public static class Conversions
{
public static uint PlayerState = 0xF43B00;
public static byte[] ReverseBytes(byte[] input)
{
Array.Reverse(input);
return input;
}
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x53D984, new object[]
{
Client,
0,
Command
});
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
RPC.Call(0x290504, (uint)(Conversions.PlayerState + (client * 0x3700)), weapon, akimbo);
RPC.Call(0x244E84, (uint)(Conversions.PlayerState + (client * 0x3700)), weapon, 0, ammo, 1);
RPC.Call(0x53D984, client, 0, "a \"" + weapon + "\"");
}
GiveWeapon(0, (weapon id here), 999, 0);
public static class Conversions
{
public static uint PlayerState = 0xF43B00;
public static byte[] ReverseBytes(byte[] input)
{
Array.Reverse(input);
return input;
}
}
public static void SV_GameSendServerCommand(int Client, string Command)
{
RPC.Call(0x53D984, new object[]
{
Client,
0,
Command
});
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
RPC.Call(0x290504, (uint)(Conversions.PlayerState + (client * 0x3700)), weapon, akimbo);
RPC.Call(0x244E84, (uint)(Conversions.PlayerState + (client * 0x3700)), weapon, 0, ammo, 1);
RPC.Call(0x53D984, client, 0, "a \"" + weapon + "\"");
}
GiveWeapon(0, (weapon id here), 999, 0);
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