using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
using System.Drawing;
using GTA.Math;
namespace Gta
{
public class Class1 : Script
{
GTA.texture texture;
public Class1()
{
this.KeyDown += new GTA.KeyEventHandler(kdHandler);
this.PerFrameDrawing += new GraphicsEventHandler(gfxDraw);
texture = Resources.GetTexture("speedNeedle.png");
}
public void gfxDraw(object sender, GraphicsEventArgs e)
{
e.Graphics.DrawSprite(texture, 20, 20, 300, 300, 0);
}
public void kdHandler(object sender, GTA.KeyEventArgs e)
{
if (e.Key == Keys.B)
{
Vehicle vehicle = Game.Player.Character.CurrentVehicle;
vehicle.InteriorLightOn = true;
}
}
}
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
using System.Drawing;
using GTA.Math;
namespace Gta
{
public class Class1 : Script
{
GTA.texture texture;
public Class1()
{
this.KeyDown += new GTA.KeyEventHandler(kdHandler);
this.PerFrameDrawing += new GraphicsEventHandler(gfxDraw);
texture = Resources.GetTexture("speedNeedle.png");
}
public void gfxDraw(object sender, GraphicsEventArgs e)
{
e.Graphics.DrawSprite(texture, 20, 20, 300, 300, 0);
}
public void kdHandler(object sender, GTA.KeyEventArgs e)
{
if (e.Key == Keys.B)
{
Vehicle vehicle = Game.Player.Character.CurrentVehicle;
vehicle.InteriorLightOn = true;
}
}
}
}
thanks for sharing, always wondered what speed i was traveling at in 3rd person.
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