Post: Offsets Post Them Here
11-01-2013, 02:29 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Hi Guys...


I will make a Thread like in the Mw3 section...


So here are the first offsets of GHOSTS:

    Class 2 Deathmachine :
0x0174E3D6 > 45


    Name Changer :
0x01729AB8


    All perks in first classe:
0x0174E3AE to 0x0174E3B4
change to 1F


    camo in first class:
0x0174E350 change to 0D for Gold


    GameMode List-Names :
TDM 0x0145E220
Kill Confirmed 0x0145E3A4
Infected 0x0145E530
Domination 0x0145E6B8
S&R 0x0145E840
Cranked 0x0145E9C8
Blitz 0x0145EB50
Hunted 0x0145ECD8
FFA 0x0145EE60
Team Tactical 0x0145EFE8
Ghosts Moshpit 0x0145F170
HardCore TDM 0x0145F480
HardCore Kill Confirmed 0x0145F608
HardCore S&R 0x0145F790
Clan TDM 0x0145F918
Clan Objectives 0x0145FAA0


    clienstate: 0xF12A80
gentity: 0xDD2A80
cbuf_addtext: 0x002A4FB4
Gamesendservercmd: 0x6B943C


    Squad Points
0x017522A4


    Super Jump
0x000e5b2c


    Privat Match class names:
1. 0x017528D4
2. 0x01752954
3. 0x017529D4
4. 0x01752A54
5. 0x01752AD4
6. 0x01752B54


    Online class names:
1. 0x0174E33c
2. 0x0174E3BC
3. 0x0174E43C
4. 0x0174E4BC
5. 0x0174E53C
6. 0x0174E5BC


    Unlock\Lock Classes:
1. 0x0174E338
2. 0x0174E3B8
3. 0x0174E438
4. 0x0174E4B8
5. 0x0174E538
6. 0x0174E5B8
> 01 Unlocked
> 00 Locked


    Emblem Offset:
Code:

0x0174e654
Byte 09 02 = Ghost Emblem

Titel Offset:
Code:

0x0174e658
Byte 28 = MW3 Titel

Face Offset:
Code:

0x0174e64e
Byte 30 = Body Count Reaper

Head Offset:
Code:

0x0174e650
Byte 00 if Body Count Reaper

Body Offset:
Code:

0x0174e652
Byte 37 = Body Count


    Prestige Offsets
Prestige 1 > 0x0174E65C
Prestige 2 > 0x0174EBC0
Prestige 3 > 0x0174F124
Prestige 4 > 0x0174F688
Prestige 5 > 0x0174FBEC
Prestige 6 > 0x01750150
Prestige 7 > 0x017506B4
Prestige 8 > 0x01750C18
Prestige 9 > 0x0175117C
Prestige 10 > 0x017516E0
--> FF For Level 60


Credits :
GMTPS3
ExceptionHell
Anera
xPreeks



I can't update the thread atm... so if you wanna close it , close it... sry that im busy atm... :/
Last edited by xPreeks ; 11-12-2013 at 03:35 PM.

The following 20 users say thank you to xPreeks for this useful post:

-SuperMan, 192.168.1.1, AlexNGU, Asian, cod5cl, DevilsRazzor, ExceptionHell, FusionIsDaName, Gommy, uome68, ibombo, ImAzazel, InfinityISB4CK, Mango_Knife, MW2TopTenWORLD, John, ProFreakZzHD, SnaY, xSlinkeyy, Ziad1997

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11-03-2013, 01:14 AM #47
FFM | iMoDzRGFR
Are you high?
Max ammo :

0x0F133D6

7F 5E 00 00 00 48 00 00 00 7F Smile

Credit : Me

The following 3 users say thank you to FFM | iMoDzRGFR for this useful post:

DylanOc1, InfinityISB4CK, Smexeh
11-03-2013, 03:07 PM #48
FFM | iMoDzRGFR
Are you high?
i have found the super speed i release monday
11-03-2013, 03:43 PM #49
Unknauwn
Do a barrel roll!
Unlock Title/Emblem 70-80%~

0x01751db0
lenght 850 byte 0F


Unlock Title/Emblem Extinction
0x01755206
lenght 50 byte 0F

no kill needed its instant

crédit Unknauwn
11-03-2013, 07:26 PM #50
D3cH
Zombie Cakes Maker
Some basic stuff for 1.02 :

    jump_height -> 0xE61F4 (float)
g_speed -> 0x224C3C (int, just change the two last bytes)
g_gravity -> 0x226A78 (int, same as g_speed)
friction -> 0xF57F8 (float)
bg_fallDamageMinHeight -> 0xF28B4 (float)
bg_fallDamageMaxHeight -> 0xF28B8 (float)

The following 4 users say thank you to D3cH for this useful post:

Anera, Authority Modz, IIzMerkMoDzII, O-H
11-03-2013, 09:34 PM #51
JuLo94
Save Point
[ 1.02 Stuff ]

    0x115280  : BG_GetNumWeapons()
0x115294 : BG_FindWeaponIndexForName(const char *name)
0x1156F4 : BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x115AE0 : BG_GetViewModelWeaponIndex(playerState_s *ps)
0x187398 : Key_IsDown(int ClientNum, int ButtonEnum);
0x1873D8 : Key_StringToKeynum(const char *str)
0x187524 : Key_IsValidGamePadChar(const char key)
0x187564 : Key_KeyNumToString()
0x187A38 : Key_Unbind_f(void)
0x187B4C : Key_Bind_f()
0x228DE8 : ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
Last edited by JuLo94 ; 11-03-2013 at 09:52 PM. Reason: added suffix

The following 3 users say thank you to JuLo94 for this useful post:

InfinityISB4CK, xD3VHΛX
11-05-2013, 05:54 AM #52
NGU GHOST
The One And Only
// Random Offsets
Dvar_GetBool :: 0x8253D1B0
Dvar_GetInt :: 0x8253D218
Dvar_GetFloat :: 0x8253D280
KeyIsDown :: 0x822C3458
SetModel :: 0x824140A8
SV_GameSendServerCommand :: 0x824B6310
Jump Height :: 0x82015118
Fall Damage :: 0x8202E590
Dvar_SetString :: 0x8253FA0C
Dvar_GetString :: 0x8213BEB0
G_Say :: Removed from XEX?
Scr_SetHealth :: 0x822736C8
Red Boxes :: 0x8225A134
G_GivePlayerWeapon :: 0x8220E738
ClientDisconnect :: 0x823C3E68
drawFPS :: 0x824ED80C
Cbuf_AddText :: 0x824329F0

// Stuff I use for Aimbot :P
vectoangles :: 0x824D3B80
G_GetPlayerViewOrigin :: 0x821EA398

// Other useful stuff
uint gEntity(uint Client) //
{
return 0x832F1A00 + (Client * 0x280);
}
uint getPlayerState(uint clientNum) //
{
return 0x8327A580 + (clientNum * 0x3600);
}

// Security Checks
Dev Clantag Check :: 0x824EE0F8
Char Clantag Check :: 0x824EE084
RSA Checker :: 0x8214D1E0 (start of the function, you need to NOP like everything in it)
FF Checker :: 0x82306D98 (start of the function, you need to NOP like everything in it)

// HUD
HudElem_Alloc :: 0x823D3AE0
G_LocalizedStringIndex :: 0x82155428
G_MaterialIndex :: 0x82155528

// PlayerState Offsets
(Read Only) psn name :: 0x2F1C
(Editable) psn name :: 0x2F9C
Position (x) :: 0x1C
Position (y) :: 0x20
Position (z) :: 0x24

////////////
// Functions (C++)
void ToggleUFOMode(int clientIndex)
{
int *ptr = (int*)(GetPlayerState(clientIndex) + 0x3214);

if(*ptr & 2) *ptr &= ~2;

if(*ptr & 1) *ptr &= ~1;

else *ptr |= 1;
}
void SetRedBoxAndThermal(int clientIndex)
{
//resets after death
*(int *)(GetPlayerState(clientIndex) + 0x10) = 0x18;
}
Last edited by NGU GHOST ; 11-05-2013 at 05:57 AM.

The following user thanked NGU GHOST for this useful post:

192.168.1.1
11-05-2013, 04:09 PM #53
JuLo94
Save Point
Originally posted by NGU
// Random Offsets
Dvar_GetBool :: 0x8253D1B0
Dvar_GetInt :: 0x8253D218
Dvar_GetFloat :: 0x8253D280
KeyIsDown :: 0x822C3458
SetModel :: 0x824140A8
SV_GameSendServerCommand :: 0x824B6310
Jump Height :: 0x82015118
Fall Damage :: 0x8202E590
Dvar_SetString :: 0x8253FA0C
Dvar_GetString :: 0x8213BEB0
G_Say :: Removed from XEX?
Scr_SetHealth :: 0x822736C8
Red Boxes :: 0x8225A134
G_GivePlayerWeapon :: 0x8220E738
ClientDisconnect :: 0x823C3E68
drawFPS :: 0x824ED80C
Cbuf_AddText :: 0x824329F0

// Stuff I use for Aimbot :P
vectoangles :: 0x824D3B80
G_GetPlayerViewOrigin :: 0x821EA398

// Other useful stuff
uint gEntity(uint Client) //
{
return 0x832F1A00 + (Client * 0x280);
}
uint getPlayerState(uint clientNum) //
{
return 0x8327A580 + (clientNum * 0x3600);
}

// Security Checks
Dev Clantag Check :: 0x824EE0F8
Char Clantag Check :: 0x824EE084
RSA Checker :: 0x8214D1E0 (start of the function, you need to NOP like everything in it)
FF Checker :: 0x82306D98 (start of the function, you need to NOP like everything in it)

// HUD
HudElem_Alloc :: 0x823D3AE0
G_LocalizedStringIndex :: 0x82155428
G_MaterialIndex :: 0x82155528

// PlayerState Offsets
(Read Only) psn name :: 0x2F1C
(Editable) psn name :: 0x2F9C
Position (x) :: 0x1C
Position (y) :: 0x20
Position (z) :: 0x24

////////////
// Functions (C++)
void ToggleUFOMode(int clientIndex)
{
int *ptr = (int*)(GetPlayerState(clientIndex) + 0x3214);

if(*ptr & 2) *ptr &= ~2;

if(*ptr & 1) *ptr &= ~1;

else *ptr |= 1;
}
void SetRedBoxAndThermal(int clientIndex)
{
//resets after death
*(int *)(GetPlayerState(clientIndex) + 0x10) = 0x18;
}


1 - All offset is for xbox.
2 - Good copy and past from se7ensins.

The following 2 users say thank you to JuLo94 for this useful post:

IIzMerkMoDzII, SC58
11-05-2013, 08:34 PM #54
NGU GHOST
The One And Only
well ngu is not just ps3 and yes s7 just trying to help
"Get over it fool"Happy
11-06-2013, 07:31 PM #55
is updated to 1.02?

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