
pictureBox2.BackgroundImage = Properties.Resources.what_goes_up_achievement;
}
if (comboBox1.Text == "Informant")
{
richTextBox1.Text = ("Collect 22 Intel Items.");
pictureBox2.BackgroundImage = Properties.Resources.informant_achievement;
}
if (comboBox1.Text == "For whom the shell tolls")
{
richTextBox1.Text = ("Destroy all targets during the mortar sequence with only 4 shells in Back on the Grid.");
pictureBox2.BackgroundImage = Properties.Resources.for_whom_the_shell_tolls_achievement;
}
if (comboBox1.Text == "Kill Box")
{
richTextBox1.Text = ("Kill 20 enemies with the Chopper Gunner in a single run in Return to Sender.");
pictureBox2.BackgroundImage = Properties.Resources.kill_box_achievement;
}
if (comboBox1.Text == "Danger Close")
{
richTextBox1.Text = ("Take down a chopper with an AC-130 smoke grenade in Bag and Drag.");
pictureBox2.BackgroundImage = Properties.Resources.danger_close_achievement;
}
if (comboBox1.Text == "Menage a Trois")
{
richTextBox1.Text = ("Destroy 3 tanks with a single 105mm shot in Iron Lady.");
pictureBox2.BackgroundImage = Properties.Resources.menage_a_trois_achievement;
}
if (comboBox1.Text == "Back Seat Driver")
{
richTextBox1.Text = ("Track down Volk. Complete Bag and Drag on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.back_seat_driver_achievement;
}
if (comboBox1.Text == "Nein")
{
richTextBox1.Text = ("Kill 9 enemies with A-10 strafing runs in Scorched Earth.");
pictureBox2.BackgroundImage = Properties.Resources.nein_achievement;
}
if (comboBox1.Text == "50/50")
{
richTextBox1.Text = ("Complete a Special Ops Mission Mode game with the same number of kills as your partner.");
pictureBox2.BackgroundImage = Properties.Resources._50_50_achievement;
}
if (comboBox1.Text == "Birdie")
{
richTextBox1.Text = ("Kill 2 enemy helicopters without getting hit in a Special Ops Survival game.");
pictureBox2.BackgroundImage = Properties.Resources.birdie_achievement;
}
if (comboBox1.Text == "Serrated Edge")
{
richTextBox1.Text = ("Finish a Juggernaut with a knife in Special Ops.");
pictureBox2.BackgroundImage = Properties.Resources.serrated_edge_achievement;
}
if (comboBox1.Text == "Arms Dealer")
{
richTextBox1.Text = ("Buy all items from the Survival Weapon Armory.");
pictureBox2.BackgroundImage = Properties.Resources.arms_dealer_achievement;
}
if (comboBox1.Text == "Danger Zone")
{
richTextBox1.Text = ("Buy all items from the Survival Air Support Armory.");
pictureBox2.BackgroundImage = Properties.Resources.danger_zone_achievement;
}
if (comboBox1.Text == "Defense Spending")
{
richTextBox1.Text = ("Buy all items from the Survival Equipment Armory.");
pictureBox2.BackgroundImage = Properties.Resources.defense_spending_achievement;
}
if (comboBox1.Text == "Get rich or die trying")
{
richTextBox1.Text = ("Have $50,000 current balance in a Special Ops Survival game.");
pictureBox2.BackgroundImage = Properties.Resources.get_rich_or_die_trying_achievement;
}
if (comboBox1.Text == "I Live")
{
richTextBox1.Text = ("Survive 1 wave in a Special Ops Survival game.");
pictureBox2.BackgroundImage = Properties.Resources.i_live_achievement;
}
if (comboBox1.Text == "Survivor")
{
richTextBox1.Text = ("Reach Wave 10 in each mission of Special Ops Survival mode.");
pictureBox2.BackgroundImage = Properties.Resources.survivor_achievement;
}
if (comboBox1.Text == "Unstoppable")
{
richTextBox1.Text = ("Reach Wave 15 in each mission of Special Ops Survival mode.");
pictureBox2.BackgroundImage = Properties.Resources.unstoppable_achievement;
}
if (comboBox1.Text == "No Assitance required")
{
richTextBox1.Text = ("Complete a Special Ops Mission Mode game on Hardened or Veteran with no player getting downed.");
pictureBox2.BackgroundImage = Properties.Resources.no_assistance_required_achievement;
}
if (comboBox1.Text == "Brag Rags")
{
richTextBox1.Text = ("Earn 1 star in Special Ops Mission Mode.");
pictureBox2.BackgroundImage = Properties.Resources.brag_rags_achievement;
}
if (comboBox1.Text == "Tactician")
{
richTextBox1.Text = ("Earn 1 star in each mission of Special Ops Mission Mode.");
pictureBox2.BackgroundImage = Properties.Resources.tactician_achievement;
}
if (comboBox1.Text == "Overachiever")
{
richTextBox1.Text = ("Earn 48 stars in Special Ops Mission Mode.");
pictureBox2.BackgroundImage = Properties.Resources.overachiever_achievement;
}
if (comboBox1.Text == "We'll Always Have Paris")
{
richTextBox1.Text = ("Escape Paris with Volk. Complete Iron Lady on any difficulty.");
pictureBox2.BackgroundImage = Properties.Resources.well_always_have_paris_achievement;
}
}
private void Achievements_Tick(object sender, EventArgs e)
{
}
private void listBox1_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox1.SelectedItem == "SEATOWN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_seatown;
richTextBox2.Text = "A costal town. Narrow streets bring hectic, close encounters.";
}
if (listBox1.SelectedItem == "DOME")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_dome;
richTextBox2.Text = "Small outpost in the desert. Fast and frantic action.";
}
if (listBox1.SelectedItem == "ARKADEN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_arkaden;
richTextBox2.Text = "Medium sized German mall. Intense Search & Destroy games.";
}
if (listBox1.SelectedItem == "BAKAARA")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_bakaara;
richTextBox2.Text = "Crash site in an African city. Classic Urban combat.";
}
if (listBox1.SelectedItem == "RESISTANCE")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_resistance;
richTextBox2.Text = "Parisian district. Great for Domination and Kill Confirmed.";
}
if (listBox1.SelectedItem == "DOWNTURN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_downturn;
richTextBox2.Text = "Urban map with wide streets. Good for long and short range fights.";
}
if (listBox1.SelectedItem == "BOOTLEG")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_bootleg;
richTextBox2.Text = "Medium sized Asian market. Fun for all game modes.";
}
if (listBox1.SelectedItem == "CARBON")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_carbon;
richTextBox2.Text = "Medium sized refinery. Great for any number of players.";
}
if (listBox1.SelectedItem == "HARDHAT")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_hardhat;
richTextBox2.Text = "A small construction site. Fast paced, close quarter action.";
}
if (listBox1.SelectedItem == "LOCKDOWN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_lockdown;
richTextBox2.Text = "European city center. Great for Team Defender.";
}
if (listBox1.SelectedItem == "FALLEN")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_fallen;
richTextBox2.Text = "Derelict Russian ghost town. Great for careful, tactical engagements.";
}
if (listBox1.SelectedItem == "OUTPOST")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_outpost;
richTextBox2.Text = "Large Siberian airbase. Great for epic large battles.";
}
if (listBox1.SelectedItem == "INTERCHANGE")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_interchange;
richTextBox2.Text = "Destroyed freeway. Great for a wide range of spaces and styles.";
}
if (listBox1.SelectedItem == "UNDERGROUND")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_underground;
richTextBox2.Text = "Small subway station. Fast paced action both inside and out.";
}
if (listBox1.SelectedItem == "MISSION")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_mission;
richTextBox2.Text = "African colonial settlement. Fight to control the center.";
}
if (listBox1.SelectedItem == "VILLAGE")
{
pictureBox4.BackgroundImage = Properties.Resources.mw3_mp_map_layout_village;
richTextBox2.Text = "Large African village. Great for all game modes.";
}
}
private void listBox2_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox2.SelectedItem == "")
{
richTextBox3.Text = "Sublimity Here With A Message Saying Thank You For Using This Application";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
//Killstreak
if (listBox2.SelectedItem == "KILLSTREAKS")
{
richTextBox3.Text = "Killstreaks are bonuses that are earned by killing multiple enemies in a row without dying or gaining points by completing objectives. You can lower the required amount by 1 with the Hardline perk. Killstreaks are divided into 3 Strike Packages: Assault, Support and Specialist. The Assault Strike Package works like in previous Call of Duty games; when you die, your killstreak ends. The Support Strike Package is the opposite, as it allows you to die without having your killstreak reset. The Specialist Strike Package doesn't have any killstreak rewards, but it allows you to choose 3 additional perks for your class.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "ASSAULT STRIKE PACKAGE")
{
richTextBox3.Text = "";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "UAV (3 KILLS)")
{
richTextBox3.Text = "Shows enemies on the radar as red dots for 30 seconds. Enemies that have the Assassin perk equipped are not shown on the radar.";
pictureBox5.BackgroundImage = Properties.Resources.uav_assault_strike_package_2;
}
if (listBox2.SelectedItem == "CARE PACKAGE (4 KILLS)")
{
richTextBox3.Text = "The Care Package is dropped to the battlefield and contains a random killstreak. The Care Package can be picked up by anyone, even the enemy.";
pictureBox5.BackgroundImage = Properties.Resources.care_package_assault_strike_package_2;
}
if (listBox2.SelectedItem == "I.M.S. (5 KILLS)")
{
richTextBox3.Text = "The Intelligent Munitions System is automatically triggered once an enemy gets near it. It has 4 anti-personnel grenades that explode in the air.";
pictureBox5.BackgroundImage = Properties.Resources.ims_assault_strike_package_2;
}
if (listBox2.SelectedItem == "PREDATOR MISSLE (5 KILLS)")
{
richTextBox3.Text = "Allows you to remote control one Predator Missile to the ground.";
pictureBox5.BackgroundImage = Properties.Resources.predator_missile_assault_strike_package_2;
}
if (listBox2.SelectedItem == "SENTRY GUN (5 KILLS)")
{
richTextBox3.Text = "Airdrops a placeable Sentry Gun that automatically attacks enemies once deployed. Players using the Blind Eye perk won't be attacked by Sentry Guns.";
pictureBox5.BackgroundImage = Properties.Resources.sentry_gun_assault_strike_package_2;
}
if (listBox2.SelectedItem == "PRECISION AIRSTRIKE (6 KILLS)")
{
richTextBox3.Text = "Allows you to call in a directional airstrike.";
pictureBox5.BackgroundImage = Properties.Resources.precision_airstrike_assault_strike_package_2;
}
if (listBox2.SelectedItem == "ATTACK HELICOPTER (7 KILLS)")
{
richTextBox3.Text = "Calls in an Attack Helicopter that flies around the map and attacks enemies for a short while.";
pictureBox5.BackgroundImage = Properties.Resources.attack_helicopter_assault_strike_package_2;
}
if (listBox2.SelectedItem == "STRAFE RUN (9 KILLS)")
{
richTextBox3.Text = "Calls in five helicopters to sweep the indicated area with massive firepower.";
pictureBox5.BackgroundImage = Properties.Resources.strafe_run_assault_strike_package_2;
}
if (listBox2.SelectedItem == "AH-6 OVERWATCH (9 KILLS)")
{
richTextBox3.Text = "The AH-6 Overwatch flies in and provides personal protection by following you and attacking enemies that you come across.";
pictureBox5.BackgroundImage = Properties.Resources.ah_6_overwatch_assault_strike_package_2;
}
if (listBox2.SelectedItem == "REAPER (9 KILLS)")
{
richTextBox3.Text = "Take control of a Reaper-UAV and use it to launch 14 laser-guided missiles to the ground.";
pictureBox5.BackgroundImage = Properties.Resources.reaper_assault_strike_package_2;
}
if (listBox2.SelectedItem == "ASSAULT DRONE (10 KILLS)")
{
richTextBox3.Text = "Airdrops an Assault Drone that you can control. The Assault Drone is equipped with a Light Machine Gun and a Rocket Launcher.";
pictureBox5.BackgroundImage = Properties.Resources.assault_drone_assault_strike_package_2;
}
if (listBox2.SelectedItem == "AC130 (12 KILLS)")
{
richTextBox3.Text = "Be the gunner of an AC130 for 30 seconds. Use the 25mm, 45mm and 105mm guns to attack enemies.";
pictureBox5.BackgroundImage = Properties.Resources.ac130_assault_strike_package_2;
}
if (listBox2.SelectedItem == "PAVE LOW (12 KILLS)")
{
richTextBox3.Text = "Heavily armored assault helicopter that attacks enemies. The Pave Low is harder to destroy and packs a bigger punch than the regular Attack Helicopter.";
pictureBox5.BackgroundImage = Properties.Resources.pave_low_assault_strike_package_2;
}
if (listBox2.SelectedItem == "JUGGERNAUT (15 KILLS)")
{
richTextBox3.Text = "Receive the Juggernaut suit, equipped with the M60E4 LMG and MP412 handgun. Lowers mobility, but makes you more resistant to damage.";
pictureBox5.BackgroundImage = Properties.Resources.juggernaut_assault_strike_package_2;
}
if (listBox2.SelectedItem == "OSPREY GUNNER (17 KILLS)")
{
richTextBox3.Text = "Be the gunner of an Osprey that drops Care Packages.";
pictureBox5.BackgroundImage = Properties.Resources.osprey_gunner_assault_strike_package_2;
}
if (listBox2.SelectedItem == "SUPPORT STRIKE PACKAGE")
{
richTextBox3.Text = "";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "UAV (4 KILLS)")
{
richTextBox3.Text = "Shows enemies on the radar as red dots for 30 seconds. Enemies that have the Assassin perk equipped are not shown on the radar.";
pictureBox5.BackgroundImage = Properties.Resources.uav_support_strike_package_2;
}
if (listBox2.SelectedItem == "COUNTER UAV (5 KILLS)")
{
richTextBox3.Text = "Temporarily disables enemy radar for 30 seconds.";
pictureBox5.BackgroundImage = Properties.Resources.counter_uav_support_strike_package_2;
}
if (listBox2.SelectedItem == "BALLISTIC VESTS (5 KILLS)")
{
richTextBox3.Text = "Drop a bag to the ground that supplies your teammates with Ballistic Vests. Every teammate that picks one up gets increased armor and damage resistance.";
pictureBox5.BackgroundImage = Properties.Resources.ballistic_vests_support_strike_package_2;
}
if (listBox2.SelectedItem == "AIRDROP TRAP (5 KILLS)")
{
richTextBox3.Text = "Drops a rigged Care Package that explodes once the enemy tries to reach for its contents.";
pictureBox5.BackgroundImage = Properties.Resources.airdrop_trap_support_strike_package_2;
}
if (listBox2.SelectedItem == "SAM TURRET (8 KILLS)")
{
richTextBox3.Text = "After deployed, the SAM Turret automatically attacks enemy air support.";
pictureBox5.BackgroundImage = Properties.Resources.sam_turret_support_strike_package_2;
}
if (listBox2.SelectedItem == "RECON DRONE (10 KILLS)")
{
richTextBox3.Text = "Controllable UAV helicopter. Use it to mark/tag enemies so your teammates can see them.";
pictureBox5.BackgroundImage = Properties.Resources.recon_drone_support_strike_package_2;
}
if (listBox2.SelectedItem == "ADVANCED UAV (12 KILLS)")
{
richTextBox3.Text = "Reveals both the position of the enemy as well as the direction they are facing for a brief period of time. Enemies using the Assassin perk will not be detected by the Advanced UAV.";
pictureBox5.BackgroundImage = Properties.Resources.advanced_uav_support_strike_package_2;
}
if (listBox2.SelectedItem == "REMOTE TURRET (12 KILLS)")
{
richTextBox3.Text = "Deploy and manually control a Remote Turret. You can enter and exit the turret view at will, and also re-deploy the turret at any time.";
pictureBox5.BackgroundImage = Properties.Resources.remote_turret_support_strike_package_2;
}
if (listBox2.SelectedItem == "STEALTH BOMBER (14 KILLS)")
{
richTextBox3.Text = "Carpet bombs the selected area. Undetectable and can't be shot down by the enemy.";
pictureBox5.BackgroundImage = Properties.Resources.stealth_bomber_support_strike_package_2;
}
if (listBox2.SelectedItem == "EMP (18 KILLS)")
{
richTextBox3.Text = "Temporarily disables enemy electronics and knocks out all enemy air support.";
pictureBox5.BackgroundImage = Properties.Resources.emp_support_strike_package_2;
}
if (listBox2.SelectedItem == "JUGGERNAUT RECON (18 KILLS)")
{
richTextBox3.Text = "Receive the Juggernaut suit, equipped with the USP .45 handgun and a Riot Shield. Lowers mobility, but makes you more resistant to damage.";
pictureBox5.BackgroundImage = Properties.Resources.juggernaut_recon_support_strike_package_2;
}
if (listBox2.SelectedItem == "ESCORT AIRDROP (18 KILLS)")
{
richTextBox3.Text = "An AI controlled version of the Osprey Gunner killstreak. It drops Care Packages and also defends them.";
pictureBox5.BackgroundImage = Properties.Resources.escort_airdrop_support_strike_package_2;
}
if (listBox2.SelectedItem == "SPECIALIST STRIKE PACKAGE")
{
richTextBox3.Text = "";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "PERK (2 KILLS)")
{
richTextBox3.Text = "Selected perk is activated.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "PERK (4 KILLS)")
{
richTextBox3.Text = "Selected perk is activated.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "PERK 6 KILLS)")
{
richTextBox3.Text = "Selected perk is activated.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "ALL PERKS (8 KILLS)")
{
richTextBox3.Text = "All 15 perks are activated.";
pictureBox5.BackgroundImage = Properties.Resources.all_perks_activated;
}
//Deathstreak
if (listBox2.SelectedItem == "DEATHSTREAKS")
{
richTextBox3.Text = "Deathstreaks are the opposite of killstreaks; you earn them by dying a certain amount of times without getting a kill. Once activated, the deathstreak remains in effect for the remainder of that life. Deathstreaks work the same way on the Xbox 360, PlayStation 3 and PC.";
pictureBox5.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox2.SelectedItem == "JUICED (4 DEATHS)")
{
richTextBox3.Text = "Allows you to move faster for a few seconds after respawning.";
pictureBox5.BackgroundImage = Properties.Resources.juiced_deathstreak_2;
}
if (listBox2.SelectedItem == "REVENT (5 DEATHS)")
{
richTextBox3.Text = "Shows the position of the last enemy that killed you on the radar.";
pictureBox5.BackgroundImage = Properties.Resources.revenge_deathstreak_2;
}
if (listBox2.SelectedItem == "FINAL STAND (4 DEATHS)")
{
richTextBox3.Text = "Once killed, you can still crawl around and use your primary weapon. One hit from the enemy ends Final Stand, but if you can survive long enough, you will make a full recovery.";
pictureBox5.BackgroundImage = Properties.Resources.final_stand_deathstreak_2;
}
if (listBox2.SelectedItem == "MARTYDROM (4 DEATHS)")
{
richTextBox3.Text = "Drop a live grenade once killed.";
pictureBox5.BackgroundImage = Properties.Resources.martyrdom_deathstreak_2;
}
if (listBox2.SelectedItem == "DEAD MAN'S HAND (6 DEATHS)")
{
richTextBox3.Text = "Works pretty much like the Final Stand Deathstreak, but instead of having your primary weapon, you will have a C4 detonator that you can use to blow yourself up.";
pictureBox5.BackgroundImage = Properties.Resources.dead_mans_hand_deathstreak_2;
}
if (listBox2.SelectedItem == "HOLLOW POINTS (5 DEATHS)")
{
richTextBox3.Text = "Works like the Stopping Power perk (COD4, WaW and MW2) by increasing your bullet damage by 140% for 1 kill.";
pictureBox5.BackgroundImage = Properties.Resources.hollow_points_deathstreak_2;
}
}
private void helpToolStripMenuItem_Click(object sender, EventArgs e)
{
DialogResult result;
result = MessageBox.Show("Sublimity Here, I'm short on cash! I need 10 dollars or else I lose my FTP and will no longer be able to support an update checking feature.\nIf you help me by sending 10 dollars I promise to add your name to the application as 'supporter'.\n\nThank You!\n\n*note, it doesn't have to be 10 dollars, if all you can send is 2 or 3 that is ok too!\nI need it before the 25th or else this feature will be removed!", "Donate", MessageBoxButtons.YesNo);
if (result == DialogResult.Yes)
{
System.Diagnostics.Process.Start("https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=lackey1994%40gmail%2ecom&lc=US&item_name=Sublimity&no_note=0¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHostedGuest");
}
if (result == DialogResult.No)
{
}
}
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Close();
}
private void linkLabel1_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
System.Diagnostics.Process.Start("https://www.nextgenupdate.com/forums/members/450946-sublimity.html");
}
private void linkLabel2_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
System.Diagnostics.Process.Start("https://www.nextgenupdate.com/forums/members/31367-kmanthecaveman.html");
}
private void listBox3_SelectedIndexChanged(object sender, EventArgs e)
{
if (listBox3.SelectedItem == "Perk Slot 1")
{
richTextBox5.Text = "Perk Slot 1";
pictureBox6.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox3.SelectedItem == "Recon / Pro")
{
richTextBox5.Text = "Every enemy that takes explosive damage is marked as a red arrow on the radar, which also shows the direction the enemy is facing." + "\n\n" + "Pro Ability: Same as above, but it's achieved by causing bullet damage to the enemy.";
pictureBox6.BackgroundImage = Properties.Resources.recon_perk_2;
}
if (listBox3.SelectedItem == "Sleight of Hand / Pro")
{
richTextBox5.Text = "Reload your weapons 50% faster than normal. Sleight of Hand is extremely useful with Light Machine Guns since they have long reload times." + "\n\n" + "Pro Ability: Pick up and swap weapons 50% faster than normal.";
pictureBox6.BackgroundImage = Properties.Resources.sleight_of_hand_perk_2;
}
if (listBox3.SelectedItem == "Blind Eye / Pro")
{
richTextBox5.Text = "Enemy air support and sentries can't detect you." + "\n\n" + "Pro Ability: Faster launcher lock-on + extra bullet damage vs. enemy air support. This makes Light Machine Guns extremely effective against enemy air support.";
pictureBox6.BackgroundImage = Properties.Resources.blind_eye_perk_2;
}
if (listBox3.SelectedItem == "Extreme Conditioning / Pro")
{
richTextBox5.Text = "Allows you to sprint 2x times longer. Press and hold the left analog stick on the Xbox 360 (LS) or PlayStation 3 (L3) to sprint." + "\n\n" + "Pro Ability: Climb obstacles faster.";
pictureBox6.BackgroundImage = Properties.Resources.extreme_conditioning_perk_2;
}
if (listBox3.SelectedItem == "Scavenger / Pro")
{
richTextBox5.Text = "Replenishes your ammunition when you walk over Scavenger bags that are dropped by players when they die. Grenade launcher ammo can only be replenished if the player that dropped the Scavenger bag had the same ammo." + "\n\n" + "Pro Ability: Extra starting magazines.";
pictureBox6.BackgroundImage = Properties.Resources.scavenger_perk_2;
}
if (listBox3.SelectedItem == "Perk Slot 2")
{
richTextBox5.Text = "Perk Slot 2";
pictureBox6.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox3.SelectedItem == "Quickdraw / Pro")
{
richTextBox5.Text = "Allows you to aim down the sight 50% faster than normal. Quickdraw is ideal for quick-scoping with Sniper Rifles." + "\n\n" + "Pro Ability: Allows you to recover from equipment and grenade usage faster.";
pictureBox6.BackgroundImage = Properties.Resources.quickdraw_perk_2;
}
if (listBox3.SelectedItem == "Blast Shield / Pro")
{
richTextBox5.Text = "Greatly reduces explosive damage." + "\n\n" + "Pro Ability: Makes you immune to Stun and Flash Grenades.";
pictureBox6.BackgroundImage = Properties.Resources.blast_shield_perk_2;
}
if (listBox3.SelectedItem == "Hardline / Pro")
{
richTextBox5.Text = "Reduces the amount of kills required for any killstreak by one. For example, the Care Package normally requires 4 kills, but with Hardline, you only need 3 kills." + "\n\n" + "Pro Ability: Two kill assists add one kill towards your next killstreak. Deathstreaks require one less death.";
pictureBox6.BackgroundImage = Properties.Resources.hardline_perk_2;
}
if (listBox3.SelectedItem == "Assassin / Pro")
{
richTextBox5.Text = "Makes you undetectable by UAV, thermal scopes, Heartbeat Sensors and Portable Radars. You can still show up on the radar if you fire a weapon that doesn't have a silencer./nAssassin doesn't protect you from the Recon perk or the Recon Drone killstreak." + "\n\n" + "Pro Ability: Makes you immune to Counter-UAV and EMP. Enemies won't see a red crosshair or name when targeting you.";
pictureBox6.BackgroundImage = Properties.Resources.assassin_perk_2;
}
if (listBox3.SelectedItem == "Overkill / Pro")
{
richTextBox5.Text = "Allows you to carry two primary weapons, but the second primary weapon can't be equipped with attachments." + "\n\n" + "Pro Ability: Your second primary weapon can now be equipped with attachments.";
pictureBox6.BackgroundImage = Properties.Resources.overkill_perk_2;
}
if (listBox3.SelectedItem == "Perk Slot 3")
{
richTextBox5.Text = "Perk Slot 3";
pictureBox6.BackgroundImage = Properties.Resources.EMPTY;
}
if (listBox3.SelectedItem == "Marksman / Pro")
{
richTextBox5.Text = "Allows you to identify enemies from farther away by showing their names at a greater distance." + "\n\n" + "Pro Ability: Allows you to hold your breath 2x times longer than normal when steadying a weapons scope.";
pictureBox6.BackgroundImage = Properties.Resources.marksman_perk_2;
}
if (listBox3.SelectedItem == "Stalker /Pro")
{
richTextBox5.Text = "Faster movement while aiming down the sight." + "\n\n" + "Pro Ability: Delays enemy detection-triggered explosives, like Claymores and Bouncing Betties.";
pictureBox6.BackgroundImage = Properties.Resources.stalker_perk_2;
}
if (listBox3.SelectedItem == "Sitrep / Pro")
{
richTextBox5.Text = "Highlights enemy explosives and tactical equipment in red." + "\n\n" + "Pro Ability: Makes enemy footsteps louder and also cancels out Dead Silence.";
pictureBox6.BackgroundImage = Properties.Resources.sitrep_perk_2;
}
if (listBox3.SelectedItem == "Steady Aim / Pro")
{
richTextBox5.Text = "Increases hip-fire accuracy." + "\n\n" + "Pro Ability: Allows you to aim down the sight faster after sprinting.";
pictureBox6.BackgroundImage = Properties.Resources.steady_aim_perk_2;
}
if (listBox3.SelectedItem == "Dead Silence / Pro")
{
richTextBox5.Text = "Makes you silent and also reduces the effect of the Recon perk." + "\n\n" + "Pro Ability: You don't take any damage from falling.";
pictureBox6.BackgroundImage = Properties.Resources.dead_silence_perk_2;
}
}
}
}
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