Originally posted by ZeroNGU
Best way to make this for each class of each soldier(Using PS3Lib) - PS3.SetMemory(0x01769264 + (0x80 * 0), new byte[] {0x22});
Now remember that with this you would have to replace the offset with the next soldiers, or you can just use what I have below and add the math from the top one to the bottom one.
Best way to make a tool for this (Using PS3Lib) - PS3.SetMemory(0x01769264 + (0x564 * 0), new byte[] { 0x22 });
Then for the next soldier you would just change the 0 to a 1, then so on and on for each soldier. Also, 0x22
is the bytes.
and then the offsets and bytes for the attachments:
0x01769266 is Akimbo and bytes are 0x01
0x01769266 is ACOG Sight and the bytes are 0x00
Hope this helps guys.
Also another trick for other attachments, set a normal pistol with the attachment u want then hit the button to put the wwidow on that soldier, it will auto give the widow the attachments that were on the pistol before you set it...this is how i get akimbo, ex mags ect