Post: GTAV - Hands on Summary
09-03-2013, 07:33 PM #1
DEREKTROTTER
You're Goddamn Right
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GTAV - Hands on Summary


General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.


Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.


Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
  • D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.


Vehicles:
  • There are four different in-vehicle views. However the cockpit view will not be included.
  • Trains are drivable.
  • If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.


Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • Franklin has access to supercars immediately.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.


Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.


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The following 13 users say thank you to DEREKTROTTER for this useful post:

mack32, CoDyMoDz1000XD, Det0x, Gommy, I'm Rudi, Beats, Bichote, JP, Pewp, sebsqr, Soldier., xLew--
09-03-2013, 08:10 PM #2
Soldier.
The Legend
I don't know if I will be playing another game for a while when this comes out :p

The following user thanked Soldier. for this useful post:

THEHELPER5
09-03-2013, 09:09 PM #3
Bichote
Former Staff
Originally posted by DEREKTROTTER View Post
GTAV - Hands on Summary


General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.


Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.


Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
  • D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.


Vehicles:
  • There are four different in-vehicle views. However the cockpit view will not be included.
  • Trains are drivable.
  • If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.


Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • Franklin has access to supercars immediately.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.


Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.


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Thanks a lot DEREK Tiphat
09-03-2013, 09:13 PM #4
Gommy
I’m too L33T
Thanks for posting Derek, made my week that has and seeing as i start Sixth Form tomorrow and im quite nervous, thats put my nerves off thinking about this! Great read too!

Gommy
09-03-2013, 09:18 PM #5
Vanz
Z32 Love <3
Originally posted by DEREKTROTTER View Post
GTAV - Hands on Summary


General:
  • Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
  • Every shopfront in the game is unique.
  • Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
  • Animals yelp when hit by a vehicle.
  • Neon signs actually have a buzzing noise.
  • Helicopter wreckage can be found from high above in the sky.
  • Although map is open from the start, it still has a huge element of discovery.
  • Grove Street will be making a return.
  • GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.


Characters:
  • Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
  • Your character's health regenrates to 50% only.
  • Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
  • A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
  • One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
  • Chop belongs to Lamar, not Franklin.
  • Chop can distract enemies, giving an advantage against them.
  • Each protagonist has a very distinctive walk and feel to them.


Weapons:
  • The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
  • D-pad will cycle between additional individual weapons.
  • The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
  • Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
  • Miniguns destroy vehicle almost instantly.
  • The ability to fire whilst prone and rolling around returns from Max Payne 3.


Vehicles:
  • There are four different in-vehicle views. However the cockpit view will not be included.
  • Trains are drivable.
  • If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
  • Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
  • Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
  • Drivers flip you off after collisions.
  • Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
  • Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
  • Engine realism such as engine stuttering and black smoke shooting out was noted.
  • Car explosions and aftermath much more realistic than IV's.
  • Hearses are NOT good for escaping cops.


Missions:
  • There are various ways to tackle a one mission objective.
  • When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
  • There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
  • Franklin has access to supercars immediately.
  • "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
  • At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
  • "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
  • One of the missions shown involved breaking the target out of the FIB building.
  • If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.


Police Encounters:
  • Unlike GTAIV's wanted system, every officer and police car has its own search circle.
  • Blowing up a cop car will get you a wanted level of 1 star.
  • You receive a 2 star wanted level when flying over the prison.


You must login or register to view this content.

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Thanks for the information! I like how police cars have its own search circle, it maybe a little harder to get away from the cops. :fa:
09-03-2013, 10:51 PM #6
Beats
Platinum Seller
This game is gonna be beast , lets all buy some vests and sweat it out growing beards Happy
09-04-2013, 03:13 AM #7
Everything i read and see about this game just makes me know that i'm going to love this game from beginning to end.
Thank you.
09-04-2013, 05:35 AM #8
Ozy
Hurah!
Originally posted by Shoes.
You made my life full now derek.
tears


awesome info! im so pumped for this game now every bit of news just keeps getting better :y:

edit* wrong person Not Happy or Sad
09-04-2013, 10:59 AM #9
JP
Israeli/Palestinian Unity
I'm guessing some mission will have you either break in or out of a prison otherwise they wouldn't include a prison.
09-04-2013, 08:45 PM #10
Extintive
Bounty hunter
Mindblown!tears Nice thread Derek Smile

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