Post: [1.10] Func Addresses || 79 Offsets
04-03-2014, 12:15 PM #1
ItsLollo1000
Little One
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Hey Guys,
here's a little Offset dump with stats entry and some shit
Happy modding

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Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip) = 0x00246BE4,
AngleDelta (angle1 const float, const float angle2) = 0x0037C0A8,
AngleNormalize180 (const float angle) = 0x00783A84,
AngleNormalize360 (const float angle) = 0x0037C040,
BG_FindWeaponIndexForName(const char *name) = 0x0011AD84,
BG_GetPerkIndexForName(const char *name) = 0x000F5428,
BG_GetEntityTypeName (const int eType) = 0x000F0A50,
BG_GetNumWeapons(void) = 0x0011AD70,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x0011B1E4,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x0011B5D0,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5090,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E76C8,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011F308,
Cbuf_AddText (localClientNum int, char * text) = 0x002AF8AC,
CG_Draw2D(int localClientNum) = 0x001477A8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x0069FBE0,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037FFE8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018C414,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018CF40,
CalculateRanks (void) = 0x0024D114,
ClientConnect (clientNum int, unsigned __ int16 scriptPersId) = 0x00023028C,
ClientEndFrame (gentity_s * ent) = 0x0022E2C0,
client_s pionter = 0x0023F238,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x00230668,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022C018,
ClientUserinfoChanged (int clientNum) = 0x0022FEB0,
COM_ERROR (errorParm_t code, const char * fmt) = 0x00607FB8,
Dvar_GetBool(const char *dvarName) = 0x006D3A2C,
Dvar_GetString(const char *dvarName) = 0x0060F0E4,
FIX_ELEM = 0x000335C7,
fog Address(Enable_RPC) = 0x0049F3D0,
FPS = 0x0036B260,
Key_IsDown(int localClientNum, int keynum) = 0x0018D888,
Key_StringToKeynum(const char *str) = 0x0018D8C8,
Key_IsValidGamePadChar(const char key) = 0x0018DA14,
Key_KeynumToString(int keynum, int translate) = 0x0018DA54,
Key_Unbind_f(void) = 0x0018DF28,
Key_Bind_f(void) = 0x0018E03C,
G_Client = 0x00F44480,
G_ClientStopUsingTurret (gentity_s * self) = 0x0029B6CC,
G_EntUnlink (gentity_s * ent) = 0x00294014,
G_Entity = 0x00E04480,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031408,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x0029244C,
G_GetWeaponIndexForName (const char *name) = 0x292984,
G_HudElems = 0x00D87930,
G_InitGentity (gentity_s * e) = 0x0028EA58,
G_LocalizedStringIndex (const char * string) = 0x00033580,
G_MaterialIndex (const char * name) = 0x0003156C,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x00241AD0,
G_SetClientContents (gentity_s *) = 0x0022B62C,
G_SetModel( int client, string model ) = 0x0028D6AC,
G_SpawnPlayerClone(void) = 0x0028F174,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028F294,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028F4D0,
G_SoundAliasIndex (const char * name) = 0x00033870,
G_Spawn = 0x28EAB8
levels_locals_t = 0x00DB5904,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x0036B1D0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x0023BCB8,
player_die = 0x0023F920,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00279CFC,
Scr_ObjectError (const char * error) = 0x002DF108,
SetClientViewAngle = 0x0022F8C0,
SP_script_model = 0x00284370,
Stats Entry = 0x002B7CB0,
SV_AddTestClient(void) = 0x004ECFF8,
SV_Cmd_TokenizeString(const char *text_in) = 0x002B0094,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x004D7094,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x590EA0,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x005A71AC,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00345FA0,
va(const char *format) = 0x0038ABD8,


Dvars:
Speed = 0x0022C48C,
Jump = 0x000EB284,
Fall Damage = 0x00F7B3C,
G_Gravity = 0x0022e2e0,

Non Host Mods:
RedBoxes = 0x00147B1C, | Enable Nop || Disable 0x48 0x47 0x40 0x75
NoRecoil = 0x0069FF30, | Enable Nop || Disable 0x4B 0xA7 0xF3 0xD9
Chrome Players = 0x00477A28, | Enable 0x01 || Disable 0x00

Any Offsets u miss message me on skype (sebastian.gerner2) Winky Winky
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The following 11 users say thank you to ItsLollo1000 for this useful post:

Camo-, coreconfusion, ImSooCool, Mango_Knife, MegaMister, MoTmrD-, Nerdfailkiller, Notorious, Oc, XPL5
04-03-2014, 02:04 PM #11
Dead_Coast
Bounty hunter
What is Prestige and Name?
04-03-2014, 05:34 PM #12
coreconfusion
I defeated!
Originally posted by Coast View Post
What is Prestige and Name?


0x179651C is Prestige bytes same as before 0x10 (11th) 0x0A (10th)

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