Post: 1.05 Offsets (Including Client and Non Host)
11-27-2013, 03:10 AM #1
ICS Vortex
Between Light and Lies
(adsbygoogle = window.adsbygoogle || []).push({}); Found all of these with a friend of mine, WOLF.

Client 0 (Host):
+3600 for next client
Primary Unlimited Ammo: 0xF13056 (0xFF, 0xFF)
Secondary Unlimited Ammo: 0xF13062 (0xFF, 0xFF)
Lethal Unlimited Ammo: 0xF1303E (0xFF, 0xFF)
Tactical Unlimited Ammo: 0xF1304A (0xFF, 0xFF)
UFO Mode: 0xF15D9B (0x01 or 0x02)
Freeze: 0xF15D9B (0x04)
Location Offset: 0xF12B9C (x, y, z)

Non Host Mods:
Red Boxes: 0x141CFC (0x60 0x00 0x00 0x00 On) (0x41 0x82 0x00 0x0C Off)
No Recoil: 0x595708 (0x60 0x00 0x00 0x00 On) (0x4B, 0xB8, 0x41, 0x99 Off)
Advanced UAV: 0x0013975D (0x01)
Laser: 0x00506A43 (0x01)
Chrome Players: 0x00465B1B (0x01)

Host Only Mods:
Super Jump: 0xE5DC4 (0x45, 0x00)
Super Speed: 0x0225066 0x05, 0x00)
No Fall Damage 0xF272C (0x7D 0x86 0x28 0x38 0x7D on) (0x7C 0x86 0x28 0x38 0x7C off) note: if you rub up against anything and jump you will still receive fall damage!

All other offsets, including name (PSN name and classes/soldiers), and stats are the same as 1.04. (as far as I know...)
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The following 23 users say thank you to ICS Vortex for this useful post:

ϟ c0rruption ϟ, Asian, Authority Modz, Diversify, Jalisco123, justdarko, LaRip8, Loxy, M-alShammary, M33-_-Firmware, MaLeX_MoDzZ, Mango_Knife, Marco_Legend, NGU-xNiicKzHD, BySec, Smexeh, Taylors Bish, ThePaaqoHD, twistedpatch, xcapo, xKtF, xREVISIONxMoDz
12-02-2013, 08:03 PM #29
Originally posted by ICS
ie: 0xF13056 + 0x3600 = 0xF16656
use windows calculator in programmer mode with hex selected


dude you made my day your the best its funny how such a small thing can make someone so happy cant belive i didnt know about hex caculator
12-02-2013, 09:32 PM #30
ICS Vortex
Between Light and Lies
Originally posted by twistedpatch View Post
dude you made my day your the best its funny how such a small thing can make someone so happy cant belive i didnt know about hex caculator


you're welcome Smile
12-03-2013, 04:50 AM #31
whats the client change for ufo?
12-03-2013, 11:13 AM #32
test53
Keeper
I'm trying to teleport client 0 to client 1's location but it isn't working.

byte[] buffer = new byte[3];
PS3.GetMemory(0xF1619C, buffer);
PS3.SetMemory(0xF12B9C, buffer);
12-03-2013, 12:24 PM #33
test53
Keeper
Never mind. Each axis is 4 bytes long for a total of 12 bytes.

Do you know the offset for pitch and yaw for client 0? If I knew this I could make an aimbot...
12-05-2013, 04:28 AM #34
ICS Vortex
Between Light and Lies
Originally posted by test53 View Post
Never mind. Each axis is 4 bytes long for a total of 12 bytes.

Do you know the offset for pitch and yaw for client 0? If I knew this I could make an aimbot...


No, I don't know them. I could peak around tomorrow when I get a new ethernet cable.
12-05-2013, 09:46 AM #35
test53
Keeper
I have deduced that these offsets contain a copy of the yaw/pitch. However, when they are updated the immediately return to their previous value.
0xDC6034
0xF12D04
0xF15DC8
0xF15F34

Can you find the correct offset that is overwriting these values???

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