Just press X to jump and blast off 
If you're coming down from 'Space' just press X to go back up before you hit the ground 

public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public static bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38A91A52 + ((uint)client * 0x6EA00), 2), 0) == Button)
return true;
else return false;
}
public uint findPS(int client)
{
return 0x00F21C30 + ((uint)client * 0x3600);
}
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 130;
PS3.Extension.WriteFloat(findPS(client), jH);
}
for (int i = 0; i < 2; i++)
{
if (ButtonPressed(i, Buttonz.Cross))//You can take the for loop out if you want it for a specific client or whatever just replace I with the client number...
{
JetPack(i);
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PS3Lib;
namespace Jetpack_Mod
{
public partial class Form1 : Form
{
public PS3API PS3 = new PS3API();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
PS3.ConnectTarget();
PS3.AttachProcess();
button1.Text = "Connected Pls";
}
public uint findPS(int client)
{
return 0x00F21C30 + ((uint)client * 0x3600);
}
public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38A91A52 + ((uint)client * 0x6EA00), 2), 0) == Button)
return true;
else return false;
}
private void button2_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x50f708, new byte[] { 0x28, 0x04, 0x00, 0x01 });
timer1.Start();
}
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 130;
PS3.Extension.WriteFloat(findPS(client), jH);
}
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < 2; i++)
{
if (ButtonPressed(i, Buttonz.Cross))
{
JetPack(i);
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
Me.
Just press X to jump and blast off 
If you're coming down from 'Space' just press X to go back up before you hit the ground 

public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public static bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38A91A52 + ((uint)client * 0x6EA00), 2), 0) == Button)
return true;
else return false;
}
public uint findPS(int client)
{
return 0x00F21C30 + ((uint)client * 0x3600);
}
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 130;
PS3.Extension.WriteFloat(findPS(client), jH);
}
for (int i = 0; i < 2; i++)
{
if (ButtonPressed(i, Buttonz.Cross))//You can take the for loop out if you want it for a specific client or whatever just replace I with the client number...
{
JetPack(i);
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PS3Lib;
namespace Jetpack_Mod
{
public partial class Form1 : Form
{
public PS3API PS3 = new PS3API();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
PS3.ConnectTarget();
PS3.AttachProcess();
button1.Text = "Connected Pls";
}
public uint findPS(int client)
{
return 0x00F21C30 + ((uint)client * 0x3600);
}
public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38A91A52 + ((uint)client * 0x6EA00), 2), 0) == Button)
return true;
else return false;
}
private void button2_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x50f708, new byte[] { 0x28, 0x04, 0x00, 0x01 });
timer1.Start();
}
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 130;
PS3.Extension.WriteFloat(findPS(client), jH);
}
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < 2; i++)
{
if (ButtonPressed(i, Buttonz.Cross))
{
JetPack(i);
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
Me.
Just press X to jump and blast off 
If you're coming down from 'Space' just press X to go back up before you hit the ground 

public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public static bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38A91A52 + ((uint)client * 0x6EA00), 2), 0) == Button)
return true;
else return false;
}
public uint findPS(int client)
{
return 0x00F21C30 + ((uint)client * 0x3600);
}
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 130;
PS3.Extension.WriteFloat(findPS(client), jH);
}
for (int i = 0; i < 2; i++)
{
if (ButtonPressed(i, Buttonz.Cross))//You can take the for loop out if you want it for a specific client or whatever just replace I with the client number...
{
JetPack(i);
}
}
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using PS3Lib;
namespace Jetpack_Mod
{
public partial class Form1 : Form
{
public PS3API PS3 = new PS3API();
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
PS3.ConnectTarget();
PS3.AttachProcess();
button1.Text = "Connected Pls";
}
public uint findPS(int client)
{
return 0x00F21C30 + ((uint)client * 0x3600);
}
public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38A91A52 + ((uint)client * 0x6EA00), 2), 0) == Button)
return true;
else return false;
}
private void button2_Click(object sender, EventArgs e)
{
PS3.SetMemory(0x50f708, new byte[] { 0x28, 0x04, 0x00, 0x01 });
timer1.Start();
}
public void JetPack(int client)
{
float jH = PS3.Extension.ReadFloat(findPS(client));
jH += 130;
PS3.Extension.WriteFloat(findPS(client), jH);
}
private void timer1_Tick(object sender, EventArgs e)
{
for (int i = 0; i < 2; i++)
{
if (ButtonPressed(i, Buttonz.Cross))
{
JetPack(i);
}
}
}
private void Form1_Load(object sender, EventArgs e)
{
}
}
}
Me.
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