^==voice_on - voice on
^ZZnottalkingicon - not talking icon
^ZZtalkingicon - talking icon
^ZZui_host - host
^== voice_off - voice off
^==net_disconnect - net disconnect
^ZZprogress_bar_fg - progress bar
^ZZhint_health - hint health
^ZZ*playlist_population - the little map you see that shows the people around the world playing ghosts
^ZZ*hud_grenadepointer - grenade pointer icon
^ZZ*hud_grenadethrowback - grenade throw back icon
^ZZ*headiconvoicechat - head icon voice chat
^ZZFacebook - facebook logo
^ZZ*hud_flashbangicon - flash bang icon
^ZZaward_trophy - trophy award
^ZZaward_positive - positive award
^ZZaward_negative - negative award
^ZZ*waypoint_defend_c - defend c way point
^ZZhud_status_dead - dead status
^ZZ*waypoint_target_b - target b way point
^ZZ*waypoint_defend_b - defend b way point
^ZZwaypoint_escort - escort way point
^ZZ*waypoint_target_a - target a way point
^ZZ*waypoint_defuse_a - defuse a way point
^ZZ*waypoint_capture_c - capture c way point
^ZZ*waypoint_capture_a - capture a way point
^ZZ*waypoint_capture_b - capture b way point
^ZZ*waypoint_defend_a - defend a way point
^ZZ*waypoint_defuse_b - defuse b way point
^ZZhud_grenadeicon - grenade icon
^ZZ*hud_suitcase_bomb - bomb suitcase
^ZZkilliconfalling - falling icon
^ZZaward_skull - skull award
^ZZaward_bird - bird award
^ZZ plantbomb - bomb plant
^ZZ*killiconheadshot - headshot icon
^ZZmapselect_arrow - arrow
^ZZaward_hero - hero award
^ZZdefusebomb - bomb defuse
^ZZkilliconimpact - impact
^ZZhint_usable - idk what this is
^ZZaward_jets - jet award

byte[] imagename = Encoding.ASCII.GetBytes("^==voice_on");
Array.Resize(ref imagename , imagename .Length + 1);
PS3.SetMemory(0x0176d538, imagename);
byte[] imagename = Encoding.ASCII.GetBytes(textBox1.Text);
Array.Resize(ref imagename , imagename .Length + 1);
PS3.SetMemory(0x0176d538, imagename);
^==voice_on - voice on
^ZZnottalkingicon - not talking icon
^ZZtalkingicon - talking icon
^ZZui_host - host
^== voice_off - voice off
^==net_disconnect - net disconnect
^ZZprogress_bar_fg - progress bar
^ZZhint_health - hint health
^ZZ*playlist_population - the little map you see that shows the people around the world playing ghosts
^ZZ*hud_grenadepointer - grenade pointer icon
^ZZ*hud_grenadethrowback - grenade throw back icon
^ZZ*headiconvoicechat - head icon voice chat
^ZZFacebook - facebook logo
^ZZ*hud_flashbangicon - flash bang icon
^ZZaward_trophy - trophy award
^ZZaward_positive - positive award
^ZZaward_negative - negative award
^ZZ*waypoint_defend_c - defend c way point
^ZZhud_status_dead - dead status
^ZZ*waypoint_target_b - target b way point
^ZZ*waypoint_defend_b - defend b way point
^ZZwaypoint_escort - escort way point
^ZZ*waypoint_target_a - target a way point
^ZZ*waypoint_defuse_a - defuse a way point
^ZZ*waypoint_capture_c - capture c way point
^ZZ*waypoint_capture_a - capture a way point
^ZZ*waypoint_capture_b - capture b way point
^ZZ*waypoint_defend_a - defend a way point
^ZZ*waypoint_defuse_b - defuse b way point
^ZZhud_grenadeicon - grenade icon
^ZZ*hud_suitcase_bomb - bomb suitcase
^ZZkilliconfalling - falling icon
^ZZaward_skull - skull award
^ZZaward_bird - bird award
^ZZ plantbomb - bomb plant
^ZZ*killiconheadshot - headshot icon
^ZZmapselect_arrow - arrow
^ZZaward_hero - hero award
^ZZdefusebomb - bomb defuse
^ZZkilliconimpact - impact
^ZZhint_usable - idk what this is
^ZZaward_jets - jet award

byte[] imagename = Encoding.ASCII.GetBytes("^==voice_on");
Array.Resize(ref imagename , imagename .Length + 1);
PS3.SetMemory(0x0176A038 , imagename);
byte[] imagename = Encoding.ASCII.GetBytes(textBox1.Text);
Array.Resize(ref imagename , imagename .Length + 1);
PS3.SetMemory(0x0176A038 , imagename);
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