byte[] prestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value)); // converts whatever is in the numericupdown into an array of bytes
PS3.SetMemory(offset, prestige); //sets the memory, replace offset with the prestige offset. do this for all the stats
byte[] prestige = BitConverter.GetBytes(Convert.ToInt32(numericUpDown1.Value)); // converts whatever is in the numericupdown into an array of bytes
PS3.SetMemory(offset, prestige); //sets the memory, replace offset with the prestige offset. do this for all the stats
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