Post: Did anyone here knew what was onlive was
02-26-2017, 04:25 AM #1
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I Remember playing homefront on that Gaming service*

*sighs... Good ole' days
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02-26-2017, 04:58 AM #2
Hydrogen
Super Mod
Never heard of it sadly..
02-26-2017, 05:36 AM #3
SlimShadyXV-
League Champion
I don't know if I'm too old or too young for that, since I don't know what that is lol
02-26-2017, 05:41 AM #4
Hydrogen
Super Mod
Originally posted by SlimShadyXV
I don't know if I'm too old or too young for that, since I don't know what that is lol


I never knew it was twin day Kappa
02-26-2017, 01:28 PM #5
For the People Who don't know onlive was then here

OnLive was a Mountain View, California-based provider of cloud visualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware, and also enabled other features, such as the ability for players to record gameplay and to spectate.[1] The service was available through clients for personal computers and mobile devices, as well as through smart TVs and a dedicated video game console-styled device known as the OnLive Game System. OnLive also expanded into the cloud desktop market with a sister product, OnLive Desktop—a subscription service offering a cloud-based instance of Windows Server 2008 R2 accessible via tablets.

The OnLive service received mixed reception. Critics noted that the video quality and amount of input lag varied on a game-by-game basis, and did not consider OnLive to be a complete substitute to owning games and playing them on local hardware due to these inconsistencies and other factors that prospective users may consider, such as the overall cost of the service as opposed to simply upgrading their existing computers. Critics praised the service for allowing users to demo games without the need to install them, along with its built-in spectator mode.

On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and that all OnLive services would be discontinued on April 30, 2015. Sony operates PlayStation Now, a similar service built using the infrastructure of Gaikai, a former competitor to OnLive

(Tooken From the wikipedia so not my)
02-26-2017, 03:43 PM #6
Toke
PC Master Race
Originally posted by LZX View Post
For the People Who don't know onlive was then here

OnLive was a Mountain View, California-based provider of cloud visualization technologies. OnLive's flagship product was its cloud gaming service, which allowed subscribers to rent or demo computer games without installing them on their device. Games were delivered to OnLive's client software as streaming video rendered by the service's servers, rather than rendered locally by the device. This setup allowed the games to run on computers and devices that would normally be unable to run them due to insufficient hardware, and also enabled other features, such as the ability for players to record gameplay and to spectate.[1] The service was available through clients for personal computers and mobile devices, as well as through smart TVs and a dedicated video game console-styled device known as the OnLive Game System. OnLive also expanded into the cloud desktop market with a sister product, OnLive Desktop—a subscription service offering a cloud-based instance of Windows Server 2008 R2 accessible via tablets.

The OnLive service received mixed reception. Critics noted that the video quality and amount of input lag varied on a game-by-game basis, and did not consider OnLive to be a complete substitute to owning games and playing them on local hardware due to these inconsistencies and other factors that prospective users may consider, such as the overall cost of the service as opposed to simply upgrading their existing computers. Critics praised the service for allowing users to demo games without the need to install them, along with its built-in spectator mode.

On April 2, 2015, it was announced that Sony Computer Entertainment had acquired OnLive's patents, and that all OnLive services would be discontinued on April 30, 2015. Sony operates PlayStation Now, a similar service built using the infrastructure of Gaikai, a former competitor to OnLive

(Tooken From the wikipedia so not my)


no it was a giant piece of shit
02-26-2017, 04:54 PM #7
Originally posted by Toke View Post
no it was a giant piece of shit


But... The games on onlive was great cuz i got the best fps on all of them
02-26-2017, 08:32 PM #8
Default Avatar
Oneup
Guest
Originally posted by LZX View Post
But... The games on onlive was great cuz i got the best fps on all of them


There is a reason why this went down and so is psNow. The tech just isn't there in all places to support streaming something like this.
02-26-2017, 10:05 PM #9
Toke
PC Master Race
Originally posted by Oneup View Post
There is a reason why this went down and so is psNow. The tech just isn't there in all places to support streaming something like this.


still isn't with isps throttling everyone
02-26-2017, 10:31 PM #10
Default Avatar
Oneup
Guest
Originally posted by Toke View Post
still isn't with isps throttling everyone


That's what I was referring to.

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