Post: Less Tools, More Useful Stuff....
05-01-2014, 01:26 PM #1
Shark
Retired.
(adsbygoogle = window.adsbygoogle || []).push({}); Ok guys I was looking through the modding sections and well what I see in basically all the "Modding Tools" section is this

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Ok take a good look at all the tools you see... ill list them if you cant be fucked looking yourself

"Fast Hacker Tool"
"Ghost Vocal 1.11"
"CoD Public Cheater"
"1.11 Cheater"
"iHax monstur killur" ???
"Ghost 1.11 Unlock all tool"
"1.10 simple non-host tool"
"Cod Ghost unlock tool"
"ghost 1.11 simple tool"
"real time games" ?
"1.10 Forge mode tool"
"1.10 public cheater"

Ok so this is just the first page...
now if I was to look through each and every one of these tools I would say about 90% of them have the exact same shit in them or even less now I'm not trying to say your tool is bad I'm just saying what is the point of making all these tools if there is already tools with all this shit in it? you may as well just call your tool the same name as there's....

This thread is just to sort of show people that if you are going to make something at least try make it unique and different in some way... if you want to be come recognised in the community your not going to do it by making RTM tools that have the same shit in it as other tools and trying to take credits for it.

also with people that are obsessed with decompiling and leeching tools for I dont know why, please just stop, you wonder why the community doesn't release anything good any more well that's probably one reason, another reason is some people are greedy.

For people that are trying hard to learn how to do new things, and are putting new things in their tools or even releasing their tool as open source or releasing some codes from it that you found, then good job you are contributing in a good way but for people just making a tool like example "unlock tool" well sure unlock all that's great but I've probably seen this in about 10 other tools before you so yea er... I don't think I'm just going to want to use your tool because its "newly released", I'm sure it still does the same as the other 10 unlock tools, unless maybe I don't know it spam's your name everywhere on my screen or some shit.

Well I don't know what this thread will achieve... It will probably just get looked at and groaned for attempting to flame or discourage others work but really I'm just trying to say that no one wants to see the same shit over and over and over it gets boring, its like a trend at school, its only popular for so long before it gets old and forgotten, but if its something spectacular like some of the GSC menu's from MW2 1.11 which are still remember'd and used today, or like Enstone's menu which is full of new things that no one has seen before and now its probably one of the most popular menu's on BO2, So please take this thread into consideration before making a tool.
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05-02-2014, 07:15 PM #29
SC58
Former Staff
Originally posted by B1TW153 View Post
That statement is kinda ignorant, how can you say that about your own scene? Is this why you lurk around the xbox scene?


tbh idc i mean look at it not all of ps3 but modding games seem like no one can ever do shit, i mean im not saying im 1337 or anything ik i cant do alot of things but ik more then most do

well its been a year and half now since rte been ables and its been the same the full way soo yea idc anymore i pretty much quit making/doing things but ill try and help out but tbh idc about a real ps3 rpc or loading sprx or whatever cause i wouldnt use it as i dont even use anything iv ever done so it nothing big to me anyways just tryin help i suppose
05-02-2014, 07:20 PM #30
Originally posted by SC58 View Post
tbh idc i mean look at it not all of ps3 but modding games seem like no one can ever do shit, i mean im not saying im 1337 or anything ik i cant do alot of things but ik more then most do

well its been a year and half now since rte been ables and its been the same the full way soo yea idc anymore i pretty much quit making/doing things but ill try and help out but tbh idc about a real ps3 rpc or loading sprx or whatever cause i wouldnt use it as i dont even use anything iv ever done so it nothing big to me anyways just tryin help i suppose


Is NGU the only PS3 Modding communty based on game modding? Because this site reminds me STRONGLY on You must login or register to view this content..
05-02-2014, 07:26 PM #31
SC58
Former Staff
Originally posted by B1TW153 View Post
Is NGU the only PS3 Modding communty based on game modding? Because this site reminds me STRONGLY on You must login or register to view this content..


Idk im not try to down anyone or hate just pretty much we dont have the right ppl that know there stuff to do cool things that pretty much the reason why nothing cool is happening and please dont post links to other forums as that isnt aloud on ngu i mean idc tbh but its a rule lol
05-03-2014, 09:34 AM #32
Good jop i feel you
05-03-2014, 10:05 AM #33
iBullet1
Treasure hunter
If I'm correct, shark you also have tools, so you're apart of the problem and have no right to complain about others making tools.

Also the reason people don't release the 'good stuff' is not due to wanting it not to be decompiled, someone that wants to help the community would release how to do it, they just want to show it off and further their ego, that's why they tell you they have it, that's why they show videos of it, they either want to be show-offs or sell it for 20$.
05-03-2014, 12:23 PM #34
spudeeelad
I defeated!
Originally posted by Shark View Post
Ok guys I was looking through the modding sections and well what I see in basically all the "Modding Tools" section is this

You must login or register to view this content.

Ok take a good look at all the tools you see... ill list them if you cant be fucked looking yourself

"Fast Hacker Tool"
"Ghost Vocal 1.11"
"CoD Public Cheater"
"1.11 Cheater"
"iHax monstur killur" ???
"Ghost 1.11 Unlock all tool"
"1.10 simple non-host tool"
"Cod Ghost unlock tool"
"ghost 1.11 simple tool"
"real time games" ?
"1.10 Forge mode tool"
"1.10 public cheater"

Ok so this is just the first page...
now if I was to look through each and every one of these tools I would say about 90% of them have the exact same shit in them or even less now I'm not trying to say your tool is bad I'm just saying what is the point of making all these tools if there is already tools with all this shit in it? you may as well just call your tool the same name as there's....

This thread is just to sort of show people that if you are going to make something at least try make it unique and different in some way... if you want to be come recognised in the community your not going to do it by making RTM tools that have the same shit in it as other tools and trying to take credits for it.

also with people that are obsessed with decompiling and leeching tools for I dont know why, please just stop, you wonder why the community doesn't release anything good any more well that's probably one reason, another reason is some people are greedy.

For people that are trying hard to learn how to do new things, and are putting new things in their tools or even releasing their tool as open source or releasing some codes from it that you found, then good job you are contributing in a good way but for people just making a tool like example "unlock tool" well sure unlock all that's great but I've probably seen this in about 10 other tools before you so yea er... I don't think I'm just going to want to use your tool because its "newly released", I'm sure it still does the same as the other 10 unlock tools, unless maybe I don't know it spam's your name everywhere on my screen or some shit.

Well I don't know what this thread will achieve... It will probably just get looked at and groaned for attempting to flame or discourage others work but really I'm just trying to say that no one wants to see the same shit over and over and over it gets boring, its like a trend at school, its only popular for so long before it gets old and forgotten, but if its something spectacular like some of the GSC menu's from MW2 1.11 which are still remember'd and used today, or like Enstone's menu which is full of new things that no one has seen before and now its probably one of the most popular menu's on BO2, So please take this thread into consideration before making a tool.

The scene has ALWAYS been this way and it always will be. Before Tools it was patches. Go look through the MW2 pages and you'll find the exact same thing.
05-03-2014, 05:08 PM #35
Originally posted by B1TW153 View Post
It's using local functions, resolved via xam. The function is called XexLoadImage, I will not go into detail about it other than the params are like so;

    
void XexLoadImage(char*dir, int flag, int NULL, int ThreadId);


The flag param is what I assume originally a pointer to an enumeration. I don't have them saved or anything but I do remember that 1 was Threading, and 8 was Attaching a .dll, OR them to make them collide into a single bit, and them both inter-grading into one result. This will return 9 anyway. So to call something like this we would just do;
    
XexLoadImage("game:\\dll_load.dll", 9, 0, 0);


Notice, the game prefix returns the current directory of the active file running in memory.

So my question is to you guys, have you never done any research on local functions? It might help you with your RPC's too, since I see you guys seem to write a new one for each game, and that's kinda stupid in my eyes.


Thanks for this, lol good information
05-03-2014, 11:43 PM #36
Originally posted by AlmightySo View Post
Thanks for this, lol good information


To load something into xbox memory, it must be xbox compatible. Exact same for PS3. With our SDK, it install's exclusive Developing software, aslong as the ability to compile xbox project compatible with your console. So unless the PS3 SDK installs something like this, I don't think this is going to be possible. On CoD, there is a function that use's the local function XexLoadImage, and only requires the directory. And is only based on loading .dll's, so we just patch some free ASM within the start routine, I have checked PS3 elf's and there doesn't seem to be one...So I guess this is possible, but you're only going to have to take afew notes from our method, and use it as a guideline to creating your own.
05-04-2014, 02:13 PM #37
A Friend
League Champion
Originally posted by B1TW153 View Post
To load something into xbox memory, it must be xbox compatible. Exact same for PS3. With our SDK, it install's exclusive Developing software, aslong as the ability to compile xbox project compatible with your console. So unless the PS3 SDK installs something like this, I don't think this is going to be possible. On CoD, there is a function that use's the local function XexLoadImage, and only requires the directory. And is only based on loading .dll's, so we just patch some free ASM within the start routine, I have checked PS3 elf's and there doesn't seem to be one...So I guess this is possible, but you're only going to have to take afew notes from our method, and use it as a guideline to creating your own.

I like the sound of "Xex" Smile

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