Let's go back to my graphic at the beginning. The reason every major game (that doesn't involve dragons) looks the same is because of the Modern Warfare series. So far we have two games and a spinoff that each took in as much money in the U.S. as Avatar. We already know what the best-selling game of 2011 will be: Modern Warfare 3, which was shown for the first time at E3.
Don't get me wrong, what they showed us was cool as shit. You're thrown right into the action, starting out under water ...
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... emerging to see that, holy crap, New York is under attack!
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Boats are burning in the harbor!
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Look! There's Lady Liberty on the horizon, as if to remind us of what's at stake!
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I can't wait to play it. But Modern Warfare 3 has some serious competition in the marketplace. Just earlier this year, maybe the best-looking console game ever made, Crysis 2, hit shelves. In the first level of that one, you're thrown right into the action, starting out under water ...
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... emerging to see that, holy shit, New York is under attack!
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Boats are burning in the harbor!
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Look! There's Lady Liberty on the horizon, as if to remind us of what's at stake!
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Don't take this the wrong way. I'm not shitting on game developers. I have friends in the industry, and they're each smarter and more talented than I am. I'm the one who wrote a novel about a man with multiple-personality disorder who, in a twist ending, finds out he was his own rapist -- I'm no one to throw stones.
But this isn't about any lack of creativity among game developers, artists, writers or anyone else. It's about money, and the fact that the market has trapped games in a ****ing creative coffin (and developers will tell you the same). Everybody complains about sequels and reboots in Hollywood, but holy shit, it's nothing compared to what we have in gaming right now.
For instance, each of the Big Three game console makers took the stage at E3 to show off their biggest games of the upcoming year. Microsoft led off with the aforementioned Modern Warfare 3, which is really Call of Duty 8 (game makers like to switch up the sequel titles so the digits don't get ridiculous). Next was Tomb Raider 10 (rebooted as Tomb Raider). Then we had Mass Effect 3, and Ghost Recon 11 (titled Ghost Recon: Future Soldier). This was followed by Gears of War 3, Forza 4 and Fable 4 (called Fable: The Journey).
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"Seriously, we have no goddamned idea what number we're on now. Just start over."
Next were two new games, both based on existing brands and both for toddlers (Disneyland Adventure -- a Kinect enabled game that will let your toddler tour Disneyland without you having to spring for a ticket -- and a Sesame Street game starring Elmo).
Then, finally, we reached the big announcement at the end (they always save cliffhanger "megaton" announcements for last, Steve Jobs-style) and they came out to announce that they were introducing "the beginning of a new trilogy." Yes! Something ****ing new!
Then this came up on the screen:
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Confused? So was the audience. By "new trilogy" they actually meant that there would be three more Halo games. Did I mention that Halo 4 is actually Halo 7? Which means they intend to put out at least nine Halo games before they're done? Oh, wait, they also announced they were doing a gritty reboot of the decade-old Halo to make it an even 10.
Sony came up next and announced a sequel, another sequel and then a reboot. After that it went sequel, sequel, special edition of a sequel, new FPS, sequel, new FPS, sequel, special edition of a sequel, new game based on an existing property (Star Trek), sequel, sequel and sequel. Then they introduced a new system (the PS Vita) and showed it off with four sequels.
Nintendo's list went: sequel, sequel, sequel, sequel, sequel, sequel, sequel, sequel, sequel and (hold on, let me double check here) a sequel. And you already know what those were, even if you haven't played a video game in 15 years: Mario Kart, Mario World, Luigi, Zelda, Kirby, etc. Then they showed off their new system (the Wii U) with a demo reel promising that some day it would allow us to play sequels like Arkham Asylum 2, Darksiders II and Ninja Gaiden 3.
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Think about the situation with Hollywood -- movies are expensive as hell, so studios are scared to death of taking creative risks and thus we get a new Transformers movie every two years. But now take that and multiply it times five, and you have the situation with video games. Literally. A video game costs five times as much as a movie ticket, and therefore customers are five times as cautious about experimenting with unfamiliar games that might wind up being shit. Game publishers respond accordingly.
And yes, we gamers are ultimately to blame. We don't even perceive how incredibly narrow our range of choices has gotten. For instance, every single gaming forum on the Internet right now is hosting at least one passionate discussion about which is better, Modern Warfare 3 or Battlefield 3.
Seriously, they almost come to blows over it. As a reminder, here are the two games, back to back:
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I'm not going to even tell you which one is which.
This here is why all of the innovation in games seems to be about going backward, simplifying instead of pushing the experience further. They are trying to lower the barrier of entry for gaming as a hobby, because they don't know where else to go with it. So I guess what I'm saying is that one thing is becoming clear ...