private void GhettoSelect(int Client)
{
int count = [COLOR="#FF0000"]0[/COLOR];
if (count > [COLOR="#FF0000"]11[/COLOR]) count = -[COLOR="#FF0000"]1[/COLOR]; count++;
Byte[] Bytes = BitConverter.GetBytes(count);
Array.Reverse(Bytes);
PS3.SetMemory(0x1792B1C, Bytes);
RPC.iPrintln(Client, "^2" + count.ToString() + " ^7: Prestige Set!");
RPC.iPrintln(Client, "Made By: ^2TeamIdentity");
}
private void TogglePrestige(Int32 clientIndex)
{
Int32 temp = PS3Lib.Extension.ReadInt32(0x1792B20) + 1;
temp = temp > [COLOR="#FF0000"]10[/COLOR] ? [COLOR="#FF0000"]0[/COLOR] : temp;
PS3Lib.Extension.WriteInt32(0x1792B20, temp);
RPC.iPrintln(clientIndex, "^2Prestige set: ^7" + temp.ToString());
RPC.iPrintln(clientIndex, "Made By: ^2Seb5594");
}
private void GhettoSelect(int Client)
{
int count = [COLOR="#FF0000"]0[/COLOR];
if (count > [COLOR="#FF0000"]11[/COLOR]) count = -[COLOR="#FF0000"]1[/COLOR]; count++;
Byte[] Bytes = BitConverter.GetBytes(count);
Array.Reverse(Bytes);
PS3.SetMemory(0x1792B1C, Bytes);
RPC.iPrintln(Client, "^2" + count.ToString() + " ^7: Prestige Set!");
RPC.iPrintln(Client, "Made By: ^2TeamIdentity");
}
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