Post: COD Ghost Wild Widow All Soilder All Loadouts!
02-26-2014, 01:11 AM #1
Beard-i
Can’t trickshot me!
(adsbygoogle = window.adsbygoogle || []).push({}); I Know they have prob been posted already but i haven't seen them so here you go

For Cex And Dex

Solider 1: PS3.SetMemory(0x01769264 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (0x80 * 5), new byte[] { 0x22 });

Solider 2:PS3.SetMemory(0x017697C8 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x017697C8 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x017697C8 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x017697C8 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x017697C8 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x017697C8 + (0x80 * 5), new byte[] { 0x22 });

Solider 3:PS3.SetMemory(0x01769D2C + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x01769D2C + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x01769D2C + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x01769D2C + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x01769D2C + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x01769D2C + (0x80 * 5), new byte[] { 0x22 });

Solider 4:PS3.SetMemory(0x0176A290 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176A290 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176A290 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176A290 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176A290 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176A290 + (0x80 * 5), new byte[] { 0x22 });

Solider 5:PS3.SetMemory(0x0176A7F4 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176A7F4 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176A7F4 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176A7F4 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176A7F4 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176A7F4 + (0x80 * 5), new byte[] { 0x22 });

Solider 6:PS3.SetMemory(0x0176AD58 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176AD58 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176AD58 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176AD58 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176AD58 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176AD58 + (0x80 * 5), new byte[] { 0x22 });

Solider 7:PS3.SetMemory(0x0176B2BC + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176B2BC + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176B2BC + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176B2BC + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176B2BC + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176B2BC + (0x80 * 5), new byte[] { 0x22 });

Solider 8:PS3.SetMemory(0x0176B820 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176B820 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176B820 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176B820 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176B820 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176B820 + (0x80 * 5), new byte[] { 0x22 });

Solider 9:PS3.SetMemory(0x0176BD84 + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176BD84 + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176BD84 + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176BD84 + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176BD84 + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176BD84 + (0x80 * 5), new byte[] { 0x22 });

Solider 10: PS3.SetMemory(0x0176C28E + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x0176C28E + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x0176C28E + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x0176C28E + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x0176C28E + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x0176C28E + (0x80 * 5), new byte[] { 0x22 });
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The following 4 users say thank you to Beard-i for this useful post:

1austin112, iTruceFret, Rand0mxdeath, Reus_BVB

The following user groaned Beard-i for this awful post:

FarSideX
02-26-2014, 02:30 AM #2
Reus_BVB
League Champion
Good work man
02-26-2014, 02:43 AM #3
Beard-i
Can’t trickshot me!
thanks bro just trying to help some people out
02-26-2014, 02:45 AM #4
Good stuff can I try out the widow mate
02-26-2014, 02:59 AM #5
Beard-i
Can’t trickshot me!
Mad PM Me
02-26-2014, 05:01 AM #6
1austin112
League Champion
Great job, i had posted just for all soldiers, this will help a nice bit Winky Winky
02-26-2014, 07:40 PM #7
Beard-i
Can’t trickshot me!
Thnaks
02-28-2014, 07:10 PM #8
WereWolf2025
Pokemon Trainer
I want acog scope with it . Can you do it ?
02-28-2014, 10:59 PM #9
FarSideX
I’m too L33T
Posted in all the sub forums and has been in tools for months. Stupid fame whore.
03-01-2014, 12:05 AM #10
if your going to post a code, atleast clean it up...
public static void SetWildWidow(uint Soldier)
{
PS3.SetMemory(0x01769264 + (Soldier * 0x564) + (0x80 * 0), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (Soldier * 0x564) + (0x80 * 1), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (Soldier * 0x564) + (0x80 * 2), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (Soldier * 0x564) + (0x80 * 3), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (Soldier * 0x564) + (0x80 * 4), new byte[] { 0x22 });
PS3.SetMemory(0x01769264 + (Soldier * 0x564) + (0x80 * 5), new byte[] { 0x22 });
}

Soldier 1 would be SetWildWidow(0); and so on

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