Post: [1.09] Ghost's Model Address + Values
03-28-2014, 01:28 AM #1
Notorious
Caprisuns Is Back
(adsbygoogle = window.adsbygoogle || []).push({}); Hey Guys, this is just some model offset and bytes for ghosts. This is used to change your player model in game. This is convenient because if you are not familiar with using RPC to use the models as strings. So I hope you find this to be helpul Winky Winky


Address:
    
public static uint
ModelAddress = 0xe03b00 + 0x170;


All Maps:

    
0x00, 0x99 - invisible
0x00, 0x12 - IMS
0x00, 0x19 - Normal Character
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x4A - Riot Shield



Prison Break:

    
0x00, 0x69 - SND Bomb
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x5F - Phone
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x55 - Sentry Gun
0x00, 0x66 - C4 Pressure Plate
0x00, 0x23 - SATCOM
0x00, 0x0A - CarePackage
0x00, 0x0C - defaultvehicle
0x00, 0x0E - Head
0x00, 0x2E - Red Glowing Blockade
0x00, 0x02 - green burnt torpedo
0x00, 0x2C - Wood Ramps
0x00, 0x3C - Helicopter Blades
0x00, 0x6C - Wood Logs
0x00, 0x6D - Sewage Gate Tunnel Fence
0x00, 0x6E - Remote Gate
0x00, 0x37 - Bullet Clips
0x00, 0x38 - AC130
0x00, 0x60 - Laptop
0x00, 0x63 - Log
0x00, 0x64 - Tree Trunk
0x00, 0x2B - Non-Glowing Blockade



StoneHaven:

    
0x00, 0x99 - invisible
0x00, 0x69 - stonehaven gate
0x00, 0x01 - Gas Can
0x00, 0x60 - Old Ass Phone
0x00, 0x67 - pointy gate top
0x00, 0x12 - IMS
0x00, 0x19 - Default
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x62 - ammo crate
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x3B - Night Owl
0x00, 0x2E - Red Glowing Blockade
0x00, 0x4C - Glowing Bomb Shit
0x00, 0x5F - Wood Box
0x00, 0x5C - Wolf
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x66 - Blown up SND Bomb
0x00, 0x1E - Jugg Drop
0x00, 0x3D - Gryffn
0x00, 0x6A - Broken Fence
0x00, 0x5E - German Shepard
0x00, 0x4B - SND Bomb
0x00, 0x4A - Riot Shield



Warhawk:

    
0x00, 0x69 - Rocks
0x00, 0x70 - Chain & lock
0x00, 0x71 - RPG Bullet
0x00, 0x72 - SND Bomb
0x00, 0x73 - Grass Patch
0x00, 0x74 - C4
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x37 - Bullet Clips
0x00, 0x56 -Sentry Gun
0x00, 0x61 - Fire Hydrant



*NOTE* That these are not all of the model values and not all of the maps but I will be constantly be updating this thread with new maps and values!

Credits:
Me (Prime Notorious) - Finding Most/All
Azus - Finding some values
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The following 7 users say thank you to Notorious for this useful post:

Azus, FusionIsDaName, Sir Quack, Mango_Knife, VezahMoDz, Fatality, xROccOx
03-28-2014, 02:12 PM #2
VezahMoDz
Do a barrel roll!
Originally posted by Prime
Hey Guys, this is just some model offset and bytes for ghosts. This is used to change your player model in game. This is convenient because if you are not familiar with using RPC to use the models as strings. So I hope you find this to be helpul Winky Winky


Address:
    
public static uint
ModelAddress = 0xe03b00 + 0x170;


All Maps:

    
0x00, 0x99 - invisible
0x00, 0x12 - IMS
0x00, 0x19 - Normal Character
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x4A - Riot Shield



Prison Break:

    
0x00, 0x69 - SND Bomb
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x5F - Phone
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x55 - Sentry Gun
0x00, 0x66 - C4 Pressure Plate
0x00, 0x23 - SATCOM
0x00, 0x0A - CarePackage
0x00, 0x0C - defaultvehicle
0x00, 0x0E - Head
0x00, 0x2E - Red Glowing Blockade
0x00, 0x02 - green burnt torpedo
0x00, 0x2C - Wood Ramps
0x00, 0x3C - Helicopter Blades
0x00, 0x6C - Wood Logs
0x00, 0x6D - Sewage Gate Tunnel Fence
0x00, 0x6E - Remote Gate
0x00, 0x37 - Bullet Clips
0x00, 0x38 - AC130
0x00, 0x60 - Laptop
0x00, 0x63 - Log
0x00, 0x64 - Tree Trunk
0x00, 0x2B - Non-Glowing Blockade



StoneHaven:

    
0x00, 0x99 - invisible
0x00, 0x69 - stonehaven gate
0x00, 0x01 - Gas Can
0x00, 0x60 - Old Ass Phone
0x00, 0x67 - pointy gate top
0x00, 0x12 - IMS
0x00, 0x19 - Default
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x62 - ammo crate
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x3B - Night Owl
0x00, 0x2E - Red Glowing Blockade
0x00, 0x4C - Glowing Bomb Shit
0x00, 0x5F - Wood Box
0x00, 0x5C - Wolf
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x66 - Blown up SND Bomb
0x00, 0x1E - Jugg Drop
0x00, 0x3D - Gryffn
0x00, 0x6A - Broken Fence
0x00, 0x5E - German Shepard
0x00, 0x4B - SND Bomb
0x00, 0x4A - Riot Shield



Warhawk:

    
0x00, 0x69 - Rocks
0x00, 0x70 - Chain & lock
0x00, 0x71 - RPG Bullet
0x00, 0x72 - SND Bomb
0x00, 0x73 - Grass Patch
0x00, 0x74 - C4
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x37 - Bullet Clips
0x00, 0x56 -Sentry Gun
0x00, 0x61 - Fire Hydrant



*NOTE* That these are not all of the model values and not all of the maps but I will be constantly be updating this thread with new maps and values!

Credits:
Me (Prime Notorious) - Finding Most/All
Azus - Finding some values



Nice find but i still prefer using the game function cuz thats what they are made for stare

The following 3 users say thank you to VezahMoDz for this useful post:

FusionIsDaName, INSAN3LY_D34TH, SC58
03-28-2014, 04:38 PM #3
Mango_Knife
In my man cave
Originally posted by Prime
Hey Guys, this is just some model offset and bytes for ghosts. This is used to change your player model in game. This is convenient because if you are not familiar with using RPC to use the models as strings. So I hope you find this to be helpul Winky Winky


Address:
    
public static uint
ModelAddress = 0xe03b00 + 0x170;


All Maps:

    
0x00, 0x99 - invisible
0x00, 0x12 - IMS
0x00, 0x19 - Normal Character
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x4A - Riot Shield



Prison Break:

    
0x00, 0x69 - SND Bomb
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x5F - Phone
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x55 - Sentry Gun
0x00, 0x66 - C4 Pressure Plate
0x00, 0x23 - SATCOM
0x00, 0x0A - CarePackage
0x00, 0x0C - defaultvehicle
0x00, 0x0E - Head
0x00, 0x2E - Red Glowing Blockade
0x00, 0x02 - green burnt torpedo
0x00, 0x2C - Wood Ramps
0x00, 0x3C - Helicopter Blades
0x00, 0x6C - Wood Logs
0x00, 0x6D - Sewage Gate Tunnel Fence
0x00, 0x6E - Remote Gate
0x00, 0x37 - Bullet Clips
0x00, 0x38 - AC130
0x00, 0x60 - Laptop
0x00, 0x63 - Log
0x00, 0x64 - Tree Trunk
0x00, 0x2B - Non-Glowing Blockade



StoneHaven:

    
0x00, 0x99 - invisible
0x00, 0x69 - stonehaven gate
0x00, 0x01 - Gas Can
0x00, 0x60 - Old Ass Phone
0x00, 0x67 - pointy gate top
0x00, 0x12 - IMS
0x00, 0x19 - Default
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x62 - ammo crate
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x3B - Night Owl
0x00, 0x2E - Red Glowing Blockade
0x00, 0x4C - Glowing Bomb Shit
0x00, 0x5F - Wood Box
0x00, 0x5C - Wolf
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x66 - Blown up SND Bomb
0x00, 0x1E - Jugg Drop
0x00, 0x3D - Gryffn
0x00, 0x6A - Broken Fence
0x00, 0x5E - German Shepard
0x00, 0x4B - SND Bomb
0x00, 0x4A - Riot Shield



Warhawk:

    
0x00, 0x69 - Rocks
0x00, 0x70 - Chain & lock
0x00, 0x71 - RPG Bullet
0x00, 0x72 - SND Bomb
0x00, 0x73 - Grass Patch
0x00, 0x74 - C4
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x37 - Bullet Clips
0x00, 0x56 -Sentry Gun
0x00, 0x61 - Fire Hydrant



*NOTE* That these are not all of the model values and not all of the maps but I will be constantly be updating this thread with new maps and values!

Credits:
Me (Prime Notorious) - Finding Most/All
Azus - Finding some values


I think i released the offset already.
But stil nice work :yes:
by the way, use some of the models here: You must login or register to view this content.
And you will see the value is changing so this is also a way to get the values Smile
03-28-2014, 11:19 PM #4
Sir Quack
I am error
Happy thanks buddy Smile
04-03-2014, 04:46 PM #5
Mango_Knife
In my man cave
Originally posted by Prime
Hey Guys, this is just some model offset and bytes for ghosts. This is used to change your player model in game. This is convenient because if you are not familiar with using RPC to use the models as strings. So I hope you find this to be helpul Winky Winky


Address:
    
public static uint
ModelAddress = 0xe03b00 + 0x170;


All Maps:

    
0x00, 0x99 - invisible
0x00, 0x12 - IMS
0x00, 0x19 - Normal Character
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x4A - Riot Shield



Prison Break:

    
0x00, 0x69 - SND Bomb
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x5F - Phone
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x55 - Sentry Gun
0x00, 0x66 - C4 Pressure Plate
0x00, 0x23 - SATCOM
0x00, 0x0A - CarePackage
0x00, 0x0C - defaultvehicle
0x00, 0x0E - Head
0x00, 0x2E - Red Glowing Blockade
0x00, 0x02 - green burnt torpedo
0x00, 0x2C - Wood Ramps
0x00, 0x3C - Helicopter Blades
0x00, 0x6C - Wood Logs
0x00, 0x6D - Sewage Gate Tunnel Fence
0x00, 0x6E - Remote Gate
0x00, 0x37 - Bullet Clips
0x00, 0x38 - AC130
0x00, 0x60 - Laptop
0x00, 0x63 - Log
0x00, 0x64 - Tree Trunk
0x00, 0x2B - Non-Glowing Blockade



StoneHaven:

    
0x00, 0x99 - invisible
0x00, 0x69 - stonehaven gate
0x00, 0x01 - Gas Can
0x00, 0x60 - Old Ass Phone
0x00, 0x67 - pointy gate top
0x00, 0x12 - IMS
0x00, 0x19 - Default
0x00, 0x55 - Sentry Gun
0x00, 0x02 - green burnt torpedo
0x00, 0x06 - Red Sphere
0x00, 0x07 - Silver Sphere
0x00, 0x09 - Red/Black Carepackage
0x00, 0x10 - head
0x00, 0x20 - Red Jugg Package
0x00, 0x21 - radioactive shit
0x00, 0x22 - satcom
0x00, 0x33 - dog tag
0x00, 0x34 - Flag
0x00, 0x62 - ammo crate
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x3B - Night Owl
0x00, 0x2E - Red Glowing Blockade
0x00, 0x4C - Glowing Bomb Shit
0x00, 0x5F - Wood Box
0x00, 0x5C - Wolf
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x66 - Blown up SND Bomb
0x00, 0x1E - Jugg Drop
0x00, 0x3D - Gryffn
0x00, 0x6A - Broken Fence
0x00, 0x5E - German Shepard
0x00, 0x4B - SND Bomb
0x00, 0x4A - Riot Shield



Warhawk:

    
0x00, 0x69 - Rocks
0x00, 0x70 - Chain & lock
0x00, 0x71 - RPG Bullet
0x00, 0x72 - SND Bomb
0x00, 0x73 - Grass Patch
0x00, 0x74 - C4
0x00, 0x2A - Gold Star Coin Plate
0x00, 0x99 - invisible
0x00, 0x6A - Blown Up SND Bomb
0x00, 0x42 - Little Stunt Plane
0x00, 0x4D - Bottle Full Of Piss
0x00, 0x37 - Bullet Clips
0x00, 0x56 -Sentry Gun
0x00, 0x61 - Fire Hydrant



*NOTE* That these are not all of the model values and not all of the maps but I will be constantly be updating this thread with new maps and values!

Credits:
Me (Prime Notorious) - Finding Most/All
Azus - Finding some values


Ahh few things:
1) The offset for 1.10 is 0x00e045f1
2) The length is 0x1 and not 0x2 , so you should remove the 0x00 in every model (Just friendly advice)
3) if you stil keep the "0x00," in the start so just take my address and subtract ( - ) in 1, so 0x00e045f1 - 0x1 = 0x00e045f0 Smile

Hope it helps Winky Winky

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