public static uint FPS_Address = 0x003A88A4;
public static void FPS_RPC()
{
byte[] WritePPC = new byte[] { 0x3F,0x80,0x10,0x02, 0x81,0x9C,0x00,0x48, 0x2C,0x0C,0x00,0x00, 0x41,0x82,0x00,0x68,
0x80,0x7C,0x00,0x00, 0x80,0x9C,0x00,0x04, 0x80,0xBC,0x00,0x08, 0x80,0xDC,0x00,0x0C,
0x80,0xFC,0x00,0x10, 0x81,0x1C,0x00,0x14, 0x81,0x3C,0x00,0x18, 0x81,0x5C,0x00,0x1C,
0x81,0x7C,0x00,0x20, 0xC0,0x3C,0x00,0x24, 0xC0,0x5C,0x00,0x28, 0xC0,0x7C,0x00,0x2C,
0xC0,0x9C,0x00,0x30, 0xC0,0xBC,0x00,0x34, 0xC0,0xDC,0x00,0x38, 0xC0,0xFC,0x00,0x3C,
0xC1,0x1C,0x00,0x40, 0xC1,0x3C,0x00,0x44, 0x7D,0x89,0x03,0xA6, 0x4E,0x80,0x04,0x21,
0x38,0x80,0x00,0x00, 0x90,0x9C,0x00,0x48, 0x90,0x7C,0x00,0x4C, 0xD0,0x3C,0x00,0x50,
0x60,0x00,0x00,0x00};
PS3.SetMemory(FPS_Address, new byte[] { 0x41 });
PS3.SetMemory(FPS_Address + 4, WritePPC);
PS3.SetMemory(FPS_Address, new byte[] { 0x40 });
}
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