c#:
public static void Connect_viaIP(string IP)
{
PS3TMAPI.TCPIPConnectProperties t = new PS3TMAPI.TCPIPConnectProperties();
t.IPAddress = IP;
t.Port = 1000;
PS3TMAPI.SetConnectionInfo(0, t);
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
c++:
void Connect_viaIP(const char ip)
{
TMAPI_TCPIP_CONNECT_PROP* wr2 = new TMAPI_TCPIP_CONNECT_PROP;
*wr2->szIPAddress = ip;
wr2->uPort = 1000;
SNPS3SetConnectionInfo(0xfffffffe,wr2);
SNPS3InitTargetComms();
SNPS3Connect(0xfffffffe,NULL);
}
c#:
public static void Connect_viaIP(string IP)
{
PS3TMAPI.TCPIPConnectProperties t = new PS3TMAPI.TCPIPConnectProperties();
t.IPAddress = IP;
t.Port = 1000;
PS3TMAPI.SetConnectionInfo(0, t);
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
c++:
void Connect_viaIP(const char ip)
{
TMAPI_TCPIP_CONNECT_PROP* wr2 = new TMAPI_TCPIP_CONNECT_PROP;
*wr2->szIPAddress = ip;
wr2->uPort = 1000;
SNPS3SetConnectionInfo(0xfffffffe,wr2);
SNPS3InitTargetComms();
SNPS3Connect(0xfffffffe,NULL);
}
c#:
public static void Connect_viaIP(string IP)
{
PS3TMAPI.TCPIPConnectProperties t = new PS3TMAPI.TCPIPConnectProperties();
t.IPAddress = IP;
t.Port = 1000;
PS3TMAPI.SetConnectionInfo(0, t);
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
c++:
void Connect_viaIP(const char ip)
{
TMAPI_TCPIP_CONNECT_PROP* wr2 = new TMAPI_TCPIP_CONNECT_PROP;
*wr2->szIPAddress = ip;
wr2->uPort = 1000;
SNPS3SetConnectionInfo(0xfffffffe,wr2);
SNPS3InitTargetComms();
SNPS3Connect(0xfffffffe,NULL);
}
private void buttonConnect_Click(object sender, EventArgs e)
{
snr = PS3TMAPI.InitTargetComms();
if (snr == PS3TMAPI.SNRESULT.SN_S_OK)
{
snr = PS3TMAPI.PickTarget(Handle, out target);
if (snr == PS3TMAPI.SNRESULT.SN_S_OK)
{
snr = PS3TMAPI.Connect(target, null);
if (snr == PS3TMAPI.SNRESULT.SN_S_OK || snr == PS3TMAPI.SNRESULT.SN_S_NO_ACTION)
{
PS3TMAPI.TCPIPConnectProperties tcpip = new PS3TMAPI.TCPIPConnectProperties();
PS3TMAPI.GetConnectionInfo(target, out tcpip);
ipaddr = tcpip.IPAddress;
uint[] processIDs;
snr = PS3TMAPI.GetProcessList(target, out processIDs);
processID = processIDs[0];
snr = PS3TMAPI.ProcessAttach(target, PS3TMAPI.UnitType.PPU, processID);
if (snr == PS3TMAPI.SNRESULT.SN_S_OK)
{
snr = PS3TMAPI.ProcessContinue(target, processID);
if (snr == PS3TMAPI.SNRESULT.SN_S_OK)
{
Text = Application.ProductName + " | " + ipaddr + " | 0x" +
processID.ToString("X8") + " | " + GetTitleID();
Enable();
}
}
}
}
}
}
c#:
public static void Connect_viaIP(string IP)
{
PS3TMAPI.TCPIPConnectProperties t = new PS3TMAPI.TCPIPConnectProperties();
t.IPAddress = IP;
t.Port = 1000;
PS3TMAPI.SetConnectionInfo(0, t);
PS3TMAPI.InitTargetComms();
PS3TMAPI.Connect(0, null);
}
c++:
void Connect_viaIP(const char ip)
{
TMAPI_TCPIP_CONNECT_PROP* wr2 = new TMAPI_TCPIP_CONNECT_PROP;
*wr2->szIPAddress = ip;
wr2->uPort = 1000;
SNPS3SetConnectionInfo(0xfffffffe,wr2);
SNPS3InitTargetComms();
SNPS3Connect(0xfffffffe,NULL);
}
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