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So, how do I find pointer addresses and then deal with the offsets?
I'd like to write a RTM tool for a different game (my game has a lot of dynamic addresses) but I'm not sure how to deal with pointer addresses. Do you find them from PS3 Target Manager (i.e. finds out what accesses this address, breakpointing, etc.) or the IDA stuff?
I know how to find offsets easily. Back in early 2013, I'd find offsets by doing stuff in-game and then take a lot of memory dumps. Then used ArtMoney to compare each dump to narrow down the addresses.
Much much thanks in advance...