Post: Gta v Speedometer "DRAW_SPRITE "
05-03-2015, 10:26 AM #1
like boss26
Save Point
(adsbygoogle = window.adsbygoogle || []).push({}); I want draw
Speedometer
//static void DRAW_SPRITE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10) { invoke<Void>(0xE7FFAE5EBF23D890, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } // E7FFAE5EBF23D890 1FEC16B0

You must login or register to view this content.

I found this code for gta iv but i try use in gta v anyone can help put this in ScriptHookVDotNet v pls.

    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
using System.Drawing;
using GTA.Math;

namespace Gta
{
public class Class1 : Script
{
GTA.texture texture;

public Class1()
{
this.KeyDown += new GTA.KeyEventHandler(kdHandler);
this.PerFrameDrawing += new GraphicsEventHandler(gfxDraw);
texture = Resources.GetTexture("speedNeedle.png");

}

public void gfxDraw(object sender, GraphicsEventArgs e)
{
e.Graphics.DrawSprite(texture, 20, 20, 300, 300, 0);
}

public void kdHandler(object sender, GTA.KeyEventArgs e)
{
if (e.Key == Keys.B)
{
Vehicle vehicle = Game.Player.Character.CurrentVehicle;
vehicle.InteriorLightOn = true;
}

}
}
}
(adsbygoogle = window.adsbygoogle || []).push({});
05-03-2015, 11:06 AM #2
Originally posted by like
I want draw
Speedometer
//static void DRAW_SPRITE(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6, Any p7, Any p8, Any p9, Any p10) { invoke<Void>(0xE7FFAE5EBF23D890, p0, p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); } // E7FFAE5EBF23D890 1FEC16B0

You must login or register to view this content.

I found this code for gta iv but i try use in gta v anyone can help put this in ScriptHookVDotNet v pls.

    using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
using System.Drawing;
using GTA.Math;

namespace Gta
{
public class Class1 : Script
{
GTA.texture texture;

public Class1()
{
this.KeyDown += new GTA.KeyEventHandler(kdHandler);
this.PerFrameDrawing += new GraphicsEventHandler(gfxDraw);
texture = Resources.GetTexture("speedNeedle.png");

}

public void gfxDraw(object sender, GraphicsEventArgs e)
{
e.Graphics.DrawSprite(texture, 20, 20, 300, 300, 0);
}

public void kdHandler(object sender, GTA.KeyEventArgs e)
{
if (e.Key == Keys.B)
{
Vehicle vehicle = Game.Player.Character.CurrentVehicle;
vehicle.InteriorLightOn = true;
}

}
}
}


Nice one dude Happy thanks for sharing, always wondered what speed i was traveling at in 3rd person. Happy

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo