Post: new "DESERT" sig
11-11-2008, 10:09 PM #1
.Mesiah
In Nomine Patris
(adsbygoogle = window.adsbygoogle || []).push({}); my new sig its not finished yet but i need some advice on how to finish it off any tips would help. thanks

v1.
You must login or register to view this content. original idea.

v2.
You must login or register to view this content.added a fancy line for some reason.
(adsbygoogle = window.adsbygoogle || []).push({});
11-11-2008, 11:39 PM #2
show th original stock im not sure exactly wat all you didd to ur sig
11-12-2008, 12:03 AM #3
My advice is too maybe use a c4d and some brushes. Use version 1 for sure but it would be nice to see the original. Also blend the render a bit. A thing you could do with brushes is somehow create a heat wave effect but still have brushes there. Like add a heat wave effect and then add some swirly brushes and maybe add a brush to the man also. Like around his arm or something.
11-12-2008, 12:32 AM #4
use c4d's and and brushes, blend renders...
11-12-2008, 05:11 AM #5
WeezyVBaby
League Champion
V1 is better!Smile
V2 is bad :(
11-12-2008, 03:08 PM #6
laTex
WutDaFish?
Looks like you just added a splatter brush with a clipping mask and added a "fancy line" not that good bro 7/10
11-12-2008, 04:18 PM #7
The text is ok, the blending is'nt to bad either but can we see the stock!
add some more effects, c4ds, brushing, etc, etc..6/10
11-12-2008, 04:34 PM #8
Bromod
Banned
thats pretty bad its just a render and backround and text you should remove whatever layer you put on dissolve it looks terrible
5/10

Copyright © 2026, NextGenUpdate.
All Rights Reserved.

Gray NextGenUpdate Logo