modulebase = GetModuleBase(GetCurrentProcess(), string("GTA5.exe"));
// Credit for Alexandre ( natives.h )
// static void SET_ENTITY_HEALTH(Any p0, Any p1) { invoke<Void>(0x6B76DC1F3A****A3, p0, p1); } // 6B76DC1F3A****A3 FBCD1831
(modulebase + 0x6B76DC1F3A****A3) // SET_ENTITY_HEALTH #TEST1
(modulebase + 0xFBCD1831) // SET_ENTITY_HEALTH #TEST2
modulebase = GetModuleBase(GetCurrentProcess(), string("GTA5.exe"));
// Credit for Alexandre ( natives.h )
// static void SET_ENTITY_HEALTH(Any p0, Any p1) { invoke<Void>(0x6B76DC1F3A****A3, p0, p1); } // 6B76DC1F3A****A3 FBCD1831
(modulebase + 0x6B76DC1F3A****A3) // SET_ENTITY_HEALTH #TEST1
(modulebase + 0xFBCD1831) // SET_ENTITY_HEALTH #TEST2
modulebase = GetModuleBase(GetCurrentProcess(), string("GTA5.exe"));
// Credit for Alexandre ( natives.h )
// static void SET_ENTITY_HEALTH(Any p0, Any p1) { invoke<Void>(0x6B76DC1F3A****A3, p0, p1); } // 6B76DC1F3A****A3 FBCD1831
(modulebase + 0x6B76DC1F3A****A3) // SET_ENTITY_HEALTH #TEST1
(modulebase + 0xFBCD1831) // SET_ENTITY_HEALTH #TEST2
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