Post: [1.10] Prestige + Weapon Selector Script (C#)
04-16-2014, 06:58 PM #1
Notorious
Caprisuns Is Back
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Hey guys here is something awesome that has been released for BO2 by AlmightySo back on 1.15 Smile and I though I would update it for ghosts since it is so awesome Smile

Prestige Slider:

First we are going to need the Hud Elems :




    
public static class HElems
{
public static uint //0xb8 4 = icon, 1 = text

ELEM = 0xD87888,
FIX_ELEM = 0x335c7,
FPS = 0x36B260,

xOffset = 0x04,
yOffset = 0x08,
textOffset = 0x40,
fontOffset = 0x24,
fontSizeOffset = 0x14,
colorOffset = 0x30,
relativeOffset = 0x28,
widthOffset = 0x44,
heightOffset = 0x48,
shaderOffset = 0x4C,
GlowColor = 0x8C,
clientOffset = 0x10,
alignOffset = 0x2C;


}


public static void Enable_Cacher()
{
PS3.SetMemory(0x2100000, new byte[32]);
PS3.SetMemory(0x2106000, new byte[32]);
PS3.SetMemory(0x36B260, new byte[] { 0x3C, 0x60, 0x02, 0x10, 0x80, 0x83, 0x00, 0x00, 0x2C, 0x04, 0x00, 0x00, 0x41, 0x82, 0x00, 0x8C, 0x4B, 0xCC, 0x83, 0x11, 0x3C, 0x80, 0x02, 0x10, 0x90, 0x64, 0x60, 0x00, 0x38, 0x60, 0x00, 0x00, 0x90, 0x64, 0x00, 0x00, 0x48, 0x00, 0x00, 0x74 });
PS3.SetMemory(0x335C7, new byte[] { 0x01 });
}


public static void ActivateIndex(int index, int type)
{

byte[] Typ = BitConverter.GetBytes(type);
Array.Reverse(Typ);
PS3.SetMemory(HElems.ELEM + 0xb8 * (uint)index, Typ);


}
public static byte[] ToHexFloat(float Axis)
{

byte[] bytes = BitConverter.GetBytes(Axis);
Array.Reverse(bytes);
return bytes;
}


public static byte[] RGBA(decimal R, decimal G, decimal B, decimal A)
{
byte[] RGBA = new byte[4];
byte[] RVal = BitConverter.GetBytes(Convert.ToInt32(R));
byte[] GVal = BitConverter.GetBytes(Convert.ToInt32(G));
byte[] BVal = BitConverter.GetBytes(Convert.ToInt32(B));
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
RGBA[0] = RVal[0];
RGBA[1] = GVal[0];
RGBA[2] = BVal[0];
RGBA[3] = AVal[0];
return RGBA;
}


public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)
{
uint elem = HElems.ELEM + ((elemIndex) * 0xbCool Man (aka Tustin);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0xB8]);
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x04 });
PS3.SetMemory(elem + HElems.shaderOffset, ReverseBytes(BitConverter.GetBytes(shader)));
PS3.SetMemory(elem + HElems.heightOffset, ReverseBytes(BitConverter.GetBytes(height)));
PS3.SetMemory(elem + HElems.widthOffset, ReverseBytes(BitConverter.GetBytes(width)));
PS3.SetMemory(elem + HElems.alignOffset, ReverseBytes(BitConverter.GetBytes(0)));
PS3.SetMemory(elem + HElems.relativeOffset, ReverseBytes(BitConverter.GetBytes(0)));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);


}

public static byte[] CacheString(string Text)
{
PS3.SetMemory(HElems.FIX_ELEM, new byte[] { 0x01 }); //must patch this to make it work
PS3.SetMemory(0x2100000, Encoding.ASCII.GetBytes(Text + "\0"));
byte[] result = new byte[6];
Thread.Sleep(10);
PS3.GetMemory(0x2106000, result);
return result;
}



public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)
{
uint elem = HElems.ELEM + ((elemIndex) * 0xBCool Man (aka Tustin);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(client));
PS3.SetMemory(elem, new byte[0xB4]);
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(elem + HElems.textOffset, CacheString(Text));
PS3.SetMemory(elem + HElems.fontOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(font))));
PS3.SetMemory(elem + HElems.alignOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(0))));
PS3.SetMemory(elem + HElems.relativeOffset, ReverseBytes(BitConverter.GetBytes(0)));
PS3.SetMemory(elem + HElems.fontSizeOffset, ToHexFloat(fontScale));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.GlowColor, RGBA(r1, g1, b1, a1));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);


}

public static byte[] UInt32ToBytes(uint input)
{
byte[] bytes = BitConverter.GetBytes(input);
Array.Reverse(bytes);
return bytes;
}

public static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
public static byte[] uintBytes(uint input)
{
byte[] data = BitConverter.GetBytes(input);
Array.Reverse(data);
return data;
}

now you are going to need Buttons!
    
public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public static bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38AF1A52 + ((uint)client * 0x6FA00), 2), 0) == Button || BitConverter.ToInt16(PS3.GetBytes(0x39011A52 + ((uint)client * 0x6FA00), 2), 0) == Button)
return true;
else return false;
}


Now you will also need these functions!

    
public static void MoveShaderXY(uint index, float X, float Y)
{
PS3.Extension.WriteFloat(0xD87888 + (index * 0xBCool Man (aka Tustin) + 0x04, X);
PS3.Extension.WriteFloat(0xD87888 + (index * 0xBCool Man (aka Tustin) + 0x08, Y);
}
public void DestroyElem(int index)
{
uint elem = 0xD87888 + ((Convert.ToUInt32(index)) * 0xBCool Man (aka Tustin);
PS3.SetMemory(elem, new byte[0xB8]);
}
public void ChangeHudIcon(int index, int shader)
{
uint elem = 0xD87888 + ((Convert.ToUInt32(index)) * 0xBCool Man (aka Tustin);
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
PS3.SetMemory(elem + 0x4C, Material_);
}
public static void iPrintLn(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}

public static void iPrintLnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
CallFunction(0x590EA0, client, 0, (text));
}
public int ChangePres()
{
if (curPres == 124)
return 0;
else if (curPres == 125)
return 1;
else if (curPres == 126)
return 2;
else if (curPres == 127)
return 3;
else if (curPres == 12Cool Man (aka Tustin)
return 4;
else if (curPres == 129)
return 5;
else if (curPres == 130)
return 6;
else if (curPres == 131)
return 7;
else if (curPres == 132)
return 8;
else if (curPres == 133)
return 9;
else if (curPres == 134)
return 10;
else return 0;
}
public void UpPrestige()
{
ChangePres();
if (curPres == 124)
{
curPres = 134;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
else
{
curPres--;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
}
public void DownPrestige()
{
ChangePres();
if (curPres == 134)
{
curPres = 124;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
else
{
curPres++;
ChangeHudIcon(194, curPres);
iPrintLnBold(0, "^5Prestige: " + Convert.ToString(ChangePres()));
}
}

and now you will add this in your button!
    
StoreIcon(194, 0, 124, 60, 60, 290, 180, 0, 0, 255, 255, 255, 255);
PrestigeTimer.Start();
iPrintLn(0, "^5[{+smoke}] / [{+frag}] to scroll");
iPrintLn(0, "^5[{+gostand}] to select prestige");

and then put this in your timer called 'PrestigeTimer'
    
if (ButtonPressed(0, Buttonz.R2) && selected == false)
{
DownPrestige();
}
if (ButtonPressed(0, Buttonz.L2) && selected == false)
{
UpPrestige();
}
if (ButtonPressed(0, Buttonz.Cross) && selected == false)
{
if (ChangePres() == 0)
{
PS3.SetMemory(0x179651C, new byte[] { 0x00 });
iPrintLnBold(0, "^1Prestige Set To: 0");
}
else if (ChangePres() == 1)
{
PS3.SetMemory(0x179651C, new byte[] { 0x01 });
iPrintLnBold(0, "^1Prestige Set To: 1");
}
else if (ChangePres() == 2)
{
PS3.SetMemory(0x179651C, new byte[] { 0x02 });
iPrintLnBold(0, "^1Prestige Set To: 2");
}
else if (ChangePres() == 3)
{
PS3.SetMemory(0x179651C, new byte[] { 0x03 });
iPrintLnBold(0, "^1Prestige Set To: 3");
}
else if (ChangePres() == 4)
{
PS3.SetMemory(0x179651C, new byte[] { 0x04 });
iPrintLnBold(0, "^1Prestige Set To: 4");
}
else if (ChangePres() == 5)
{
PS3.SetMemory(0x179651C, new byte[] { 0x05 });
iPrintLnBold(0, "^1Prestige Set To: 5");
}
else if (ChangePres() == 6)
{
PS3.SetMemory(0x179651C, new byte[] { 0x06 });
iPrintLnBold(0, "^1Prestige Set To: 6");
}
else if (ChangePres() == 7)
{
PS3.SetMemory(0x179651C, new byte[] { 0x07 });
iPrintLnBold(0, "^1Prestige Set To: 7");
}
else if (ChangePres() == Cool Man (aka Tustin)
{
PS3.SetMemory(0x179651C, new byte[] { 0x08 });
iPrintLnBold(0, "^1Prestige Set To: 8");
}
else if (ChangePres() == 9)
{
PS3.SetMemory(0x179651C, new byte[] { 0x09 });
iPrintLnBold(0, "^1Prestige Set To: 9");
}
else if (ChangePres() == 10)//
{
PS3.SetMemory(0x179651C, new byte[] { 0x0A });
iPrintLnBold(0, "^1Prestige Set To: 10");
}
double scrollspeed = 40; //Scrolling Speed (You can edit it but this is a good speed)
for (double i = 290; i < 1000; )
{
i = i + scrollspeed;
MoveShaderXY(194, (int)i, 180);
}
selected = true;
PrestigeTimer.Stop();
}



Weapon Slider:

    
public int curPres = 53;
public bool selected = false;


Huds/GiveWeapon:
    
public static class HElems
{
public static uint //0xb8 4 = icon, 1 = text

ELEM = 0xD87888,
FIX_ELEM = 0x335c7,
FPS = 0x36B260,

xOffset = 0x04,
yOffset = 0x08,
textOffset = 0x40,
fontOffset = 0x24,
fontSizeOffset = 0x14,
colorOffset = 0x30,
relativeOffset = 0x28,
widthOffset = 0x44,
heightOffset = 0x48,
shaderOffset = 0x4C,
GlowColor = 0x8C,
clientOffset = 0x10,
alignOffset = 0x2C;


}


public static void Enable_Cacher()
{
PS3.SetMemory(0x2100000, new byte[32]);
PS3.SetMemory(0x2106000, new byte[32]);
PS3.SetMemory(0x36B260, new byte[] { 0x3C, 0x60, 0x02, 0x10, 0x80, 0x83, 0x00, 0x00, 0x2C, 0x04, 0x00, 0x00, 0x41, 0x82, 0x00, 0x8C, 0x4B, 0xCC, 0x83, 0x11, 0x3C, 0x80, 0x02, 0x10, 0x90, 0x64, 0x60, 0x00, 0x38, 0x60, 0x00, 0x00, 0x90, 0x64, 0x00, 0x00, 0x48, 0x00, 0x00, 0x74 });
PS3.SetMemory(0x335C7, new byte[] { 0x01 });
}


public static void ActivateIndex(int index, int type)
{

byte[] Typ = BitConverter.GetBytes(type);
Array.Reverse(Typ);
PS3.SetMemory(HElems.ELEM + 0xb8 * (uint)index, Typ);


}
public static byte[] ToHexFloat(float Axis)
{

byte[] bytes = BitConverter.GetBytes(Axis);
Array.Reverse(bytes);
return bytes;
}


public static byte[] RGBA(decimal R, decimal G, decimal B, decimal A)
{
byte[] RGBA = new byte[4];
byte[] RVal = BitConverter.GetBytes(Convert.ToInt32(R));
byte[] GVal = BitConverter.GetBytes(Convert.ToInt32(G));
byte[] BVal = BitConverter.GetBytes(Convert.ToInt32(B));
byte[] AVal = BitConverter.GetBytes(Convert.ToInt32(A));
RGBA[0] = RVal[0];
RGBA[1] = GVal[0];
RGBA[2] = BVal[0];
RGBA[3] = AVal[0];
return RGBA;
}


public static void StoreIcon(uint elemIndex, decimal client, int shader, int width, int height, float x, float y, uint align, float sort, int r, int g, int b, int a)
{
uint elem = HElems.ELEM + ((elemIndex) * 0xbCool Man (aka Tustin);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(client)));
PS3.SetMemory(elem, new byte[0xB8]);
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x04 });
PS3.SetMemory(elem + HElems.shaderOffset, ReverseBytes(BitConverter.GetBytes(shader)));
PS3.SetMemory(elem + HElems.heightOffset, ReverseBytes(BitConverter.GetBytes(height)));
PS3.SetMemory(elem + HElems.widthOffset, ReverseBytes(BitConverter.GetBytes(width)));
PS3.SetMemory(elem + HElems.alignOffset, ReverseBytes(BitConverter.GetBytes(0)));
PS3.SetMemory(elem + HElems.relativeOffset, ReverseBytes(BitConverter.GetBytes(0)));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);


}

public static byte[] CacheString(string Text)
{
PS3.SetMemory(HElems.FIX_ELEM, new byte[] { 0x01 }); //must patch this to make it work
PS3.SetMemory(0x2100000, Encoding.ASCII.GetBytes(Text + "\0"));
byte[] result = new byte[6];
Thread.Sleep(10);
PS3.GetMemory(0x2106000, result);
return result;
}



public static void StoreTextElem(uint elemIndex, int client, string Text, int font, float fontScale, int x, int y, uint align, float sort, int r, int g, int b, int a, int r1, int g1, int b1, int a1)
{
uint elem = HElems.ELEM + ((elemIndex) * 0xBCool Man (aka Tustin);
byte[] ClientID = ReverseBytes(BitConverter.GetBytes(client));
PS3.SetMemory(elem, new byte[0xB4]);
PS3.SetMemory(elem, new byte[] { 0x00, 0x00, 0x00, 0x01 });
PS3.SetMemory(elem + HElems.textOffset, CacheString(Text));
PS3.SetMemory(elem + HElems.fontOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(font))));
PS3.SetMemory(elem + HElems.alignOffset, ReverseBytes(BitConverter.GetBytes(Convert.ToInt32(0))));
PS3.SetMemory(elem + HElems.relativeOffset, ReverseBytes(BitConverter.GetBytes(0)));
PS3.SetMemory(elem + HElems.fontSizeOffset, ToHexFloat(fontScale));
PS3.SetMemory(elem + HElems.xOffset, ToHexFloat(x));
PS3.SetMemory(elem + HElems.yOffset, ToHexFloat(y));
PS3.SetMemory(elem + HElems.colorOffset, RGBA(r, g, b, a));
PS3.SetMemory(elem + HElems.GlowColor, RGBA(r1, g1, b1, a1));
PS3.SetMemory(elem + HElems.clientOffset, ClientID);


}

public static byte[] UInt32ToBytes(uint input)
{
byte[] bytes = BitConverter.GetBytes(input);
Array.Reverse(bytes);
return bytes;
}

public static byte[] ReverseBytes(byte[] inArray)
{
Array.Reverse(inArray);
return inArray;
}
public static byte[] uintBytes(uint input)
{
byte[] data = BitConverter.GetBytes(input);
Array.Reverse(data);
return data;
}
private void GiveWeapon(int client, int weapon, int ammo, int akimbo)
{
CallFunction(0x0029244C, (uint)(0xF44480 + (client * 0x3700)), weapon, akimbo);
CallFunction(0x0246BE4, (uint)(0xF44480 + (client * 0x3700)), weapon, 0, ammo, 1);
CallFunction(0x590EA0, client, 0, "a \"" + weapon + "\"");
}
//G_GivePlayerWeapon - 0x0029244C
//Add_Ammo - 0x0246BE4
//SV_SendGameServerCommand - 0x590EA0
//G_Client - 0xF44480
//Intervnal/Index - 0x3700

Buttonz:
    
public class Buttonz
{
public static int
DpadUp = 13617,
DpadDown = 14129,
DpadLeft = 14641,
DpadRight = 12594,
Cross = 13618,
Square = 12593,
Circle = 13106,
R2 = 53,
R1 = 49,
L2 = 55,
L1 = 13105,
L3 = 57,
R3 = 14130;
}
public static bool ButtonPressed(int client, int Button)
{
if (BitConverter.ToInt16(PS3.GetBytes(0x38AF1A52 + ((uint)client * 0x6FA00), 2), 0) == Button || BitConverter.ToInt16(PS3.GetBytes(0x39011A52 + ((uint)client * 0x6FA00), 2), 0) == Button)
return true;
else return false;
}


Other Functions:
    
public static void MoveShaderXY(uint index, float X, float Y)
{
PS3.Extension.WriteFloat(0xD87888 + (index * 0xBCool Man (aka Tustin) + 0x04, X);
PS3.Extension.WriteFloat(0xD87888 + (index * 0xBCool Man (aka Tustin) + 0x08, Y);
}
public void DestroyElem(int index)
{
uint elem = 0xD87888 + ((Convert.ToUInt32(index)) * 0xBCool Man (aka Tustin);
PS3.SetMemory(elem, new byte[0xB8]);
}
public void ChangeHudIcon(int index, int shader)
{
uint elem = 0xD87888 + ((Convert.ToUInt32(index)) * 0xBCool Man (aka Tustin);
byte[] Material_ = BitConverter.GetBytes(shader);
Array.Reverse(Material_);
PS3.SetMemory(elem + 0x4C, Material_);
}
public static void iPrintLn(int client, string input)
{
SV_GameSendServerCommand(client, "c \"" + input + "\"");
}

public static void iPrintLnBold(int clientNumber, string input)
{
SV_GameSendServerCommand(clientNumber, "e \"" + input + "\"");
}
public static void SV_GameSendServerCommand(int client, string text, int type = 0)
{
CallFunction(0x590EA0, client, 0, (text));
}
public int ChangePres()
{
if (curPres == 53)
return 0;
else if (curPres == 54)
return 1;
else if (curPres == 55)
return 2;
else if (curPres == 56)
return 3;
else if (curPres == 57)
return 4;
else if (curPres == 5Cool Man (aka Tustin)
return 5;
else if (curPres == 59)
return 6;
else if (curPres == 60)
return 7;
else if (curPres == 61)
return 8;
else if (curPres == 62)
return 9;
else if (curPres == 63)
return 10;
else return 0;
}
public void UpPrestige()
{
ChangePres();
if (curPres == 53)
{
curPres = 63;
ChangeHudIcon(194, curPres);
}
else
{
curPres--;
ChangeHudIcon(194, curPres);
}
}
public void DownPrestige()
{
ChangePres();
if (curPres == 63)
{
curPres = 53;
ChangeHudIcon(194, curPres);
}
else
{
curPres++;
ChangeHudIcon(194, curPres);
}
}


In your Timer:
    
if (ButtonPressed(0, Buttonz.R2) && selected == false)
{
DownPrestige();
}
if (ButtonPressed(0, Buttonz.L2) && selected == false)
{
UpPrestige();
}
if (ButtonPressed(0, Buttonz.Cross) && selected == false)
{
if (ChangePres() == 0)
{
GiveWeapon(0, 38, 999, 0);
}
else if (ChangePres() == 1)
{
GiveWeapon(0, 40, 999, 0);
}
else if (ChangePres() == 2)
{
GiveWeapon(0, 44, 999, 0);
}
else if (ChangePres() == 3)
{
GiveWeapon(0, 51, 999, 0);
}
else if (ChangePres() == 4)
{
GiveWeapon(0, 57, 999, 0);
}
else if (ChangePres() == 5)
{
GiveWeapon(0, 62, 999, 0);
}
else if (ChangePres() == 6)
{
GiveWeapon(0, 73, 999, 0);
}
else if (ChangePres() == 7)
{
GiveWeapon(0, 75, 999, 0);
}
else if (ChangePres() == Cool Man (aka Tustin)
{
GiveWeapon(0, 74, 999, 0);
}
else if (ChangePres() == 9)
{
GiveWeapon(0, 86, 999, 0);
}
else if (ChangePres() == 10)//
{
GiveWeapon(0, 73, 999, 0);
}
double scrollspeed = 40; //Scrolling Speed (You can edit it but this is a good speed)
for (double i = 290; i < 1000; )
{
i = i + scrollspeed;
MoveShaderXY(194, (int)i, 180);
}
selected = true;
PrestigeTimer.Stop();
}

In your button:
    
StoreIcon(194, 0, 53, 150, 100, 290, 180, 0, 0, 255, 255, 255, 255);
PrestigeTimer.Start();
iPrintLn(0, "^5[{+smoke}] / [{+frag}] to scroll");
iPrintLn(0, "^5[{+gostand}] to select prestige");



and there you have it! This is such a good function made by AlmightySo!

Credits:
    
AlmightySo - Original Function/Buttons/UpdatedHuds
BadLuckBrian - Original Huds
Shark - MoveShaderXY
Prime Notorious - Updating The Function
coreconfusion - Prestige Offset


Let Me Know if you have any problems!
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The following 4 users say thank you to Notorious for this useful post:

FusionIsDaName, Mango_Knife, MegaMister, xHostModer
04-16-2014, 06:59 PM #2
Mango_Knife
In my man cave
Nice work notorious Winky Winky
04-16-2014, 07:29 PM #3
coreconfusion
I defeated!
inb4 how to use this?
04-16-2014, 07:31 PM #4
Notorious
Caprisuns Is Back
Originally posted by coreconfusion View Post
inb4 how to use this?


just paste all of the code in your project and follow my mini tut lol
04-16-2014, 07:34 PM #5
coreconfusion
I defeated!
Originally posted by Prime
just paste all of the code in your project and follow my mini tut lol


it was a joke lol

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