The team at All Controller is working on what is essentially a universal remote, but for game consoles. It looks a lot like an Xbox One controller, but it also works with PS3, PS4, Xbox 360, Xbox One, PC, Mac, iOS, and Android. (Support for the Switch and Wii U is also in the works.) This week, they launched a Kickstarter campaign to help fund production, with the goal of launching next May, and it’s already breezed past its initial funding goal.
The most important part of the All Controller is something that you won’t see on other controllers: a tiny LCD screen. It’s where the power of the device comes out. For starters, it’s how you connect the controller to the various devices around your house. The All Controller includes a number of preinstalled drivers for all of the platforms it supports. The actual syncing process differs between platforms. To connect to iOS, for instance, you load the iOS driver on the All Controller, and then hop into your iPhone’s Bluetooth settings to find and connect the controller. On console, you simply plug in a provided USB dongle, and then load the appropriate driver. It’s a fairly seamless process.
The screen also lets you noodle about and alter some aspects of the controller as well. For instance, on a platform like PC, which supports both keyboard and controller, you can choose which one you want your controller to emulate. If you pick a keyboard, you can then pop into the menu to tweak which controller buttons represent which keys. You can also do things like adjust the sensitivity of the sticks or swap around the button placement.
When it does launch, the wireless version will cost $110 Canadian (about $87 US).
Source: You must login or register to view this content.
The team at All Controller is working on what is essentially a universal remote, but for game consoles. It looks a lot like an Xbox One controller, but it also works with PS3, PS4, Xbox 360, Xbox One, PC, Mac, iOS, and Android. (Support for the Switch and Wii U is also in the works.) This week, they launched a Kickstarter campaign to help fund production, with the goal of launching next May, and it’s already breezed past its initial funding goal.
The most important part of the All Controller is something that you won’t see on other controllers: a tiny LCD screen. It’s where the power of the device comes out. For starters, it’s how you connect the controller to the various devices around your house. The All Controller includes a number of preinstalled drivers for all of the platforms it supports. The actual syncing process differs between platforms. To connect to iOS, for instance, you load the iOS driver on the All Controller, and then hop into your iPhone’s Bluetooth settings to find and connect the controller. On console, you simply plug in a provided USB dongle, and then load the appropriate driver. It’s a fairly seamless process.
The screen also lets you noodle about and alter some aspects of the controller as well. For instance, on a platform like PC, which supports both keyboard and controller, you can choose which one you want your controller to emulate. If you pick a keyboard, you can then pop into the menu to tweak which controller buttons represent which keys. You can also do things like adjust the sensitivity of the sticks or swap around the button placement.
When it does launch, the wireless version will cost $110 Canadian (about $87 US).
Source: You must login or register to view this content.