Post: My Fps Shoot Game Made Out Of Images Coded In C# + Tut.
04-21-2013, 06:27 AM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Since I'm A Beginner In C# AKA C Sharp I Can't Do munch And Most FPS Games are made in C++ witch i may learn but don't wan't to learn at the same time as C#. This is a easy app and is not really a game just a picture on top of a picture. I'm going to go ahead and tell you the coding because i'm generous and you could probably make something better with a better picture.
So I'm Going To Break It down for you.
Basically the image where the bullet comes out and bad photo editing blood comes out every where that Is
pictureBox1.
And you put pictureBox2 on top of it. Witch is the one with no blood and target aiming at head.
Click on pictureBox1 and make it Visible False. You probably wan't to do that before you put the second picture pictureBox2 on top of it.
Then Create a Button that says shoot or whatever you wan't it to say.
Double Click On It And Type-

pictureBox1.Visible = true;
pictureBox2.Visible = false;

So Yea That's The Coding.
If You Need Any Help Add My Skype Badboy0405

And If you have great pic editing skills you could make a great game out of this of any type. With the right picture editing you could make it move i just searched the gun i wanted and put fps beside it and edited it in paint for curiosity. Hope You Liked The Tut
I't doesn't have to be just 2 pictures I just got bored and did mine.
Here's My Crappy Version LOL - You must login or register to view this content. :dumb:

I Have Courage In You With The Right Pic Editing and Like 4 Buttons With Arrow Keys to Move Up,Down,Left,And Right
You Could make a great program just by moving the pictures cross air around. And Editing it each time you could make a great FPS I Would Like to see someone with good photo editing skills make something good with this if you do feel free to post it in the comments i'd love to try it and tell you where you can fix it up and how. Happy
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The following user thanked ℬadboy for this useful post:

MW2TopTenWORLD
04-22-2013, 02:18 PM #2
Pichu
RIP PICHU.
If you are really interested in game development, C# XNA is what you need to use. C# XNA for the Xbox isn't as powerful as C++ but it is pretty damn close on the console.

There are tutorials out there that you can buy/download that will teach you how to program several games while teaching C#. It is advice to write them several times and read up on what you are doing alongside.

I worked with XNA for a short while, it's fun just not time for it.
04-22-2013, 10:10 PM #3
Master Ro
I make food
Originally posted by Pichu View Post
If you are really interested in game development, C# XNA is what you need to use. C# XNA for the Xbox isn't as powerful as C++ but it is pretty damn close on the console.

There are tutorials out there that you can buy/download that will teach you how to program several games while teaching C#. It is advice to write them several times and read up on what you are doing alongside.

I worked with XNA for a short while, it's fun just not time for it.


The Unity game engine is the way to go for anyone who's interested in building games :p
04-23-2013, 12:26 AM #4
Originally posted by Pichu View Post
If you are really interested in game development, C# XNA is what you need to use. C# XNA for the Xbox isn't as powerful as C++ but it is pretty damn close on the console.

There are tutorials out there that you can buy/download that will teach you how to program several games while teaching C#. It is advice to write them several times and read up on what you are doing alongside.

I worked with XNA for a short while, it's fun just not time for it.


I had fun making it. You saying i should try XNA?
My updated version-
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04-23-2013, 02:48 AM #5
Pichu
RIP PICHU.
Originally posted by Padme View Post
The Unity game engine is the way to go for anyone who's interested in building games :p


Yes and no as Unity is a game engine and XNA is a game library.

The thing is with Unity, you are using an editor rather than learning the hardcore information behind game development. Unity would be easier but XNA in my opinion is what a true game developer would use.

You will have to develop your own editors that is specific for your game.

In my opinion, for those wishing to actually learn game development, XNA is a better choice. Plus, you learn to build your game engine in XNA one isn't provided for you.

Yea, one downside to XNA is Windows/Xbox/Window phone limitation but I find it better.

It's one of those things, depends on what platform.

I'm for XNA so excuse my bias.
04-23-2013, 03:05 AM #6
i always wanted to learn to code but dont know where to learn i own a rgh and a jailbroken ps3 and dont know nonthing
04-23-2013, 11:08 AM #7
Originally posted by RGHBADMAN827 View Post
i always wanted to learn to code but dont know where to learn i own a rgh and a jailbroken ps3 and dont know nonthing

lol its quite easy.
04-23-2013, 11:47 AM #8
hmm, you can use Unity Game Engine to make games or UDK ... Unity is better in my opinion...
In Unity you use the languages (J#, BooScript , C# and a few more im not remembering)... btw J# is JavaScript

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