Post: 1.09 Cod Ghost Ripper All Solider All Loadouts!
03-07-2014, 12:36 AM #1
BroIDontMod
Gym leader
(adsbygoogle = window.adsbygoogle || []).push({}); Solider 1

LOADOUT 1: PS3.SetMemory(0x0178E8D6, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178E956, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178E9D6, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178EA56, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178EAD6, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178EB56, new byte[] { 0x58 });

Solider 2

LOADOUT 1: PS3.SetMemory(0x178EE3A, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178EEBA, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178EF3A, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178EFBA, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178F03A, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178F0BA, new byte[] { 0x58 });

Solider 3

LOADOUT 1: PS3.SetMemory(0x178F39E, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178F41E, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178F49E, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178F51E, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178F59E, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178F61E, new byte[] { 0x58 });

Solider 4

LOADOUT 1: PS3.SetMemory(0x178F902, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178F982, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178FA02, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178FA82, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178FB02, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178FB82, new byte[] { 0x58 });

Solider 5

LOADOUT 1: PS3.SetMemory(0x178FE66, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178FEE6, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178FF66, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178FFE6, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1790066, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x17900E6, new byte[] { 0x58 });

Solider 6

LOADOUT 1: PS3.SetMemory(0x17903CA, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x179044A, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x17904CA, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x179054A, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x17905CA, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x179064A, new byte[] { 0x58 });

Solider 7

LOADOUT 1: PS3.SetMemory(0x179092E, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x17909AE, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x1790A2E, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1790AAE, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1790B2E, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1790BAE, new byte[] { 0x58 });

Solider 8

LOADOUT 1: PS3.SetMemory(0x1790E92, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x1790F12, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x1790F92, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1791012, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1791092, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1791112, new byte[] { 0x58 });

Solider 9

LOADOUT 1: PS3.SetMemory(0x17913F6, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x1791476, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x17914F6, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1791576, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x17915F6, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1791676, new byte[] { 0x58 });

Solider 10

LOADOUT 1: PS3.SetMemory(0x179195A, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x17919DA, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x1791A5A, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1791ADA, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1791B5A, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1791BDA, new byte[] { 0x58 });
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The following 2 users say thank you to BroIDontMod for this useful post:

marioju, zSunriseModz
03-07-2014, 03:47 PM #2
xTc
[MOVE]Hello[/MOVE]
Originally posted by BroIDontMod View Post
Solider 1

LOADOUT 1: PS3.SetMemory(0x0178E8D6, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178E956, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178E9D6, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178EA56, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178EAD6, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178EB56, new byte[] { 0x58 });

Solider 2

LOADOUT 1: PS3.SetMemory(0x178EE3A, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178EEBA, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178EF3A, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178EFBA, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178F03A, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178F0BA, new byte[] { 0x58 });

Solider 3

LOADOUT 1: PS3.SetMemory(0x178F39E, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178F41E, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178F49E, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178F51E, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178F59E, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178F61E, new byte[] { 0x58 });

Solider 4

LOADOUT 1: PS3.SetMemory(0x178F902, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178F982, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178FA02, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178FA82, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x178FB02, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x178FB82, new byte[] { 0x58 });

Solider 5

LOADOUT 1: PS3.SetMemory(0x178FE66, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x178FEE6, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x178FF66, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x178FFE6, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1790066, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x17900E6, new byte[] { 0x58 });

Solider 6

LOADOUT 1: PS3.SetMemory(0x17903CA, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x179044A, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x17904CA, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x179054A, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x17905CA, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x179064A, new byte[] { 0x58 });

Solider 7

LOADOUT 1: PS3.SetMemory(0x179092E, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x17909AE, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x1790A2E, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1790AAE, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1790B2E, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1790BAE, new byte[] { 0x58 });

Solider 8

LOADOUT 1: PS3.SetMemory(0x1790E92, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x1790F12, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x1790F92, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1791012, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1791092, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1791112, new byte[] { 0x58 });

Solider 9

LOADOUT 1: PS3.SetMemory(0x17913F6, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x1791476, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x17914F6, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1791576, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x17915F6, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1791676, new byte[] { 0x58 });

Solider 10

LOADOUT 1: PS3.SetMemory(0x179195A, new byte[] { 0x58 });
LOADOUT 2: PS3.SetMemory(0x17919DA, new byte[] { 0x58 });
LOADOUT 3: PS3.SetMemory(0x1791A5A, new byte[] { 0x58 });
LOADOUT 4: PS3.SetMemory(0x1791ADA, new byte[] { 0x58 });
LOADOUT 5: PS3.SetMemory(0x1791B5A, new byte[] { 0x58 });
LOADOUT 6: PS3.SetMemory(0x1791BDA, new byte[] { 0x58 });


its just setting memory it wont stick i make them stick Smile get me some trophy folders ill tell you how Winky Winky
03-07-2014, 04:09 PM #3
BroIDontMod
Gym leader
Originally posted by Foreskin
its just setting memory it wont stick i make them stick Smile get me some trophy folders ill tell you how Winky Winky


Sticks for me
03-07-2014, 04:10 PM #4
xTc
[MOVE]Hello[/MOVE]
Originally posted by BroIDontMod View Post
Sticks for me


setting just the the primary weapon byte wont have it stick when you turn off the ps3 and back on
03-07-2014, 04:56 PM #5
BroIDontMod
Gym leader
Originally posted by Foreskin
setting just the the primary weapon byte wont have it stick when you turn off the ps3 and back on


It stuck yesterday. I set it played like three games then shut down for dinner. Came back an hour later and still had the gun
03-07-2014, 05:01 PM #6
Originally posted by Foreskin
setting just the the primary weapon byte wont have it stick when you turn off the ps3 and back on


Stuck for me for the last 2 days

The following user thanked K-9MEMBER for this useful post:

BroIDontMod
03-07-2014, 05:17 PM #7
LADTAGEx
Do a barrel roll!
why is every one asking for trophy folders -.- .. just be nice and say how it sticks -.-
03-07-2014, 05:56 PM #8
BroIDontMod
Gym leader
Originally posted by LADTAGEx View Post
why is every one asking for trophy folders -.- .. just be nice and say how it sticks -.-


I did nothing special. I just changed the byte

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