uint SV_Gamesendservercommand = 0x5A610C;
uint PlayerState = 0xF12C80;
uint G_GivePlayerWeapon = 0x28C05C;
uint Add_Ammo = 0x241310;
public void SV_GameSendServerCommand(int Client, string Command)
{
GHOSTS.RPC.Call(SV_Gamesendservercommand, Client, 0, Command);
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
GHOSTS.RPC.Call(G_GivePlayerWeapon, (uint)(PlayerState + (client * 0x3600)), weapon, akimbo);
GHOSTS.RPC.Call(Add_Ammo, (uint)(PlayerState + (client * 0x3600)), weapon, 0, ammo, 1);
GHOSTS.RPC.Call(SV_Gamesendservercommand, client, 0, "a \"" + weapon + "\"");
}
GiveWeapon(0, 67, 999, 0);
67 = MiniGun
37 = Walking IMS
113 = Mortar Strike
95 = Laptop
90 = Iphone :p
uint SV_Gamesendservercommand = 0x5A610C;
uint PlayerState = 0xF12C80;
uint G_GivePlayerWeapon = 0x28C05C;
uint Add_Ammo = 0x241310;
public void SV_GameSendServerCommand(int Client, string Command)
{
GHOSTS.RPC.Call(SV_Gamesendservercommand, Client, 0, Command);
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
GHOSTS.RPC.Call(G_GivePlayerWeapon, (uint)(PlayerState + (client * 0x3600)), weapon, akimbo);
GHOSTS.RPC.Call(Add_Ammo, (uint)(PlayerState + (client * 0x3600)), weapon, 0, ammo, 1);
GHOSTS.RPC.Call(SV_Gamesendservercommand, client, 0, "a \"" + weapon + "\"");
}
GiveWeapon(0, 67, 999, 0);
67 = MiniGun
37 = Walking IMS
113 = Mortar Strike
95 = Laptop
90 = Iphone :p
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