Originally posted by ImSooCool
Hey guys,
I hope you find these offsets dumped by me useful
Antiban = 0x057A47C
Offsets Related to Lobby Name :
Name = 0x0176da38
Clan Tag = 0xcc016a
Elite Clan Tag = 0xcc0170
Return Info Offset = 0x01105484
Prestige = 0x0179651c
Preffered Weapon = 0x0179163d
Squad Points = 0x01796224
Score = 0x017916a2
Wins = 0x017916ca
Loses = 0x01791681
CurrentStreak = 0x01791f4d
Kills = 0x01791679
Deaths = 0x01791651
Killstreak = 0x0179167d
Hits = 0x01791671
Misses = 0x01791686
Winstreak = 0x0179164d
GamesPlayed = 0x01791669
TimePlayed = 0x017916be
Extinction Prestige = 0x01798d1a
Extinction Level = 0x01798d14
Get Welcome Name = 0x0176da08
Playlist Name = 0x149EBC0
Loadout 1 Name Soldier 1 = 0x017922bb (Add 0x80 for next Loadout | Add 0x564 for next Soldier)
Private Class Loadout 1 Name Soldier 1 = 0x01796853 (Add 0x80 for next Loadout | Add 0x564 for next Soldier)
Soldier Name1 = 0x017925b9 (Add 0x564 for next Soldier)
Private Soldier Name1 = 0x01796b51 (Add 0x564 for next Soldier)
XP Per Soldier = 0x017925da (Add 0x564 for next Soldier)
Primary Gun Class 1 = 0x017922d6 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Primary GunClass 1 = 0x0179686e (Add 0x80 for next Loadout | 0x564 for next Soldier)
Secondary Gun Class 1 = 0x017922e4 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Secondary Gun Class 1 = 0x0179687c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Patches = 0x017925d4 (Add 0x564 for next Soldier)
Private Patches = 0x01796b6c (Add 0x564 for next Soldier)
Backgrounds = 0x017925d8 (Add 0x564 for next Soldier)
Private Backgrounds = 0x01796b70 (Add 0x564 for next Soldier)
Uniform = 0x017925d2 (Add 0x564 for next Soldier)
Private Uniform = 0x01796b6a (Add 0x564 for next Soldier)
Head = 0x017925ce (Add 0x564 for next Soldier)
Private Head = 0x01796b66 (Add 0x564 for next Soldier)
Reticle = 0x017922d4 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Reticle = 0x0179686c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Camo = 0x017922d0 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Camo = 0x01796868 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Assualt Killstreak In Support = 0x01792308 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Assualt Killstreak InSupport = 0x017968a0 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Assualt Killstreak In Support Reset to Support = 0x017922f6 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Private Assualt Killstreak In Support Reset to Support = 0x0179688e (Add 0x80 for next Loadout | 0x564 for next Soldier)
Fix Private Match = 0x017988d4
Extinction Reset = 0x01798d05
Reset to default all soldiers = 0x017922b8
Reset Unlock On Soldiers = 0x017925e5
Lock All Classes = 0x01792438
Lock All Soldiers = 0x017925b8
First Killstreak Soldier 1 Loadout 1 = 0x01792308 (Add 0x80 for next Loadout | 0x564 for next Soldier)
Second Killstreak Soldier1 Loadout 1 = 0x0179230a (Add 0x80 for next Loadout | 0x564 for next Soldier)
Third Killstreak Soldier 1 Loadout 1 = 0x0179230c (Add 0x80 for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Name = 0x017ad214 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun = 0x017ad22f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 1 = 0x017ad231 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 2 = 0x017ad233 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Primary Gun Attachment 3 = 0x017ad235 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun = 0x017ad23d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 1 = 0x017ad23d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 2 = 0x017ad23f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Secondary Gun Attachment 3 = 0x017ad241 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Lethal = 0x017ad245 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Tactical = 0x017ad247 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Camo = 0x017ad229 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Reticle = 0x017ad22d (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Strike Package = 0x017ad24f (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 First Support Killstreak = 0x017ad261 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Second Support Killstreak = 0x017ad263 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 Third Support Killstreak = 0x017ad265 (Add 0x7d for next Loadout | 0x564 for next Soldier)
Soldier 1 Loadout 7 First Assualt Killstreak = 0x017ad25b (Add 0x7d for next Loadout | 0x564 for next Soldier)
Offsets Related to g_client for Client 0 (Add 0x3700 for next Client) :
Change Name (In Game) = 0x00f4751c
Change Tag (In Game) = 0x00f4758e
Change Kills (In Game) = 0x00f475d3
Change Deaths (In Game) = 0x00f475d5
Change Assists (In Game) = 0x00f475d7
Change Captures (In Game) = 0x00f475d9
Change Score (In Game) = 0x00f475d0
SkateMod = 0x00f4448e ON : 0x2, OFF : 0x8
KillPlayer = 0x00f4448f Change to : 0xff
Primary Clip Ammo = 0x00f449d8 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x1e
Primary Backup Ammo = 0x00f448e8 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0xb4
Secondary Clip = 0x00f449e8 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0xc
Secondary Backup Ammo = 0x00f448f8 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x48
Tactical = 0x00f449c8 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x1
Lethal = 0x00f449b8 ON : 0x0f, 0xff, 0xff, 0xff , OFF : 0x0, 0x0, 0x0, 0x2
UAV = 0x00f475e5 ON : 0x2, OFF : 0x0
RedBoxes = 0x00f44493 ON : 0x50, OFF : 0x0
Third Person = 0x00f44493 ON : 0x50, OFF : 0x0
WeirdLaser & RedBoxes = 0x00f44493 ON : 0x55, OFF : 0x0
AutoShoot = 0x00f44737 ON : 0x1, OFF : 0x0
Akimbo Primary = 0x00f447c1 ON : 0x1, OFF : 0x0
Akimbo Secondary = 0x00f447d1 ON : 0x1, OFF : 0x0
Take Weapons = 0x00f445a5 ON : 0x20
Give Weapons Back = 0x00f445a5 ON : 0x0
Give Laser = 0x00f445a5 ON : 0x3
Give Jammer = 0x00f445a5 ON : 0x48
Gun Look = 0x00f474d7 Dog Look : 0x5e, Invisible Gun : 0x55, Reset : 0x46
Screamer = 0x00f473d0 Change to : 0x7f
Lag = 0x00f4741f ON : 0xf, OFF : 0x2
TeleportPlayer = 0x00f4449b To Kill Player : 0x0, 0xC4, 0x4E, 0x3A, 0xD4, 0x44, 0x17, 0x25, 0x31, 0x44, 0x6A, 0xAD, 0x1F
Change Team = 0x00f474e3 Federation : 0x1, Ghosts : 0x2, Spectator : 0x3
Spectator Godmode = 0x00f44492 ON : 0xff, OFF : 0x40
Speed x2 = 0x00f474d0 ON : 0x40, OFF : 0x3f
mflag = 0x00f4779f Normal : 0x0, NoClip : 0x1, UFO : 0x2, Freeze : 0x4
Offsets Related to g_entity for Client 0 (Add 0x280 for next Client) :
Godmode = 0x00e04628
Change Model = 0x00e045f1
Addresses Found by ItsLollo1000 and Thanks to Him
Add Ammo(uint *g_entity, uint weaponIndex, uint weaponModel, uint count, uint fillClip) = 0x00246BE4,
AngleDelta (angle1 const float, const float angle2) = 0x0037C0A8,
AngleNormalize180 (const float angle) = 0x00783A84,
AngleNormalize360 (const float angle) = 0x0037C040,
BG_FindWeaponIndexForName(const char *name) = 0x0011AD84,
BG_GetPerkIndexForName(const char *name) = 0x000F5428,
BG_GetEntityTypeName (const int eType) = 0x000F0A50,
BG_GetNumWeapons(void) = 0x0011AD70,
BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int)) = 0x0011B1E4,
BG_GetViewModelWeaponIndex(playerState_s *ps) = 0x0011B5D0,
BG_RunLerpFrameRate (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E5090,
BG_SetNewAnimation (int localClientNum, clientInfo_t * it, lerpFrame_t * lf, int newAnimation, entityState_s * n) = 0x000E76C8,
BG_WeaponFireRecoil (playerState_s const * const float *, float const *) = 0x0011F308,
Cbuf_AddText (localClientNum int, char * text) = 0x002AF8AC,
CG_Draw2D(int localClientNum) = 0x001477A8,
CG_FireWeapon (int, centity_s *, int, ushort, uint playerState_s const *) = 0x0069FBE0,
CL_DrawStretchPicPhysical (float x, float y, float w, float h, float s1, t1 float, float s2, t2 float, const float * color, Material * Material) = 0x0037FFE8,
CL_GamepadButtonEvent (localClientNum int, int key, int unten, unsigned int time) = 0x0018C414,
CL_GamepadRepeatScrollingButtons (int localClientNum) = 0x0018CF40,
CalculateRanks (void) = 0x0024D114,
ClientConnect (clientNum int, unsigned __ int16 scriptPersId) = 0x00023028C,
ClientEndFrame (gentity_s * ent) = 0x0022E2C0,
client_s pionter = 0x0023F238,
ClientSpawn (gentity_s * ent, const float * spawn_origin, const float * spawn_angles) = 0x00230668,
ClientThink_real (gentity_s * ent * usercmd_s ucmd) = 0x0022C018,
ClientUserinfoChanged (int clientNum) = 0x0022FEB0,
COM_ERROR (errorParm_t code, const char * fmt) = 0x00607FB8,
Dvar_GetBool(const char *dvarName) = 0x006D3A2C,
Dvar_GetString(const char *dvarName) = 0x0060F0E4,
FIX_ELEM = 0x000335C7,
fog Address(Enable_RPC) = 0x0049F3D0,
FPS = 0x0036B260,
Key_IsDown(int localClientNum, int keynum) = 0x0018D888,
Key_StringToKeynum(const char *str) = 0x0018D8C8,
Key_IsValidGamePadChar(const char key) = 0x0018DA14,
Key_KeynumToString(int keynum, int translate) = 0x0018DA54,
Key_Unbind_f(void) = 0x0018DF28,
Key_Bind_f(void) = 0x0018E03C,
G_Client = 0x00F44480,
G_ClientStopUsingTurret (gentity_s * self) = 0x0029B6CC,
G_EntUnlink (gentity_s * ent) = 0x00294014,
G_Entity = 0x00E04480,
G_FindConfigstringIndex(const char *name, int start, int max, int create, const char *errormsg) = 0x00031408,
G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex) = 0x0029244C,
G_GetWeaponIndexForName (const char *name) = 0x292984,
G_HudElems = 0x00D87930,
G_InitGentity (gentity_s * e) = 0x0028EA58,
G_LocalizedStringIndex (const char * string) = 0x00033580,
G_MaterialIndex (const char * name) = 0x0003156C,
G_RadiusDamage (float const * const * gentity_s, gentity_s *, float, float, float, float, float * const, gentity_s *, int, int) = 0x00241AD0,
G_SetClientContents (gentity_s *) = 0x0022B62C,
G_SetModel( int client, string model ) = 0x0028D6AC,
G_SpawnPlayerClone(void) = 0x0028F174,
G_SetOrigin(gentity_s *ent, const float *origin) = 0x0028F294,
G_SetAngle(gentity_s *ent, const float *angle) = 0x0028F4D0,
G_SoundAliasIndex (const char * name) = 0x00033870,
G_Spawn = 0x28EAB8
levels_locals_t = 0x00DB5904,
Menu_PaintAll_DrawVisibleList(char *stringBegin, UiContext *dc) = 0x0036B1D0,
PlayerCmd_ClonePlayer(scr_entref_t entref) = 0x0023BCB8,
player_die = 0x0023F920,
Scr_ConstructMessageString (firstParmIndex int, int lastParmIndex, errorContext const char *, char * string, unsigned int stringLimit) = 0x00279CFC,
Scr_ObjectError (const char * error) = 0x002DF108,
SetClientViewAngle = 0x0022F8C0,
SP_script_model = 0x00284370,
Stats Entry = 0x002B7CB0,
SV_AddTestClient(void) = 0x004ECFF8,
SV_Cmd_TokenizeString(const char *text_in) = 0x002B0094,
SV_GetUserinfo (int index, char * buffer, int bufferSize) = 0x004D7094,
SV_GameSendServerCommand (int clientNum, svscmd_type Typ const char * text) = 0x590EA0,
SV_LocateGameData (gentity_s * Gents numGEntities int, int sizeofGEntity_t, playerState_s *, int sizeofGameClient) = 0x005A71AC,
UI_DrawText(ScreenPlacement *scrPlace, const char *text, int maxChars, Font_s *font, float x, float y, int horzAlign, int vertAlign, float scale, const float *color, int style) = 0x00345FA0,
va(const char *format) = 0x0038ABD8,
Dvars:
Speed = 0x0022C48C,
Jump = 0x000EB284,
Fall Damage = 0x00F7B3C,
G_Gravity = 0x0022e2e0,
Non Host Mods:
UAV: 0x0013f42c (On : 0x2c, 0x3, 0x0, 0x1 | Off : 0x2c, 0x3, 0x0, 0x0)
Laser: 0x0065B830 (On : 0x28, 0x04, 0x00, 0x01 | Off : 0x28, 0x04, 0x00, 0x00)
Orange Boxes: 0x00147b14 (On : 0x60, 0x00, 0x00, 0x00 | Off : 0x41, 0x82, 0x00, 0x0c)
No Recoil: 0x0069FF30 (On : 0x60, 0x00, 0x00, 0x00 | Off : 0x4b, 0xb5, 0x0a, 0x55)
Advanced UAV: 0x0013F418 (On : 0x6B, 0x18, 0x00, 0x00 | Off : 0x6B, 0x18, 0x00, 0x01)
Chrome Players: 0x00477A28 (On : 0x2C, 0x03, 0x00, 0x01 | Off : 0x2C, 0x03, 0x00, 0x00)
Super Steady Aim: 0x120064 (On : 0x2C, 0x03, 0x00, 0x00 | Off : 0x2C, 0x03, 0x00, 0x02)
Bro you should've post all of them
byte[] AntiBan = new byte[] { 0x02 }; PS3.SetMemory(0x06FC487, AntiBan); //Report index Check
byte[] AntiBan1 = new byte[] { 0x02 }; PS3.SetMemory(0x06FB40B, AntiBan1); //Challanges Check
byte[] AntiBan2 = new byte[] { 0x02 }; PS3.SetMemory(0x06FB77F, AntiBan2); //Report Cid check
byte[] AntiBan3 = new byte[] { 0x00 }; PS3.SetMemory(0x06FC48B, AntiBan3); //Deamonware check
byte[] AntiBan4 = new byte[] { 0x02 }; PS3.SetMemory(0x06FC4C3, AntiBan4); //Deamonware check
byte[] AntiBan5 = new byte[] { 0x00 }; PS3.SetMemory(0x06FC48F, AntiBan5); // DeamonWare check
byte[] newban = new byte[] { 0x60, 0x00, 0x00, 0x00 }; PS3.SetMemory(0x057A47C, newban); //
and Give Credit to SC58 , HackSore and Kyza