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I figure there's no better place to ask this question..
I'm taking a look at re-building an old handling editor tool, which will grab the values of all vehicles from a modified .xml file before injecting them into the PS3 as a replacement for the originals..
To do this I must first find the offsets from within the PS3, potentially not which is when I stumbled upon this problem.
I had an idea, to use a switch case statement to determine the offset of my vehicle which will be used when injecting the values..
for example:
switch(vehicleName)
case "Adder":
Return 0x UNSURE
In the tool (originally built by mohanad), the uint 'hash' contains all of the vehicle hash's, example: 0x96, 0x28, 0x87, 0x9C ..
I figure this is a set of uints, rather than one uint.
Two questions:
1) Would using CCAPI.SetMemory(0x9628879C + SpaceUntilValueToChange, changeValue) work, or is this not how I find out the full uint value("0x9628879C")?
2) Finding the offsets with this tool now seems to fail, I believe I have narrowed the error down to these uints:
private static uint HandlingStartOffsetUS = 0x32700000;
private static uint HandlingStartOffsetEU = 0x32700000;
Are these still correct, or have they been updated as this is a very old tool, if updated what would they be now, and how would I find out what they would be myself for future notice?
Thanks to anyone that helps