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Tom Clancy’s EndWar is basically a real-time strategy game, deconstructed and designed from the ground up to support a console experience. Ubisoft says that until now, RTS games that have landed on consoles are essentially ports of PC games. While the games themselves may be a lot of fun, the control schemes are geared toward a mouse and keyboard interface first, and then reworked to support gamepads. The result has been confusing levels of nesting menus and arcane button combinations.
When Ubisoft wanted to create a new Tom Clancy game—the first new IP in the series since Splinter Cell in 2001—it decided to work on a massive wargame that tied up all the other Clancy games in the series. How best to do that? Since the various games have included such a wide array of gameplay styles—stealth, squad-based combat, tactical shooting and more—Ubisoft decided that an RTS game seemed like the best solution. That decision created another set of problems—namely, the aforementioned controls.
Since players will be assuming the role of a commander in EndWar, it seemed natural to scrap ordinary controls and do something a little different. Ubisoft has done just that. Players will take control of their soldiers through voice commands, similar to how players could direct their A.I. squadmates in Rainbow Six: Vegas. Success or failure will be determined by how good your strategies are, not how well you memorize control layouts. As Ubisoft says, it’s not a test of speed, but a test of skill and strategy.
Gameplay will take place in 40 areas throughout the Atlantic and through three factions. In the solo game, players will navigate through the first six missions before deciding which faction to support, between the United States, Europe and Russia. Depending on that decision, as well as the outcome of various battles, the story will change dynamically. Either way, don’t expect to avoid World War III easily.
A theater of war mode will play like an MMO, with thousands of players completing missions for a larger cause. Depending on the success of those battles, strategic zones can be captured or defended. The game resets when one faction essentially takes over the world. Ubisoft plans on having an online stat tracking site set up, similar to Bungie’s Halo functionality.
Ubisoft is pushing for a February 2008 release, with open and closed beta testing taking place later this year. We’ll do our best to get in on that action and keep you up to date with more EndWar news and information. Stay tuned.