Originally posted by sLtA.
*sigh* Fine, I'll go through it in depth then.
Sharpness: Take a look at the black lines on the helmet, in the light. See those few stray slightly-off-color pixels around those lines? That's oversharpened. Now look down at the chestplate, where it ends for the shoulder/arm. See how the line is a bit jagged? Oversharpened.
Light source: Look to the left of the focal. See that lighter part of the background? Oops. Protip: Keep the lighting on the light side, and make the rest of the tag a bit darker.
Colors: Overall dull. Mostly analogous shades of blues/violets, and the pale green of Master Chief and the background. Boring. Dull. Protip: Brighter colors, more saturation, use complements. Orange/Blue, Yellow/Purple, Green/Red.
Protip: Don't tell someone there's something wrong with their computer. Makes you look cocky. Simply ask what they mean.
lol srry didnt want to look cocky lol i always say that to ppl

also about the lightsource thingy if i put the lightsource to the left of my render wont that be false lighting cuz the shadows on the left of the render and also i wanted the colors the way they r now cuz i didnt want the colors to be light in this particular sig and no matter how hard i look at my render i dont see the spots where u say its oversharpened :\ maybe im blind but the render is high quality and i faded the sharpening when i was doing the sig or u have boinic eyes in which case i want them

but anyways thxs for the input im tryin to get better at this considering i started gfx 2 months ago