Post: Some 1.09 Addresses
03-11-2014, 06:33 PM #1
seb5594
Proud Former Admin
(adsbygoogle = window.adsbygoogle || []).push({}); Hey NGU,
i thought this will be usefull because some ppl here work on Tools/Mod Menus Smile

Enjoy!

    
0x00244E84 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x002D7598 - AllocEntity(unsigned int classnum, unsigned __int16 entnum)
0x00379EB8 - AngleDelta (angle1 const float, const float angle2)
0x0077D914 - AngleNormalize180 (const float angle)
0x00379E50 - AngleNormalize360 (const float angle)
0x001195D4 - BG_FindWeaponIndexForName(const char *name)
0x000EF2D8 - BG_GetEntityTypeName (const int eType)
0x001195C0 - BG_GetNumWeapons(void)
0x000F4700 - BG_GetPerkIndexForName(const char *perkName)
0x000F346C - BG_GetShellshockParms(const int index)
0x00119A34 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00119E20 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E3918 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E5F50 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000F30C8 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms)
0x0011DB58 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x000F17D4 - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)
0x0028FF20 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0x002AD964 - Cbuf_AddText (localClientNum int, char * text)
0x00145FF8 - CG_Draw2D(int localClientNum)
0x00608600 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x0037DDF8 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material)
0x0018A8E4 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x0018B410 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0018CEAC - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly)
0x0024B3B4 - CalculateRanks (void)
0x0022E5BC - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x0022C5F0 - ClientEndFrame (gentity_s * ent)
0x0022E998 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x0022A348 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x0022E1E0 - ClientUserinfoChanged (int clientNum)
0x005D5480 - COM_ERROR (errorParm_t code, const char * fmt)
0x0068ED28 - Dvar_FindMalleableVar(const char *dvarName)
0x004C9214 - Dvar_GetBool(const char *dvarName)
0x00682968 - Dvar_GetInt(const char *dvarName)
0x0062DE80 - Dvar_GetFloat(const char *dvarName)
0x005B05A4 - Dvar_GetString(const char *dvarName)
0x00638FB4 - Dvar_SetIntByName(const char *dvarName, int value)
0x0018BD58 - Key_IsDown(int localClientNum, int keynum)
0x0018BD98 - Key_StringToKeynum(const char *str)
0x0018BEE4 - Key_IsValidGamePadChar(const char key)
0x0018BF24 - Key_KeynumToString(int keynum, int translate)
0x00190754 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen)
0x0018C3F8 - Key_Unbind_f(void)
0x0018C50C - Key_Bind_f(void)
0x0018CE88 - Key_ClearStates(int localClientNum)
0x0018D020 - Key_SetCatcher(int localClientNum, int catcher)
0x0018CFF4 - Key_RemoveCatcher(int localClientNum, int andMask)
0x0018C254 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly)
0x004F112C - generateHashValue(const char *fname)
0x00286818 - G_CallSpawnEntity(gentity_s *ent)
0x00299784 - G_ClientStopUsingTurret (gentity_s * self)
0x002920CC - G_EntUnlink (gentity_s * ent)
0x00031068 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x00290504 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x0028CB10 - G_InitGentity (gentity_s * e)
0x00246C28 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000331E0 - G_LocalizedStringIndex (const char * string)
0x000311CC - G_MaterialIndex (const char * name)
0x0023FD70 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x0022995C - G_SetClientContents (gentity_s *)
0x0028D22C - G_SpawnPlayerClone(void)
0x0028D588 - G_SetAngle(gentity_s *ent, const float *angle)
0x0028D35C - G_SetOrigin(gentity_s *ent, const float *origin)
0x0028B764 - G_SetModel(gentity_s *,char const *)
0x000334F0 - G_SoundAliasIndex(const char *name)
0x0028CB70 - G_Spawn(void)
0x000DC7C8 - I_strlwr(char *s)
0x00387DF8 - I_stricmp(const char *s0, const char *s1)
0x00387498 - I_strncpyz(char *dest, const char *src, int destsize)
0x00368FE0 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x0023DBC0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0x002E4B24 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x00277F90 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002DBC38 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x002DD190 - Scr_ObjectError (const char * error)
0x0024DA54 - Scr_PrecacheShellShock
0x006C9308 - Scr_TerminalError(const char *error)
0x007762EC - strncpy(char *dest, const char *source, unsigned int count)
0x00582A78 - SV_AddTestClient(void)
0x002AE14C - SV_Cmd_TokenizeString(const char *text_in)
0x002ADC10 - SV_Cmd_EndTokenizedString(void)
0x005664D4 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x0053D984 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
0x0056C888 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt)
0x00581550 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
0x00327C90 - SV_LinkEntity(gentity_s *gEnt)
0x00327C10 - SV_UnlinkEntity(gentity_s *gEnt)
0x0059B7D8 - SV_SetBrushModel(gentity_s *ent)
0x00282428 - SP_script_model(gentity_s *pSelf)
0x002823BC - SP_script_brushmodel(gentity_s *self)
0x002C2BDC - Sys_EnterCriticalSection(CriticalSection critSect)
0x007D82DC - Sys_LeaveCriticalSection(CriticalSection critSect)
0x0024DF38 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x003454D4 - UI_Shutdown(int localClientNum)
0x00343EA8 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style)
0x00388410 - va(const char *format)
0x00E03B00 - gentity_s
0x00F43B00 - G_Client
0x00D86EB0 - G_HudElems
0x00369080 - FPS RPC Start
0x00DB4E84 - levels_locals_t
0x002B5D58 - Stats Entry

Non Host Mods
0x0014636C - Red Boxes | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x00608950 - No-Recoil | Enable Nop | Disable 0x4B, 0xB1, 0x52, 0x09
0x0047494B - Chrome Players | Enable 0x01 | Disable 0x00

Dvars
0x0022A7BE - Speed (Int16)
0x000E9B0C - Jump (Float)
0x000F63C4 - Fall Damage (Float)

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The following 6 users say thank you to seb5594 for this useful post:

BuC-ShoTz, ItsLollo1000, RatchetBooty, Swiss, VezahMoDz
03-11-2014, 06:49 PM #2
RatchetBooty
Former Staff
You're a bit late Winky Winky Everythings been posted.
03-11-2014, 06:50 PM #3
seb5594
Proud Former Admin
Originally posted by RatchetBooty View Post
You're a bit late Winky Winky Everythings been posted.


Not everything of them :p
03-11-2014, 07:00 PM #4
Originally posted by seb5594 View Post
Hey NGU,
i thought this will be usefull because some ppl here work on Tools/Mod Menus Smile

Enjoy!

    
0x00244E84 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x002D7598 - AllocEntity(unsigned int classnum, unsigned __int16 entnum)
0x00379EB8 - AngleDelta (angle1 const float, const float angle2)
0x0077D914 - AngleNormalize180 (const float angle)
0x00379E50 - AngleNormalize360 (const float angle)
0x001195D4 - BG_FindWeaponIndexForName(const char *name)
0x000EF2D8 - BG_GetEntityTypeName (const int eType)
0x001195C0 - BG_GetNumWeapons(void)
0x000F4700 - BG_GetPerkIndexForName(const char *perkName)
0x000F346C - BG_GetShellshockParms(const int index)
0x00119A34 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00119E20 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E3918 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E5F50 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000F30C8 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms)
0x0011DB58 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x000F17D4 - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)
0x0028FF20 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0x002AD964 - Cbuf_AddText (localClientNum int, char * text)
0x00145FF8 - CG_Draw2D(int localClientNum)
0x00608600 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x0037DDF8 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material)
0x0018A8E4 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x0018B410 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0018CEAC - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly)
0x0024B3B4 - CalculateRanks (void)
0x0022E5BC - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x0022C5F0 - ClientEndFrame (gentity_s * ent)
0x0022E998 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x0022A348 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x0022E1E0 - ClientUserinfoChanged (int clientNum)
0x005D5480 - COM_ERROR (errorParm_t code, const char * fmt)
0x0068ED28 - Dvar_FindMalleableVar(const char *dvarName)
0x004C9214 - Dvar_GetBool(const char *dvarName)
0x00682968 - Dvar_GetInt(const char *dvarName)
0x0062DE80 - Dvar_GetFloat(const char *dvarName)
0x005B05A4 - Dvar_GetString(const char *dvarName)
0x00638FB4 - Dvar_SetIntByName(const char *dvarName, int value)
0x0018BD58 - Key_IsDown(int localClientNum, int keynum)
0x0018BD98 - Key_StringToKeynum(const char *str)
0x0018BEE4 - Key_IsValidGamePadChar(const char key)
0x0018BF24 - Key_KeynumToString(int keynum, int translate)
0x00190754 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen)
0x0018C3F8 - Key_Unbind_f(void)
0x0018C50C - Key_Bind_f(void)
0x0018CE88 - Key_ClearStates(int localClientNum)
0x0018D020 - Key_SetCatcher(int localClientNum, int catcher)
0x0018CFF4 - Key_RemoveCatcher(int localClientNum, int andMask)
0x0018C254 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly)
0x004F112C - generateHashValue(const char *fname)
0x00286818 - G_CallSpawnEntity(gentity_s *ent)
0x00299784 - G_ClientStopUsingTurret (gentity_s * self)
0x002920CC - G_EntUnlink (gentity_s * ent)
0x00031068 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x00290504 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x0028CB10 - G_InitGentity (gentity_s * e)
0x00246C28 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000331E0 - G_LocalizedStringIndex (const char * string)
0x000311CC - G_MaterialIndex (const char * name)
0x0023FD70 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x0022995C - G_SetClientContents (gentity_s *)
0x0028D22C - G_SpawnPlayerClone(void)
0x0028D588 - G_SetAngle(gentity_s *ent, const float *angle)
0x0028D35C - G_SetOrigin(gentity_s *ent, const float *origin)
0x0028B764 - G_SetModel(gentity_s *,char const *)
0x000334F0 - G_SoundAliasIndex(const char *name)
0x0028CB70 - G_Spawn(void)
0x000DC7C8 - I_strlwr(char *s)
0x00387DF8 - I_stricmp(const char *s0, const char *s1)
0x00387498 - I_strncpyz(char *dest, const char *src, int destsize)
0x00368FE0 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x0023DBC0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0x002E4B24 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x00277F90 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002DBC38 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x002DD190 - Scr_ObjectError (const char * error)
0x0024DA54 - Scr_PrecacheShellShock
0x006C9308 - Scr_TerminalError(const char *error)
0x007762EC - strncpy(char *dest, const char *source, unsigned int count)
0x00582A78 - SV_AddTestClient(void)
0x002AE14C - SV_Cmd_TokenizeString(const char *text_in)
0x002ADC10 - SV_Cmd_EndTokenizedString(void)
0x005664D4 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x0053D984 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
0x0056C888 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt)
0x00581550 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
0x00327C90 - SV_LinkEntity(gentity_s *gEnt)
0x00327C10 - SV_UnlinkEntity(gentity_s *gEnt)
0x0059B7D8 - SV_SetBrushModel(gentity_s *ent)
0x00282428 - SP_script_model(gentity_s *pSelf)
0x002823BC - SP_script_brushmodel(gentity_s *self)
0x002C2BDC - Sys_EnterCriticalSection(CriticalSection critSect)
0x007D82DC - Sys_LeaveCriticalSection(CriticalSection critSect)
0x0024DF38 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x003454D4 - UI_Shutdown(int localClientNum)
0x00343EA8 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style)
0x00388410 - va(const char *format)
0x00E03B00 - gentity_s
0x00F43B00 - G_Client
0x00D86EB0 - G_HudElems
0x00369080 - FPS RPC Start
0x00DB4E84 - levels_locals_t
0x002B5D58 - Stats Entry

Non Host Mods
0x0014636C - Red Boxes | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x00608950 - No-Recoil | Enable Nop | Disable 0x4B, 0xB1, 0x52, 0x09
0x0047494B - Chrome Players | Enable 0x01 | Disable 0x00

Dvars
0x0022A7BE - Speed (Int16)
0x000E9B0C - Jump (Float)
0x000F63C4 - Fall Damage (Float)


Thank you Smile
03-11-2014, 07:00 PM #5
Originally posted by RatchetBooty View Post
You're a bit late Winky Winky Everythings been posted.


Most of them are wrong.

The following user thanked Black Panther for this useful post:

RatchetBooty
03-11-2014, 07:01 PM #6
RatchetBooty
Former Staff
Originally posted by AlmightySo View Post
Most of them are wrong.


Well thats true lol Thanks Seb!
03-11-2014, 07:20 PM #7
Mango_Knife
In my man cave
Originally posted by seb5594 View Post
Hey NGU,
i thought this will be usefull because some ppl here work on Tools/Mod Menus Smile

Enjoy!

    
0x00244E84 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
0x002D7598 - AllocEntity(unsigned int classnum, unsigned __int16 entnum)
0x00379EB8 - AngleDelta (angle1 const float, const float angle2)
0x0077D914 - AngleNormalize180 (const float angle)
0x00379E50 - AngleNormalize360 (const float angle)
0x001195D4 - BG_FindWeaponIndexForName(const char *name)
0x000EF2D8 - BG_GetEntityTypeName (const int eType)
0x001195C0 - BG_GetNumWeapons(void)
0x000F4700 - BG_GetPerkIndexForName(const char *perkName)
0x000F346C - BG_GetShellshockParms(const int index)
0x00119A34 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
0x00119E20 - BG_GetViewModelWeaponIndex(playerState_s *ps)
0x000E3918 - BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000E5F50 - BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n)
0x000F30C8 - BG_SetShellShockParmsFromDvars(shellshock_parms_t *parms)
0x0011DB58 - BG_WeaponFireRecoil (playerState_s const * const float *, float const *)
0x000F17D4 - BG_PlayerStateToEntityState(playerState_s *ps, entityState_s *s, int snap, char handler)
0x0028FF20 - BG_TakePlayerWeapon(playerState_s *ps, unsigned int weaponIndex, int takeAwayAmmo)
0x002AD964 - Cbuf_AddText (localClientNum int, char * text)
0x00145FF8 - CG_Draw2D(int localClientNum)
0x00608600 - CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *)
0x0037DDF8 - CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material)
0x0018A8E4 - CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time)
0x0018B410 - CL_GamepadRepeatScrollingButtons (int localClientNum)
0x0018CEAC - CL_GetKeyBindingInternal(int localClientNum, const char *command, char (*keyNames)[128], int gamePadOnly)
0x0024B3B4 - CalculateRanks (void)
0x0022E5BC - ClientConnect (clientNum int, unsigned __ int16 scriptPersId)
0x0022C5F0 - ClientEndFrame (gentity_s * ent)
0x0022E998 - ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles)
0x0022A348 - ClientThink_real (gentity_s * ent * usercmd_s ucmd)
0x0022E1E0 - ClientUserinfoChanged (int clientNum)
0x005D5480 - COM_ERROR (errorParm_t code, const char * fmt)
0x0068ED28 - Dvar_FindMalleableVar(const char *dvarName)
0x004C9214 - Dvar_GetBool(const char *dvarName)
0x00682968 - Dvar_GetInt(const char *dvarName)
0x0062DE80 - Dvar_GetFloat(const char *dvarName)
0x005B05A4 - Dvar_GetString(const char *dvarName)
0x00638FB4 - Dvar_SetIntByName(const char *dvarName, int value)
0x0018BD58 - Key_IsDown(int localClientNum, int keynum)
0x0018BD98 - Key_StringToKeynum(const char *str)
0x0018BEE4 - Key_IsValidGamePadChar(const char key)
0x0018BF24 - Key_KeynumToString(int keynum, int translate)
0x00190754 - Key_KeynumToStringBuf(int keynum, char *buf, int buflen)
0x0018C3F8 - Key_Unbind_f(void)
0x0018C50C - Key_Bind_f(void)
0x0018CE88 - Key_ClearStates(int localClientNum)
0x0018D020 - Key_SetCatcher(int localClientNum, int catcher)
0x0018CFF4 - Key_RemoveCatcher(int localClientNum, int andMask)
0x0018C254 - Key_GetCommandAssignmentInternal(int localClientNum, const char *command, int *twokeys, int gamePadOnly)
0x004F112C - generateHashValue(const char *fname)
0x00286818 - G_CallSpawnEntity(gentity_s *ent)
0x00299784 - G_ClientStopUsingTurret (gentity_s * self)
0x002920CC - G_EntUnlink (gentity_s * ent)
0x00031068 - G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg)
0x00290504 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
0x0028CB10 - G_InitGentity (gentity_s * e)
0x00246C28 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
0x000331E0 - G_LocalizedStringIndex (const char * string)
0x000311CC - G_MaterialIndex (const char * name)
0x0023FD70 - G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int)
0x0022995C - G_SetClientContents (gentity_s *)
0x0028D22C - G_SpawnPlayerClone(void)
0x0028D588 - G_SetAngle(gentity_s *ent, const float *angle)
0x0028D35C - G_SetOrigin(gentity_s *ent, const float *origin)
0x0028B764 - G_SetModel(gentity_s *,char const *)
0x000334F0 - G_SoundAliasIndex(const char *name)
0x0028CB70 - G_Spawn(void)
0x000DC7C8 - I_strlwr(char *s)
0x00387DF8 - I_stricmp(const char *s0, const char *s1)
0x00387498 - I_strncpyz(char *dest, const char *src, int destsize)
0x00368FE0 - Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc)
0x0023DBC0 - player_die(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset)
0x002E4B24 - Scr_AddEntityNum(int entnum, unsigned int classnum)
0x00277F90 - Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit)
0x002DBC38 - Scr_GetEntityId(int entnum, unsigned int classnum)
0x002DD190 - Scr_ObjectError (const char * error)
0x0024DA54 - Scr_PrecacheShellShock
0x006C9308 - Scr_TerminalError(const char *error)
0x007762EC - strncpy(char *dest, const char *source, unsigned int count)
0x00582A78 - SV_AddTestClient(void)
0x002AE14C - SV_Cmd_TokenizeString(const char *text_in)
0x002ADC10 - SV_Cmd_EndTokenizedString(void)
0x005664D4 - SV_GetUserinfo (int index, char * buffer, int bufferSize)
0x0053D984 - SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text)
0x0056C888 - SV_SendServerCommand (client_s * cl svscmd_type Typ const char * fmt)
0x00581550 - SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient)
0x00327C90 - SV_LinkEntity(gentity_s *gEnt)
0x00327C10 - SV_UnlinkEntity(gentity_s *gEnt)
0x0059B7D8 - SV_SetBrushModel(gentity_s *ent)
0x00282428 - SP_script_model(gentity_s *pSelf)
0x002823BC - SP_script_brushmodel(gentity_s *self)
0x002C2BDC - Sys_EnterCriticalSection(CriticalSection critSect)
0x007D82DC - Sys_LeaveCriticalSection(CriticalSection critSect)
0x0024DF38 - TeleportPlayer(gentity_s *player, float *origin, float *angles)
0x003454D4 - UI_Shutdown(int localClientNum)
0x00343EA8 - UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style)
0x00388410 - va(const char *format)
0x00E03B00 - gentity_s
0x00F43B00 - G_Client
0x00D86EB0 - G_HudElems
0x00369080 - FPS RPC Start
0x00DB4E84 - levels_locals_t
0x002B5D58 - Stats Entry

Non Host Mods
0x0014636C - Red Boxes | Enable Nop | Disable 0x41, 0x82, 0x00, 0x0C
0x00608950 - No-Recoil | Enable Nop | Disable 0x4B, 0xB1, 0x52, 0x09
0x0047494B - Chrome Players | Enable 0x01 | Disable 0x00

Dvars
0x0022A7BE - Speed (Int16)
0x000E9B0C - Jump (Float)
0x000F63C4 - Fall Damage (Float)



lol Nice! But already posted many of them Here: You must login or register to view this content.

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