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Chapter 1: The Undead: Myths and Realities
Specific ground rules that are referenced repeatedly in the book are laid out. The first of these describes "Solanum" the fictional virus that creates a zombie, along with details on how it is spread (such as through an open wound, when coming in contact with infected blood or saliva), and treatment of the infected (suicide or amputation of the bitten/scratched limb, though amputation rarely works). The middle of this chapter explains the abilities and behavioral patterns of the Undead and the differences between "voodoo" zombies and zombies created by Solanum.
[edit]Chapter 2: Weapons and Combat Techniques
The weapons at the average reader's disposal are discussed and weighed against the various threats that may be faced during confrontations with the undead. The M1 carbine and the machete, as portrayed on the cover of the book, as well as the crowbar, Samurai Katana, trench knife and Shaolin Spade, receive the strongest recommendation.
[edit]Chapter 3: On the Defense
This section focuses on how to turn residential or public buildings into a base. It discusses the pros and cons for each different type of building, what supplies to gather, where to find a new shelter and maintain a new one should it ever be over-run or ruled.
[edit]Chapter 4: On the Run
The rules and necessities of traveling through zombie-infested territory are covered. It also discusses types of terrain and the pros and cons of different types of transportation.
[edit]Chapter 5: On the Attack
While all previous chapters emphasize avoiding zombies at all costs, this section specifically deals with engaging ghouls to ensure their destruction. It discusses the strategies and tools to eradicate zombies from an area.
[edit]Chapter 6: Living in an Undead World
Survival during a doomsday scenario that would see zombies becoming the dominant species on Earth is examined. Advice in this section is adapted from previous sections by referring to a more serious Class-4 outbreak (previous chapters discussed a less widespread Class-3 outbreak). Brooks explains the separate chapter is only useful in the case of a nearly-impossible outbreak, and primarily focuses on creating a new civilization as far away from current civilizations as possible to avoid all contact with zombies and a new threat: marauders and bandit tribes.