Post: Stuff 1.02 Call of duty Ghost
11-04-2013, 01:40 PM #1
MegaMister
Former Mega Staff
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Hey guyz Enzo

I've found on the web, some stuff for 1.02 Ghost
Hope you have fun and enjoy ^^



0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable 0x02
0x0023BB18 - G_Hudelems > Click on Unk_0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable 0x02
0x0023BB18 - G_Hudelems > Click on Unk_


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Have fun :vince:

The following 13 users say thank you to MegaMister for this useful post:

ATOMICz88, Bad Luck Kevin, Cobra-_-Eyes, EcLiPz_MoDD3Rz, EliteHackzPS3, Extintive, InfinityISB4CK, Jarvis123 xOGx, Sting, Streamline1991, worrorfight, Fatality, zMarcusHD

The following 3 users groaned at MegaMister for this awful post:

SC58, therifboy
11-04-2013, 02:16 PM #2
SC58
Former Staff
Originally posted by MegaMister View Post
Hey guyz Enzo

I've found on the web, some stuff for 1.02 Ghost
Hope you have fun and enjoy ^^



0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable 0x02
0x0023BB18 - G_Hudelems > Click on Unk_0x00013CC0 - AimAssist_DrawTargets(int localClientNum, playerState_s *ps, const float *color)
0x0036A760 - AngleDelta(const float angle1, const float angle2)
0x00768C54 - AngleNormalize180(const float angle)
0x0036A6F8 - AngleNormalize360(const float angle)
0x000EB990 - BG_GetEntityTypeName(const int eType)
0x000E00C0 - BG_RunLerpFrameRate(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x000E26F0 - BG_SetNewAnimation(int localClientNum, clientInfo_t *ci, lerpFrame_t *lf, int newAnimation, entityState_s *es)
0x00119810 - BG_WeaponFireRecoil(playerState_s const *,float * const,float * const)
0x002A5B2C - Cbuf_AddText(int localClientNum, const char *text)
0x0052867C - CG_FireWeapon(int,centity_s *,int,ushort,uint,playerState_s const *)
0x0036E698 - CL_DrawStretchPicPhysical(float x, float y, float w, float h, float s1, float t1, float s2, float t2, const float *color, Material *material)
0x00185F24 - CL_GamepadButtonEvent(int localClientNum, int key, int down, unsigned int time)
0x00186A50 - CL_GamepadRepeatScrollingButtons(int localClientNum
0x00244FC4 - CalculateRanks(void)
0x00228A10 - ClientConnect(int clientNum, unsigned __int16 scriptPersId)
0x00226A58 - ClientEndFrame(gentity_s *ent)
0x00228DE8 - ClientSpawn(gentity_s *ent, const float *spawn_origin, const float *spawn_angles)
0x002247C8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
0x00228648 - ClientUserinfoChanged(int clientNum)
0x005541A0 - Com_Error(errorParm_t code, const char *fmt)
0x0029274C - G_ClientStopUsingTurret(gentity_s *self)
0x0028B0B4 - G_EntUnlink(gentity_s *ent)
0x00030C78 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x004A7E10 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x00285B68 - G_InitGentity(gentity_s *e)
0x00032DD0 - G_LocalizedStringIndex(const char *string)
0x00030DDC - G_MaterialIndex(const char *name)
0x002399E8 - G_RadiusDamage(float const * const,gentity_s *,gentity_s *,float,float,float,float,float * const,gentity_s *,int,int)
0x00223DDC - G_SetClientContents(gentity_s *)
0x002715FC - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
0x002D0818 - Scr_ObjectError(const char *error)
0x005EA31C - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
0x006131A4 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
0x00507E20 - SV_GetUserinfo(int index, char *buffer, int bufferSize)
0x005863A8 - SV_LocateGameData(gentity_s *gEnts, int numGEntities, int sizeofGEntity_t, playerState_s *clients, int sizeofGameClient)
0x005142F8 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
0x00359A68 - FPS
0x0003201C - G_Entity > Click on Unk_
0x00244894 - G_Client > Click on Unk_
0x00141CE4 - Redboxes (Nonhost) | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x001397BC - UAV (Nonhost) | Enable 0x02 | Disable 0x01
0x005289CC - No Recoil (Nonhost) | Enable Nop | Disable 0x4B, 0xB4, 0xF6, 0x91
0x00672FEF - Laser (Nonhost) | Enable 0x01 | Disable 0x02
0x0023BB18 - G_Hudelems > Click on Unk_


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Have fun :vince:


stuff lol its called function plus since most ppl dont know ppc all these function are pointless since there no rpc "that why me not getting none" and u post the stuff i post again hmm i would like to know what this function does ClientThink_real if u could help me

The following 4 users say thank you to SC58 for this useful post:

Eddie Mac, BrinkerzHD, InfinityISB4CK,
11-04-2013, 03:06 PM #3
Actually these functions will become very handy when rpc will be out tears

The following user thanked Bad Luck Kevin for this useful post:

MegaMister
11-04-2013, 03:08 PM #4
MegaMister
Former Mega Staff
Originally posted by Bad
Actually these functions will become very handy when rpc will be out tears




Thanks you buddy! :wub:

Hope i can help members and you with this thread! Winky Winky
11-04-2013, 04:11 PM #5
Originally posted by Bad
Actually these functions will become very handy when rpc will be out tears


What is RPC? (Noob question lol :P)
11-04-2013, 04:24 PM #6
MegaMister
Former Mega Staff
Originally posted by MW2TopTenWORLD View Post
What is RPC? (Noob question lol :P)


RPC = Remote Procedure Call Winky Winky

The following user thanked MegaMister for this useful post:

MW2TopTenWORLD
11-04-2013, 05:27 PM #7
Gommy
I’m too L33T
Great post Mega, nice find! Smile

The following user thanked Gommy for this useful post:

MegaMister
11-04-2013, 05:35 PM #8
MegaMister
Former Mega Staff
Originally posted by Gommy View Post
Great post Mega, nice find! Smile



Thanks you buddy! :wub:

The following user thanked MegaMister for this useful post:

Gommy
11-04-2013, 05:59 PM #9
Originally posted by SC58 View Post
stuff lol its called function plus since most ppl dont know ppc all these function are pointless since there no rpc "that why me not getting none" and u post the stuff i post again hmm i would like to know what this function does ClientThink_real if u could help me


Useless comment
Last edited by therifboy ; 11-04-2013 at 06:09 PM.
11-04-2013, 06:03 PM #10
SC58
Former Staff
Originally posted by therifboy View Post
First of all. Credits to me for finding all those functions and credits to someone I worked alot with for leaking them. ClientThink_Real is the function that sets all the offsets of G_Client. Speed offset and some other shit is in it. Pretty interesting function.


what are u talking about lol and ik what the function does i was being a smart ass to see if he knew what it was since he was trying to help out ppl doesnt look like he can help if he cant be a smart ass back and tell me what it does "no balls"

only reason i comment on this post is u reposted what i posted and u posted it twice in ur post, btw porting function is easy and anyone can do it
Last edited by SC58 ; 11-04-2013 at 06:17 PM.

The following user thanked SC58 for this useful post:

therifboy

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