Originally posted by ResistTheSun
Try to explain as best as possible.
It's late, but will state what points I think matter and touch on it later today after i sleep
Variety: As in it's a difference experience each time you play, or at least feels like it is.
Original: Of-course a game is just a game, i.e. FPS, RPG, etc. but when it's a different beast from the crowd, that's when it's awesome and recognized.
Non-Monotonous: Goes with variety, have it be different/dynamic, no one wants to do the same thing over and over again.
Emotion Catching (I think that's how it would be said??): A story/character that get's the player attached makes the game so much better, it's just hard to describe. It has you wanting more/another game or DLC, something along the line where you get to play more/continuation.
Well, that's my take.
Originally posted by ResistTheSun
Curious to see the answers
Requote because I finally wrote stuff