/**************************************************************************************************************
* Simple C# RTE Tutorial v1.0 by FarSideX
* Default names of controls given by the designer were kept for ease of duplicating the tutorial,
* normally you should rename them with more descriptive names.
* Although this program is ment for learning purposes it does function to block banning in
* Call of Duty: Ghosts v1.07 by replacing a branch with link register update (bl)
* with ori 0,0,0 (nop). This method was, to the best of my knowledge, first publicly posted by
* Red-EyeX32 on NGU. I personally think there are better ways of doing Anti-Ban.
* But it works so who am I to judge 
**************************************************************************************************************/
using System; // namespaces we will be using System and Forms, also PS3Lib
using System.Windows.Forms;
using PS3Lib; // Add PS3Lib.dll by iMCSx to references
namespace RTE_Tool_Tutorial // This is our namespace, namespaces allow us to use the same varibles, etc. as other namespaces
{ // change this if you started a new project with a different namespace
public partial class Form1 : Form // We will be extending the Form class with our own methods
{
private PS3API PS3 = new PS3API(); // create an instance of iMCSx's PS3API
private static UInt32 antiBanOffset = 0x00556638; // set offsets in static varibles so you only need to update one spot
// when there is an update
private UInt32 orgOpcode; // this will be used to hold the orginal contents of the memory we change
public Form1() // This construtor is called after our Base class is instantiated
{
InitializeComponent(); // Initalizes all the stuff you did in the designer and VS wrote the code for you
}
// Form1_Load is called once your form is loaded into memory and the inital constructor is finished
// This is where we finish setting up our controls, it could be done in the constructor also
//
private void Form1_Load(object sender, EventArgs e)
{
this.Text = "Anti-Ban"; // set the form's title, can also be done in the designer under Form1 properies
button1.Text = "Enable"; // set the text on the button, we will be changing this later when we toggle the button
radioButton1.Text = "TMAPI"; // set first radioButton to be SN System's Target Manager API
radioButton2.Text = "CCAPI"; // set second radioButton to be Enstone's Control Console API
radioButton1.Checked = true; // set TMAPI as default API; setting this here will cause a CheckChanged event to occur
}
// radioButton1_CheckedChanged event handler
// This private method is where we set which API PS3API is to use
// Past this we do not have to make any differentaion between using Target Manager or Control Console APIs
// Only one CheckChanged event handler is required because there are only two radioButtons and the
// event occurs when it changes and not only when set, when using more than two consider using a checkedListBox or array.
// Do not use an eventhandler for both as both will be called
//
private void radioButton1_CheckedChanged(object sender, EventArgs e)
{
if (radioButton1.Checked == true) // Inspect radioButton state to determine which is selected
PS3.ChangeAPI(SelectAPI.TargetManager); // If true let PS3API know we want TargetManager APi
else
PS3.ChangeAPI(SelectAPI.ControlConsole); // If false we want ConsoleControl API
}
// button1_Click event handler
// this is where all the work is done
// I consider the nested if/else statements to be messy, normally this can be avoided with the use of exceptions
// but unfortunatly some libraries do not make use of them leaving few options for more effient and cleaner code.
//
private void button1_Click(object sender, EventArgs e)
{
if (button1.Text == "Enable") // When button1.Text == "Enable' we insert the hack code
{
if (PS3.ConnectTarget()) // Connect to target PS3, CCAPI users will see a dialog to enter the PS3's IP
if (PS3.AttachProcess()) // Attach to the main game process
{
orgOpcode = PS3.Extension.ReadUInt32(antiBanOffset); // ReadUInt32 should throw an exception but it doesn't and has no error reporting
PS3.Extension.WriteUInt32(antiBanOffset, 0x60000000); // No exception, no error report, verify needed
if (PS3.Extension.ReadUInt32(antiBanOffset) == 0x60000000) // Verify the data was written as PS3Lib does not provide any error reporting
{ // and there is no in game signs if this worked or not
MessageBox.Show("Anti-Ban activated!"); // Let user know it was a success!
// Environment.Exit(); // For an anti-ban only tool exiting app here would be a good idea
// Uncomment it to have the app close after anti-ban is set.
button1.Text = "Disable"; // Success! Change button text so we can toggle its function
radioButton1.Enabled = false; // disable radioButtions so API does not get changed
radioButton2.Enabled = false;
}
else
MessageBox.Show("Verify failed!\nAnti-Ban is not active, PS3 may not be stable please retry.", "Warning!");
}
else
MessageBox.Show("Unable to attach to Ghosts.\nAnti-Ban is not active", "Warning!");
else
MessageBox.Show("Unable to connect to PS3.\nAnti-ban is not active.", "Warning!");
}
else // button1.Text == "Disable" so we restore the Anti-Cheat code, This is just for demonstration purposes
{
PS3.Extension.WriteUInt32(antiBanOffset, orgOpcode); // write back the data we stored
if (PS3.Extension.ReadUInt32(antiBanOffset) == orgOpcode) // verify the write
{
MessageBox.Show("Anti-Cheat restored.\nDo not mod while online.");
PS3.DisconnectTarget(); // Disconnect in case user wants to change targets
button1.Text = "Enable"; // change button1.Text for toggle
radioButton1.Enabled = true; // enable radioButton again
radioButton2.Enabled = true;
}
else
{
MessageBox.Show("Failed to restore Anti-Cheat.", "Warning");
}
}
}
// These last two methods are not required. I use them to prevent myself from picking up too many bad habits
// while coding in C#. If you truly want to learn to program I suggest you choose another less hand holding type of
// programing language such as C or assembly or even PHP. These languages allow you to learn by making mistakes.
// Yes they are more difficult to learn but that is the whole point, C# is more like an application construction set.
// This is called before the form closes
// Since our cleanup is brief we can do it here rather than after the form closes
//
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
PS3.DisconnectTarget(); // Cleanup connection
}
// This is called after the form closes
//
private void Form1_FormClosed(object sender, FormClosedEventArgs e)
{
GC.Collect(); // Force garbage collection. Not required but not a bad idea either
}
}
}
namespace RTE_Tool_Tutorial
using System;
If that was the case you may get other errors due to line wrap. If so you will have to repair the comments at the end of each line, they should not have a hard CR.
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