Welcome to the second game of
Games of the Week.
I will be reviewing
ScreamRide for the Xbox One.
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ScreamRide is f***ing amazing. Never have I played a game like it. Ever.
It was created by Frontier Developments (who also created another Rollercoaster game - Rollercoaster Tycoon) and I have to say I really enjoyed learning to play it.
The game itself has 3 modes:
- Building Mode - Design and Create your own chaotic and destructive Rollercoaster.
- Demolition Expert - Toss Passengers into buildings and cause the most damage.
- Engineer Mode - Test your Rollercoasters that you made in Building Mode.
The Career mode allows you to understand how to be a 'pilot' in ScreamRider mode and the controls needed in order to keep the coaster under control and on the rails. If you aren't on par with the high expectancy for the level of control needed, you need to get your stuff together. Otherwise you will die and have to repeat the mission repeatedly until you complete it. It's not as hard as it sounds and it also isn't as boring as it sounds - You get to watch people crash into buildings at high speed. What's not to like!
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Physics plays a massive role in the game. If you take a turn too sharply and too fast, you'll derail and die.
Too slow on a jump? Have fun being dead. Bored of dying? Looking for a little more.. boom? Well you're in luck!
In the game there are these big red zones, they are explosives. If you hit them with your passengers, you're in for a treat. Sit back, relax and watch in awe as a huge building goes up in flames and explodes causing the building to shatter into thousands of pieces and your points skyrocket.
In Career Mode you need to achieve or succeed the amount of points in order to progress. There are additional objectives in each level which will allow you to get a score bonus if you hit them - which for you keen players that strive for completion, will result in a rather large point bonus.
(I would advise you try to finish Career Mode first, before attempting any other mode, as it allows you to completely understand every control and aspect of the game.)
I eventually found myself regularly playing Engineer Mode, and that is justified by the fact that it's incredibly fun.
In this mode you have to complete pre-built rollercoasters so they meet a certain criteria. This is where you will need to know some information about G-Force, Nausea and other ratings that you will not get told about if you skip the Career Mode.
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Besides the murder of test dummies and constant building destruction, I didn't like the game.You're encouraged to make as much damage as possible, and while that is really fun, it gets boring really quick.
It was nowhere near as good as Rollercoaster Tycoon. In fact, I actually loaded up Rollercoaster Tycoon on my pretty much destroyed PC, because ScreamRide didn't fulfil my Rollercoaster needs.
I think ScreamRide is great because of there is nothing else out there like it. If it wasn't confined to just rollercoasters, I think it has potential to be amazing. Never the less, it is an incredibly enjoyable game. You can switch between modes and it really helps with spicing things up!
It's not the most gripping and I definitley couldn't play it for hours on end, it is unique in the way it approached that genre, considering they already created Rollercoaster Tycoon - so there wasn't much competition, except they now had the challenge of beating a game they had already made.
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In summary, I would play it again. Not regularly, but if I was bored and had nothing to do or if I was with friends and wanted to laugh... I'd fire it up and blow up a bunch of explosion zones for sure!
The graphics are fairly good for what it is, but don't expect much from it as it's far from amazing.
Fun at first but gets boring really quick. Could do with some improvement (perhaps as a sequel rather than DLC - so more time can go into the thought and design process).
Good job Frontier Developments. Zoo Tycoon remains my favourite though, sorry.