Post: Anti Ban issues
04-03-2016, 04:43 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); I'm having issues with the Antiban mod not working properly.
I am wondering what I did wrong when setting up and/or using the "antiban" functions of the mods and RTM tools I was running so I can avoid future bans on other accounts. I have listed below all the info I can about the software I used and how I used it. I'm hoping for an answer to why the "antiban" didn't work in my case and how to prevent it when using mods online.

My setup I used:
-PS3: CEX 4.78, Rebug, CCAPI V2.70, Latest patch for ghosts was installed via Pkg. file. Game region code: BLUS31270
-Network Setup: Computer and PS3 wired to the same Ethernet switch that is then wired to router.
-Computer: Windows 7, CCAPI V2.70

Software used: I used two programs off of NGU, Linked below.
Eboot maker I used is found here: You must login or register to view this content.
RTM tool I used is found here: You must login or register to view this content.

What I did.
EBOOT related: I ran the EBOOT maker, it didn't seem to generate an EBOOT so I grabbed the pre-existing EBOOT in my Ghosts folder on my PS3. I copied that EBOOT into the folder that used to run the EBOOT maker. I attempted to over ride it when exporting the modded EBOOT with the Antiban function checked. I then copied the EBOOT from the EBOOT maker folder then replaced the EBOOT in my Ghosts folder on my PS3. I did this all with the PS3 offline.

RTM Tool related: I first had to update the Tool to 2.70 CCAPI, I dragged in 4 files: CCAPI.dll, PS3Lib.dll, ps3tmapi.dll and a ps3tmapi_net.dll. Three files in the RTM folder were replaced. The program then ran with no issues on 2.70 CCAPI. The RTM tool had some instructions on how to use "Real Antiban" in the upper right hand corner of the tool. They read: "1. Load ghosts offline 2. Go to MP screen and sign though xmb 3. Hit play online 4. Connect & attach my tool (tick anti ban)" I followed these: I first logged off my account from PSN, then put in Ghosts. I then loadded the game, then went to MP. I then pressed my PS button, signed in from the main screen, then pressed play online. I rapidly connected the tool via CCAPI to my PS3, it registered then I ticked the Antiban function.

After doing that I messed around with the tool, changing my Soldiers names, class names, Setting Prestige and level to max, 99999 squad points, then put in some modded classes (all perks on 8 point streak). I ticked a few nonhost mods such as Advanced UAV, wall hack. I then went into TDM, joined a game in process. After that game, the next game started, in the middle of that game, the account I was using got banned.

What did I do wrong or what should I have used? Any answers would be nice Smile
04-03-2016, 04:48 PM #2
Reyz
Banned
Originally posted by Nothingbutbread View Post
I'm having issues with the Antiban mod not working properly.
I am wondering what I did wrong when setting up and/or using the "antiban" functions of the mods and RTM tools I was running so I can avoid future bans on other accounts. I have listed below all the info I can about the software I used and how I used it. I'm hoping for an answer to why the "antiban" didn't work in my case and how to prevent it when using mods online.

My setup I used:
-PS3: CEX 4.78, Rebug, CCAPI V2.70, Latest patch for ghosts was installed via Pkg. file. Game region code: BLUS31270
-Network Setup: Computer and PS3 wired to the same Ethernet switch that is then wired to router.
-Computer: Windows 7, CCAPI V2.70

Software used: I used two programs off of NGU, Linked below.
Eboot maker I used is found here: You must login or register to view this content.
RTM tool I used is found here: You must login or register to view this content.

What I did.
EBOOT related: I ran the EBOOT maker, it didn't seem to generate an EBOOT so I grabbed the pre-existing EBOOT in my Ghosts folder on my PS3. I copied that EBOOT into the folder that used to run the EBOOT maker. I attempted to over ride it when exporting the modded EBOOT with the Antiban function checked. I then copied the EBOOT from the EBOOT maker folder then replaced the EBOOT in my Ghosts folder on my PS3. I did this all with the PS3 offline.

RTM Tool related: I first had to update the Tool to 2.70 CCAPI, I dragged in 4 files: CCAPI.dll, PS3Lib.dll, ps3tmapi.dll and a ps3tmapi_net.dll. Three files in the RTM folder were replaced. The program then ran with no issues on 2.70 CCAPI. The RTM tool had some instructions on how to use "Real Antiban" in the upper right hand corner of the tool. They read: "1. Load ghosts offline 2. Go to MP screen and sign though xmb 3. Hit play online 4. Connect & attach my tool (tick anti ban)" I followed these: I first logged off my account from PSN, then put in Ghosts. I then loadded the game, then went to MP. I then pressed my PS button, signed in from the main screen, then pressed play online. I rapidly connected the tool via CCAPI to my PS3, it registered then I ticked the Antiban function.

After doing that I messed around with the tool, changing my Soldiers names, class names, Setting Prestige and level to max, 99999 squad points, then put in some modded classes (all perks on 8 point streak). I ticked a few nonhost mods such as Advanced UAV, wall hack. I then went into TDM, joined a game in process. After that game, the next game started, in the middle of that game, the account I was using got banned.

What did I do wrong or what should I have used? Any answers would be nice Smile


I recommend using this tool: You must login or register to view this content.
How to Enable Anti Ban :

1-start ghosts offline.
2-and then choose multiplayer.
3-and sign in through xmb by pressing the PS button in the middle of the controller.
4-after signing in wait like 20 seconds and click play online.
5- and now while you are in party connect and attach my tool and enable anti ban.

Also if you have any SPRX for ghosts make sure you delete them as it will result in a ban!
04-09-2016, 05:01 AM #3
Hydrogen
Super Mod
Originally posted by Nothingbutbread View Post
I'm having issues with the Antiban mod not working properly.
I am wondering what I did wrong when setting up and/or using the "antiban" functions of the mods and RTM tools I was running so I can avoid future bans on other accounts. I have listed below all the info I can about the software I used and how I used it. I'm hoping for an answer to why the "antiban" didn't work in my case and how to prevent it when using mods online.

My setup I used:
-PS3: CEX 4.78, Rebug, CCAPI V2.70, Latest patch for ghosts was installed via Pkg. file. Game region code: BLUS31270
-Network Setup: Computer and PS3 wired to the same Ethernet switch that is then wired to router.
-Computer: Windows 7, CCAPI V2.70

Software used: I used two programs off of NGU, Linked below.
Eboot maker I used is found here: You must login or register to view this content.
RTM tool I used is found here: You must login or register to view this content.

What I did.
EBOOT related: I ran the EBOOT maker, it didn't seem to generate an EBOOT so I grabbed the pre-existing EBOOT in my Ghosts folder on my PS3. I copied that EBOOT into the folder that used to run the EBOOT maker. I attempted to over ride it when exporting the modded EBOOT with the Antiban function checked. I then copied the EBOOT from the EBOOT maker folder then replaced the EBOOT in my Ghosts folder on my PS3. I did this all with the PS3 offline.

RTM Tool related: I first had to update the Tool to 2.70 CCAPI, I dragged in 4 files: CCAPI.dll, PS3Lib.dll, ps3tmapi.dll and a ps3tmapi_net.dll. Three files in the RTM folder were replaced. The program then ran with no issues on 2.70 CCAPI. The RTM tool had some instructions on how to use "Real Antiban" in the upper right hand corner of the tool. They read: "1. Load ghosts offline 2. Go to MP screen and sign though xmb 3. Hit play online 4. Connect & attach my tool (tick anti ban)" I followed these: I first logged off my account from PSN, then put in Ghosts. I then loadded the game, then went to MP. I then pressed my PS button, signed in from the main screen, then pressed play online. I rapidly connected the tool via CCAPI to my PS3, it registered then I ticked the Antiban function.

After doing that I messed around with the tool, changing my Soldiers names, class names, Setting Prestige and level to max, 99999 squad points, then put in some modded classes (all perks on 8 point streak). I ticked a few nonhost mods such as Advanced UAV, wall hack. I then went into TDM, joined a game in process. After that game, the next game started, in the middle of that game, the account I was using got banned.

What did I do wrong or what should I have used? Any answers would be nice Smile


Reyz, has provided you with the steps on how to enable Antiban shown above. Please quote him or me if your question has been answered, thank you.
04-09-2016, 05:45 PM #4
Kronos
Former Staff
Originally posted by Nothingbutbread View Post
I'm having issues with the Antiban mod not working properly.
I am wondering what I did wrong when setting up and/or using the "antiban" functions of the mods and RTM tools I was running so I can avoid future bans on other accounts. I have listed below all the info I can about the software I used and how I used it. I'm hoping for an answer to why the "antiban" didn't work in my case and how to prevent it when using mods online.

My setup I used:
-PS3: CEX 4.78, Rebug, CCAPI V2.70, Latest patch for ghosts was installed via Pkg. file. Game region code: BLUS31270
-Network Setup: Computer and PS3 wired to the same Ethernet switch that is then wired to router.
-Computer: Windows 7, CCAPI V2.70

Software used: I used two programs off of NGU, Linked below.
Eboot maker I used is found here: You must login or register to view this content.
RTM tool I used is found here: You must login or register to view this content.

What I did.
EBOOT related: I ran the EBOOT maker, it didn't seem to generate an EBOOT so I grabbed the pre-existing EBOOT in my Ghosts folder on my PS3. I copied that EBOOT into the folder that used to run the EBOOT maker. I attempted to over ride it when exporting the modded EBOOT with the Antiban function checked. I then copied the EBOOT from the EBOOT maker folder then replaced the EBOOT in my Ghosts folder on my PS3. I did this all with the PS3 offline.

RTM Tool related: I first had to update the Tool to 2.70 CCAPI, I dragged in 4 files: CCAPI.dll, PS3Lib.dll, ps3tmapi.dll and a ps3tmapi_net.dll. Three files in the RTM folder were replaced. The program then ran with no issues on 2.70 CCAPI. The RTM tool had some instructions on how to use "Real Antiban" in the upper right hand corner of the tool. They read: "1. Load ghosts offline 2. Go to MP screen and sign though xmb 3. Hit play online 4. Connect & attach my tool (tick anti ban)" I followed these: I first logged off my account from PSN, then put in Ghosts. I then loadded the game, then went to MP. I then pressed my PS button, signed in from the main screen, then pressed play online. I rapidly connected the tool via CCAPI to my PS3, it registered then I ticked the Antiban function.

After doing that I messed around with the tool, changing my Soldiers names, class names, Setting Prestige and level to max, 99999 squad points, then put in some modded classes (all perks on 8 point streak). I ticked a few nonhost mods such as Advanced UAV, wall hack. I then went into TDM, joined a game in process. After that game, the next game started, in the middle of that game, the account I was using got banned.

What did I do wrong or what should I have used? Any answers would be nice Smile


have you tired using this eboot? You must login or register to view this content.

i use that with enstones Eternity menu and havent been banned yet

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