int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
Luckeyy, FM|T Enstone, Force, Foxhoundz3, gaming_nation, Gay For Satan, Harry, Beats, Callumeleyy, iHaxel, ilasthope, ImAzazel, imD, ImPokerz, iNCSx, iNDMx, InfinityISB4CK, J, jake5445, Jalisco123, TheMightyMoJo, KranK, Loxy, M-alShammary, M0T1VAT10N, Machiavelli_23, Mango_Knife, Marco_Legend, MODZ4FUN420, Mr.Azoz, Mr.Hutch, network10, Norway-_-1999, Notorious, NUKES-X-MODS-X,
Darth Saul, Vince, Pewp, xProvXKiller, Pseudo_Soldier, qNSp, Raz0rMind, RoCK__711, Roy944, ICS Vortex, SC58, Sirprizer, SnaY, Swaqq, Swifter, Swiss, TeRmiiMoDz, ThePaaqoHD, Ciri, Turk_Warrior, Uk_ViiPeR, Hash847, worrorfight, Xcesar1911X, Fatality, xkoeckiiej, xKrazy SicknesS, XM7MD_VX, xPAQz, Xx-GIPPI-xX and 2 other users.
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
I already have a memory peek/poke utility and I plan to add this along side.
if (file exists)
load offset
if(!(loaded offset is the start of the fog function in memory))
search for offset
else
search for offset
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
int err = GHOSTS.PS3.Init();
GHOSTS.RPC.Call(uint func_address, params object[] parameters);
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