PS3.Connect();
PS3.Attach();
Hud.Enable_Cacher(); //THIS IS IMPORTANT
Usage ICON: public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)
Usage TEXT: public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)
ICON: Hud.StoreIcon((uint)10, HostID, (int)1, (int)400, (int)1000, (int)340, (int)240, 0, 0, (int)98, (int)58, (int)218, (int)140);
TEXT: Hud.StoreTextElem((uint)42, 0, "This is a string", (int)3, (float)2, (int)340, (int)120, 0, 0, (int)255, (int)255, (int)255, (int)255, (int)100, (int)100, (int)100, (int)255);
PS3.Connect();
PS3.Attach();
Hud.Enable_Cacher(); //THIS IS IMPORTANT
Usage ICON: public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)
Usage TEXT: public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)
ICON: Hud.StoreIcon((uint)10, HostID, (int)1, (int)400, (int)1000, (int)340, (int)240, 0, 0, (int)98, (int)58, (int)218, (int)140);
TEXT: Hud.StoreTextElem((uint)42, 0, "This is a string", (int)3, (float)2, (int)340, (int)120, 0, 0, (int)255, (int)255, (int)255, (int)255, (int)100, (int)100, (int)100, (int)255);
PS3.Connect();
PS3.Attach();
Hud.Enable_Cacher(); //THIS IS IMPORTANT
Usage ICON: public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)
Usage TEXT: public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)
ICON: Hud.StoreIcon((uint)10, HostID, (int)1, (int)400, (int)1000, (int)340, (int)240, 0, 0, (int)98, (int)58, (int)218, (int)140);
TEXT: Hud.StoreTextElem((uint)42, 0, "This is a string", (int)3, (float)2, (int)340, (int)120, 0, 0, (int)255, (int)255, (int)255, (int)255, (int)100, (int)100, (int)100, (int)255);
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