Post: [C#] - Help finding offset
12-28-2015, 05:33 AM #1
Sluekid
Bounty hunter
(adsbygoogle = window.adsbygoogle || []).push({}); I figure there's no better place to ask this question..

I'm taking a look at re-building an old handling editor tool, which will grab the values of all vehicles from a modified .xml file before injecting them into the PS3 as a replacement for the originals..

To do this I must first find the offsets from within the PS3, potentially not which is when I stumbled upon this problem.

I had an idea, to use a switch case statement to determine the offset of my vehicle which will be used when injecting the values..

for example:

switch(vehicleName)
case "Adder":
Return 0x UNSURE

In the tool (originally built by mohanad), the uint 'hash' contains all of the vehicle hash's, example: 0x96, 0x28, 0x87, 0x9C ..
I figure this is a set of uints, rather than one uint.

Two questions:
1) Would using CCAPI.SetMemory(0x9628879C + SpaceUntilValueToChange, changeValue) work, or is this not how I find out the full uint value("0x9628879C")?
2) Finding the offsets with this tool now seems to fail, I believe I have narrowed the error down to these uints:
private static uint HandlingStartOffsetUS = 0x32700000;
private static uint HandlingStartOffsetEU = 0x32700000;

Are these still correct, or have they been updated as this is a very old tool, if updated what would they be now, and how would I find out what they would be myself for future notice?

Thanks to anyone that helps Smile
(adsbygoogle = window.adsbygoogle || []).push({});
12-28-2015, 05:25 PM #2
Vadar
Hurah!
Originally posted by Sluekid View Post
I figure there's no better place to ask this question..

I'm taking a look at re-building an old handling editor tool, which will grab the values of all vehicles from a modified .xml file before injecting them into the PS3 as a replacement for the originals..

To do this I must first find the offsets from within the PS3, potentially not which is when I stumbled upon this problem.

I had an idea, to use a switch case statement to determine the offset of my vehicle which will be used when injecting the values..

for example:

switch(vehicleName)
case "Adder":
Return 0x UNSURE

In the tool (originally built by mohanad), the uint 'hash' contains all of the vehicle hash's, example: 0x96, 0x28, 0x87, 0x9C ..
I figure this is a set of uints, rather than one uint.

Two questions:
1) Would using CCAPI.SetMemory(0x9628879C + SpaceUntilValueToChange, changeValue) work, or is this not how I find out the full uint value("0x9628879C")?
2) Finding the offsets with this tool now seems to fail, I believe I have narrowed the error down to these uints:
private static uint HandlingStartOffsetUS = 0x32700000;
private static uint HandlingStartOffsetEU = 0x32700000;

Are these still correct, or have they been updated as this is a very old tool, if updated what would they be now, and how would I find out what they would be myself for future notice?

Thanks to anyone that helps Smile


I dont know about this type of stuff but try asking this in the questions department ?
12-28-2015, 07:50 PM #3
Sluekid
Bounty hunter
Originally posted by VadarMoDz View Post
I dont know about this type of stuff but try asking this in the questions department ?


It got moved to here, strange but fair .. :p
Doesn't matter now anyway, fixed it bro. Thanks Smile

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo