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Nuketown is
the most favored map on the FPS created by Treyarch, Call of Duty: Black Ops. As a matter of fact, people loved it so much, the developers decided to bring it on to Call of Duty: Black Ops 2, and
now... Grand Theft Auto Online.
The map creator said the very first map he wanted to make with the new feature Online Content Creator was Nuketown, and he did just that, and he did a very good job.
“After seeing a member post a recreation of Shipment from CoD4, and a fellow member mention Nuketown again, I decided to recreate Nuketown with my own minor tweaks and scale changes for GTA:O. This is my recreation of Nuketown for 360 players.”
Map details:
- Scale is a bit larger, a few extra houses because of the location I picked.
- Homes cannot be entered, but many garages/rooftops are accessible, as well as backyards.
- I tried to create a decent boundary, although it's easy to get outside of the original boundary intended.
- Starting weapons are Assault Rifles.
- Additional weapon pickups are: SMGs, Pump Shotguns, Grenades and Sticky Bombs (both accessible a little out of sight. Use your brain and look around!)
- Also included are Health and Armor pickups.
- Time Limit is 10 minutes.
- Maximum players is 12 (6x6)
Enjoy some images of this re-make of one of Call of Duty's smallest multiplayer maps!
(I'll just leave you with links, as images don't get resized on the forums anymore.)
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I personally feel like the photos don't show very much of the map. And, we're not expecting perfection (at least I'm not) and of course the recreation isn't going to be perfect. However, I'm quite impressed with how he made it.
What do you think?