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You can view any gaming news website to read up on the press release
Some interesting elements to the story to talk about
According to rumours Square enix was expecting failure for the PS4/Xbone. Why various titles got remakes, remastered version and bunch of unfinished games low on content. Jim sterling talked about it, rumours of this talk for some time now.
Square Enix change of heart behind Hitman sign of confidence or arrogance towards consoles. Square Enix publisher behind newest hitman game delayed the game, changed business model full release to episodic format. Could be taken as sign of confidence or arrogance for Hitman episodic title. Confidence the company can make money off PS4/Xbone and studio can finish the title, with players sticking around for the final version. Arrogance hitman brand can make up cost of investment releasing piecemeal content. With no plans on releasing the title fully due to console market crashing and burning.
Lack of information on content within prologue has worried many games but could be more about the newest title. Mainly square enix fear that PS4/Xbone had come to late with console market being dead in the water.
Confidence on quality or arrogance towards customers
Paying $30 for 2 missions which last less than 2 hours does not sound like very good deal. Company could have high amount of confidence towards the quality of this latest title. Open secret that game publishers have been wanting to convert retail business into service platform with some being very successful at this.
Publisher could be fully behind the game with content produced so far, seeing the market bounce back after decline during end of PS3/Xbox 360.
No problem with episodic games once the project is finished, moves like this ring alarm bells or Square enix had worries about PS4/Xbone. Early access games remain incomplete even when using the episodic model. Square Enix could be taken as wanting to release what little content it has to recover costs so far. Feature creep can often make creating games nothing short of a project management nightmare. Lack of trust could come from being burnt in the past over promises on quality never reached.
Suspect move to suddenly change your business plan just months away from launch. Given how this is first episodic game from the publisher we don't have much to go on. Even veterans of the model suffer from player retention issues. Telltale games for example suffers from massive drop offs when comes player retention, studio suffers often from content delays. Worth saying that Telltale games have focus on story over gameplay mechanics, hitman series is known for it gameplay mechanics over story focus.
Breaking up the Hitman series into smaller sized games with AAA production quality. Company could tap into parts of the market unlikely to buy into the series. Average Revenue Per User could become much higher as a result. Push requires the game to be good enough that players are willing to invest into the rest. Strategy could help the Hitman franchise which after the lackluster last game finds it many customers thinking the same "interested but wait for the price drop". Hugely damaging to the commercial performance of any game when enough players think that. Square Enix has replied with pricing the game at bargain bin price letting players judge. Square Enix could use this model in the future for any franchises suffering rebuilding trust. Used to make people jump into games they would normally avoid potential is massive but so the risk to do more damage.
All-important Average Revenue Per User (ARPU) figure is going to be lower compare to conventional releases with downloadable content added later. Reduction on barrier to entry due to the lower price point could yield it benefits. Open secret that most customers unwilling to buy into product at $60 within knowing something about the title. Rast majority of gamers these days wait until sales to appear before sinking money into unknown titles. Reason why gamers throw money at call of duty is knowing what is coming. Unwilling to spend $60 on unknown indie game why most smaller studios sell at lower price point.
Solution to decline
Experiment could pay off various other gaming franchises in limbo suffering from poor reviews and sales. Don't have much confidence when it comes to these sort of promises publishers want get highest return they can on any investment. Consumers often end up getting screwed over having information withheld. Could see far more interesting games appear if this model becomes successful, leading developers to take more risks on creative ideas.
Short version
This leads me to believe that Jim sterling information could be closer to the truth. Square Enix had serious doubts over the success of PS4/Xbone.
Ditching the conventional model releasing the game to recoup back on the investment to avoid being burnt from the failed platform.
Games make most profit in short term so Square Enix was banking on this saving the series allowing them to release on more successful platforms at the same time.
Of course.....that could be wrong.
Could see some truly unique content due to the episodic structure. Hitman pushing certain gameplay mechanics out of the window and flipping others around. Questions about why could the company not release the full title release this content at a later date. Hitman was planned to be sort of episodic but that just strikes me as downloadable content plans over truly episodic.
Square enix is doing major vote of confidence on consoles with degree of arrogance mutant product is still good enough.