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Brian Crecente over at Polygon which is a gaming news site has posted the following opinion piece.
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First off he speaks about how the industry has shifted towards the promise of a finished product over being finished. With many titles now getting day one patching to fix issues or improve the title on release. Games like halo have required patching before you can even find an online game.
Blend of single and multiplayer experiences has made the problem even worse with some elements not working due to the release day traffic. Stress testing may offer the answer with it being the normal thing for all titles.
In my view, this whole topic could be expanded with what service based games means. He is right a new normal with stress testing needs to be done but much more than that is required.
Curious what you guys think, do you believe we need more testing along with changes to the service based design.