Post: Unlock All C# Codes with level 60 10th and squad points 1.0.3
11-09-2013, 06:04 AM #1
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    byte[] buffer1 = new byte[] { 	0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
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0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x01, 0x01, 0x01, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x02, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
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0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1752430, buffer1);

byte[] buffer = new byte[] { 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x86, 0x6B, 0x20, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x83, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x0F,
0x0F, 0x0F };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0L, 0x1755886, buffer);
byte[] p10u = new byte[] { 0x0A };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x175309C, p10u);
byte[] Lvl60u = new byte[] { 0xFF };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x174F15C, Lvl60u);
byte[] S1u = new byte[] { 0x48, 0xDE, 0x70, 0x60 };
PS3TMAPI.ProcessSetMemory(0, PS3TMAPI.UnitType.PPU, ProcessID, 0, 0x1752DA4, S1u);

}


this is for the 1.03 update
Credits hacking247
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The following user thanked hacking247 for this useful post:

ThePaaqoHD

The following 5 users groaned at hacking247 for this awful post:

Alexon, Red-EyeX32, Citadel, Hash847
11-09-2013, 06:14 AM #2
Why would you make 3 different threads when you could of just posted one?

The following 5 users say thank you to Red-EyeX32 for this useful post:

Asian, Authority Modz, GFM, Hash847
11-09-2013, 06:17 AM #3
idk wasnt thinking
11-09-2013, 06:21 AM #4
Originally posted by hacking247 View Post
idk wasnt thinking


lol wow iMc
11-09-2013, 08:44 AM #5
How the H*ll doses offsets work please someone tell me
11-09-2013, 10:23 AM #6
ekm
Error… Cat invasion!
Originally posted by nicholasnogo View Post
How the H*ll doses offsets work please someone tell me


im like you but don't worry nobody will answer you NO
11-09-2013, 10:28 AM #7
i know what offsets is but i dont know how to work it :P
11-09-2013, 11:46 AM #8
BLiNDzZ
Who’s Jim Erased?
Originally posted by nicholasnogo View Post
i know what offsets is but i dont know how to work it :P


offsets are the thing you put in the address bar in debugger, they take you to the part of the game where you can edit something like the amount of squad points you have, you need debugger for that.

Once in debugger you just click memory at the top towards the middle, from there you will see a bar, in there you put the offset and it will show you some numbers and stuff. Winky Winky
11-09-2013, 11:54 AM #9
oh sweet but is there a TUT on that whats the name off the TUT ?? please link it i wanna learn how to do it
11-09-2013, 04:53 PM #10
Smooth
< ^ > < ^ >
you have to use debugger Smile first type in the address so the 0x..... then when you get to that offsets type in the correct hex byte Smile

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