Post: [C#/Source] Fair Aimbot
04-15-2014, 10:58 PM #1
Sticky
Mary J Wannnnna
(adsbygoogle = window.adsbygoogle || []).push({}); This aimbot is for Ghosts 1.10

Hopefully people will stop begging for aimbot scripts now, I think it has been private for long enough Happy

I am using iMCSx's PS3Lib.

    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PS3Lib;

namespace Ghosts_1._10_Aimbot
{
class Aimbot
{
public static PS3API PS3 = new PS3API();
public class Offsets
{
public static uint
g_client = 0x00F44480,
clientSize = 0x3700,
g_entity = 0x00E04480,
entitySize = 0x280,
setClientViewAngles = 0x0022F8C0;
}
public static float[] ReadSingle(uint address, int length)
{
byte[] memory = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(memory, (length - 1 - index) * 4);
return numArray;
}
public static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4));
}
PS3.SetMemory(address, array);
}

public static byte[] ReverseBytes(Byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
public static uint G_Client(int client)
{
return Offsets.g_client + (Offsets.clientSize * (uint)client);
}
public static uint G_Entity(int client)
{
return Offsets.g_entity + (Offsets.entitySize * (uint)client);
}
public static float[] getOrigin(int client)
{
return ReadSingle(G_Client(client) + 0x1C, 3);
}
public static float[] vectoangles(float[] Angles)
{
float num2;
float num3;
float[] numArray = new float[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
{
num3 = 90f;
}
else
{
num3 = 270f;
}
}
else
{
if (Angles[0] != -1f)
{
num2 = (float)((Math.Atan2((double)Angles[1], (double)Angles[0]) * 180.0) / 3.1415926535897931);
}
else if (Angles[1] > 0f)
{
num2 = 90f;
}
else
{
num2 = 270f;
}
if (num2 < 0f)
{
num2 += 360f;
}
float num = (float)Math.Sqrt((double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (float)((Math.Atan2((double)Angles[2], (double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
{
num3 += 360f;
}
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
public static float[] getVector(int shooter, int victim)
{
float[] numArray = getOrigin(shooter);
float[] numArray2 = getOrigin(victim);
return new float[] { (numArray2[0] - numArray[0]), (numArray2[1] - numArray[1]), (numArray2[2] - numArray[2]) };
}
public static int nearestPlayer(int shooter)
{
int victim = -1;
float closest = float.MaxValue;
for (int i = 0; i < 12; i++)
{
float XYZ = getOrigin(shooter)[0] - getOrigin(i)[0];
float distance = (float)Math.Sqrt(XYZ * XYZ);
if ((i != shooter))
{
if (distance < closest)
{
victim = i;
closest = distance;
}
}
}
return victim;
}
public static void setClientViewAngles(int client)
{
int victim = nearestPlayer(client);
float[] angles = vectoangles(getVector(client, victim));
WriteSingle(0x10004000, angles);
RPC.Call(Offsets.setClientViewAngles, new object[] { G_Entity(client), 0x10004000, angles });
}
}
}


I DO NOT GIVE PERMISSION FOR THIS TO BE POSTED ANYWHERE ELSE :troll:

Credits:
Me - Coding it
Quake 3- vectoangles You must login or register to view this content.
seb5594 - ReadSingle/WriteSingle
(adsbygoogle = window.adsbygoogle || []).push({});

The following 18 users say thank you to Sticky for this useful post:

Asian, Azus, COD4_ELEVATOR, coreconfusion, eliteking69, EnVatoHD, ImPokerz, iNDMx, KL9, Mango_Knife, Notorious, rodrigovidal, Sweaty Sack, ThePaaqoHD, WeJailbreakYou, Fatality, xHostModer, xSlinkeyy
04-16-2014, 12:40 PM #11
How to use ??

The following user thanked MoTmrD- for this useful post:

iNDMx
04-16-2014, 01:07 PM #12
Mango_Knife
In my man cave
Originally posted by Sticky View Post
This aimbot is for Ghosts 1.10

Hopefully people will stop begging for aimbot scripts now, I think it has been private for long enough Happy

I am using iMCSx's PS3Lib.

    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PS3Lib;

namespace Ghosts_1._10_Aimbot
{
class Aimbot
{
public static PS3API PS3 = new PS3API();
public class Offsets
{
public static uint
g_client = 0x00F44480,
clientSize = 0x3700,
g_entity = 0x00E04480,
entitySize = 0x280,
setClientViewAngles = 0x0022F8C0;
}
public static float[] ReadSingle(uint address, int length)
{
byte[] memory = PS3.Extension.ReadBytes(address, length * 4);
ReverseBytes(memory);
float[] numArray = new float[length];
for (int index = 0; index < length; ++index)
numArray[index] = BitConverter.ToSingle(memory, (length - 1 - index) * 4);
return numArray;
}
public static void WriteSingle(UInt32 address, float[] input)
{
Int32 length = input.Length;
Byte[] array = new Byte[length * 4];
for (Int32 i = 0; i < length; i++)
{
ReverseBytes(BitConverter.GetBytes(input[i])).CopyTo(array, (Int32)(i * 4));
}
PS3.SetMemory(address, array);
}

public static byte[] ReverseBytes(Byte[] toReverse)
{
Array.Reverse(toReverse);
return toReverse;
}
public static uint G_Client(int client)
{
return Offsets.g_client + (Offsets.clientSize * (uint)client);
}
public static uint G_Entity(int client)
{
return Offsets.g_entity + (Offsets.entitySize * (uint)client);
}
public static float[] getOrigin(int client)
{
return ReadSingle(G_Client(client) + 0x1C, 3);
}
public static float[] vectoangles(float[] Angles)
{
float num2;
float num3;
float[] numArray = new float[3];
if ((Angles[1] == 0f) && (Angles[0] == 0f))
{
num2 = 0f;
if (Angles[2] > 0f)
{
num3 = 90f;
}
else
{
num3 = 270f;
}
}
else
{
if (Angles[0] != -1f)
{
num2 = (float)((Math.Atan2((double)Angles[1], (double)Angles[0]) * 180.0) / 3.1415926535897931);
}
else if (Angles[1] > 0f)
{
num2 = 90f;
}
else
{
num2 = 270f;
}
if (num2 < 0f)
{
num2 += 360f;
}
float num = (float)Math.Sqrt((double)((Angles[0] * Angles[0]) + (Angles[1] * Angles[1])));
num3 = (float)((Math.Atan2((double)Angles[2], (double)num) * 180.0) / 3.1415926535897931);
if (num3 < 0f)
{
num3 += 360f;
}
}
numArray[0] = -num3;
numArray[1] = num2;
return numArray;
}
public static float[] getVector(int shooter, int victim)
{
float[] numArray = getOrigin(shooter);
float[] numArray2 = getOrigin(victim);
return new float[] { (numArray2[0] - numArray[0]), (numArray2[1] - numArray[1]), (numArray2[2] - numArray[2]) };
}
public static int nearestPlayer(int shooter)
{
int victim = -1;
float closest = float.MaxValue;
for (int i = 0; i < 12; i++)
{
float XYZ = getOrigin(shooter)[0] - getOrigin(i)[0];
float distance = (float)Math.Sqrt(XYZ * XYZ);
if ((i != shooter))
{
if (distance < closest)
{
victim = i;
closest = distance;
}
}
}
return victim;
}
public static void setClientViewAngles(int client)
{
int victim = nearestPlayer(client);
float[] angles = vectoangles(getVector(client, victim));
WriteSingle(0x10004000, angles);
RPC.Call(Offsets.setClientViewAngles, new object[] { G_Entity(client), 0x10004000, angles });
}
}
}


I DO NOT GIVE PERMISSION FOR THIS TO BE POSTED ANYWHERE ELSE :troll:

Credits:
Me - Coding it
Quake 3- vectoangles You must login or register to view this content.
seb5594 - ReadSingle/WriteSingle


Told you you should release it :p
04-16-2014, 01:19 PM #13
Mango_Knife
In my man cave
Originally posted by Sticky View Post
I DO NOT GIVE PERMISSION FOR THIS TO BE POSTED ANYWHERE ELSE :troll:


To be honest, no 1 really give a fuck about premission.

The following user thanked Mango_Knife for this useful post:

Turk_Warrior
04-16-2014, 02:57 PM #14
coreconfusion
I defeated!
Originally posted by Knife View Post
To be honest, no 1 really give a fuck about premission.


or permission* ?
04-16-2014, 03:57 PM #15
Mango_Knife
In my man cave
Originally posted by coreconfusion View Post
or permission* ?


Ah???
04-16-2014, 04:24 PM #16
coreconfusion
I defeated!
Originally posted by Knife View Post
Ah???


lol nothing haha
04-16-2014, 08:55 PM #17
Kurt
Banned
Originally posted by Sticky View Post
I know for a fact that the ReadSingle/WriteSingle is from seb's decompiled source, I got them from seb's source! But I asked him if I could use them.

did u also ask him if you could use his exact aimbot code?

The following user thanked Kurt for this useful post:

04-16-2014, 09:17 PM #18
Sticky
Mary J Wannnnna
Originally posted by DexModderFTW View Post
did u also ask him if you could use his exact aimbot code?


This isnt the exact :P

The following user thanked Sticky for this useful post:

WeJailbreakYou
04-20-2014, 10:45 PM #19
Hola
Big Daddy
Originally posted by B1TW153 View Post
This looks alot like mine...

    
#include "data.h"
#include "mod.h"

int closestClient(int clientIndex)
{
Mod client(clientIndex);
int cl;
float flt = 3.4 * (10^3Cool Man (aka Tustin);//149.6
for(int i = 0; i < (strstr(Dvar_GetString("g_gametype"),"ffa") ? 0x7 : 0xC)/*Declare Dvar_GetString yourself*/; i++)
{
Mod lol(i);
if(!lol.Alive() || i == hostIndex || data().ReadInt32(lol.playerState() + 0x28F0) == data().ReadInt32(client.playerState() + 0x28F0) || i == clientIndex) continue;
Mod clients(i);
if(sqrt((client.bit.origin[0] - clients.bit.origin[0]) * (client.bit.origin[0] - client.bit.origin[0])) < flt)
cl = i;
}
return cl;
}

void aimAtCC(int clientIndex)
{
Mod client(clientIndex);
Mod inf(closestClient(clientIndex));
data().Origin2Angles(inf.bit.origin, client.bit.angle);
client.setAngles(client.bit.angle);
}


lol, miles away! :P

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo