Originally posted by DEREKTROTTER
GTAV - Hands on Summary
General:
- Flying under bridges achievements will return from GTAIV. There are exactly 50 bridges to fly under.
- Every shopfront in the game is unique.
- Night time is more realistic and is a big improvement from IVs "darkness". At a certain part of Blaine County the only real source of light were Trevor's vehicle headlamps.
- Animals yelp when hit by a vehicle.
- Neon signs actually have a buzzing noise.
- Helicopter wreckage can be found from high above in the sky.
- Although map is open from the start, it still has a huge element of discovery.
- Grove Street will be making a return.
- GTAV feels like a "best of R* experience" because of the elements from all of R*'s greatest games.
Characters:
- Franklin usually hangs out in the ghetto, Trevor in the wastelands, and Michael in the business districts.
- Your character's health regenrates to 50% only.
- Sometimes you will be prompted to use certain characters - at other times you can choose yourself.
- A coloured flash on screen will signal a switch to a particular character. Michael is blue, Franklin is green, and Trevor is orange.
- One of a kind encounters may occur such as Lamar acting agressively towards a hobo.
- Chop belongs to Lamar, not Franklin.
- Chop can distract enemies, giving an advantage against them.
- Each protagonist has a very distinctive walk and feel to them.
Weapons:
- The main weapon wheel is broken down into a series of subcategories; after scrolling with the stick to the weapon type you want, left and right on the
- D-pad will cycle between additional individual weapons.
- The wheel will store all of the weapons you collect and you will never lose them, even if they run out of ammo or you get busted.
- Sniper Rifles can be upgraded with a Thermo Scope which can be activated on the run.
- Miniguns destroy vehicle almost instantly.
- The ability to fire whilst prone and rolling around returns from Max Payne 3.
Vehicles:
- There are four different in-vehicle views. However the cockpit view will not be included.
- Trains are drivable.
- If a saved vehicle is abandoned or destroyed, it can be recovered (for a fee) at the local impound lot.
- Each vehicle type has a unique type of handling, for example the pick-up truck doesn't stick to the road as well as a supercar.
- Pedestrians react differently to carjackings now, such as speeding off when aimed or shot at with a weapon.
- Drivers flip you off after collisions.
- Car crashes usually leave trails of fuel, which can in turn be used to blow them up.
- Chopper controls are extremely alike to GTAIV, and landing them is more straightforward.
- Engine realism such as engine stuttering and black smoke shooting out was noted.
- Car explosions and aftermath much more realistic than IV's.
- Hearses are NOT good for escaping cops.
Missions:
- There are various ways to tackle a one mission objective.
- When missions end, the aftermath "spills over" into freeroam - as noted when a car is blown up at the end of a mission, fire engines will rush to the still destroyed car, whereas in IV the world would simply "reset".
- There will be split second decision makings which adds a Hollywood-esque feels to the gameplay.
- Franklin has access to supercars immediately.
- "Derailed" involves Trevor chasing a train of cargo on a dirtbike (All you had to do was follow the damn train Trevor).
- At one point in "Nervous Ron" a light is shot out to prevent a dead body being discovered.
- "Vinewood Babylon" involves using a weapon similar to what Bruce Willis uses to blast off Jack Blacks arm in "The Jackal".
- One of the missions shown involved breaking the target out of the FIB building.
- If you go up to a mission marker, you go straight into a cutscene and straight out smoothly, similar to Max Payne 3.
Police Encounters:
- Unlike GTAIV's wanted system, every officer and police car has its own search circle.
- Blowing up a cop car will get you a wanted level of 1 star.
- You receive a 2 star wanted level when flying over the prison.
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Thanks for the information! I like how police cars have its own search circle, it maybe a little harder to get away from the cops. :fa: