public static bool checkMatchingTeam(int me, int otherclient)
{
return PS3.Extension.ReadInt32(G_ClientTeam(me)) == PS3.Extension.ReadInt32(G_ClientTeam(otherclient));
}
public static uint G_ClientTeam(int client)
{
return (0xF46FE3+ ((uint)client * 0x3700));
}
public void TEAM(int client)
{
if(checkMatchingTeam(client, 1))
{
IPrintln(1, "Hey you're on the same team as the lobby host");
}
else
{
IPrintln(1, "Hey you're playing against the host of this lobbys team!");
}
}
TEAM(0);
public static bool checkMatchingTeam(int me, int otherclient)
{
return PS3.Extension.ReadInt32(G_ClientTeam(me)) == PS3.Extension.ReadInt32(G_ClientTeam(otherclient));
}
public static uint G_ClientTeam(int client)
{
return (0x00f474e3 + ((uint)client * 0x3700));
}
public void TEAM(int client)
{
if(checkMatchingTeam(client, 1))
{
IPrintln(1, "Hey you're on the same team as the lobby host");
}
else
{
IPrintln(1, "Hey you're playing against the host of this lobbys team!");
}
}
TEAM(0);
public static bool checkMatchingTeam(int me, int otherclient)
{
return PS3.Extension.ReadInt32(G_ClientTeam(me)) == PS3.Extension.ReadInt32(G_ClientTeam(otherclient));
}
public static uint G_ClientTeam(int client)
{
return (0x00f474e3 + ((uint)client * 0x3700));
}
public void TEAM(int client)
{
if(checkMatchingTeam(client, 1))
{
IPrintln(1, "Hey you're on the same team as the lobby host");
}
else
{
IPrintln(1, "Hey you're playing against the host of this lobbys team!");
}
}
TEAM(0);
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