I'm going to try to explain this as simple as possible but there is alot to learn so just try to stay with me :p I'm going to break this down into 2 main sections
2D and 3D then useful information for everyone. Enjoy :fa:
Basics
So pretty much for this you will need 2 programs which are PhotoShop and Cinema 4D. There are other programs that you can use like After Effects and you can use other programs in replace of these but these are the main 2 everyone uses.
Its recommended that you know the basics of these programs before going into this.
2D
2D is that more of professional looking style. Its more of the branding style that most people enjoy :p here I'll show you basics and Do & Donts for this stlye
A. Ok so the only program you will need for this is PhotoShop. You can also use After Effects but its not required.
B. So you obviously want a clean, professional style. With this you will want something that flows well and just looks nice :p Examples below
C. So what you want to focus on when doing 2D are a few things which are: 1. Flow. 2. Blending. 3. Lighting. 4. Focus. I see these 4 things as the main factors in doing 2D. Below I'll show you on what to do wit these factors and how they can come into play to making a great design
1. Flow
- You basically want to make your design flowing and smooth. You dont want 1 thing pointing in 1 direction and another in the other direction. Keeping things flowing right will mostly always into a better result right away.
2. Blending
- Pretty much self explanatory. Depending on what type of style you're going for will result in a few things such as Font, Color, LayerStyles, & Textures. If you are going for a more mid-evil look for example you're going to want to go for a mid-evil looking font as well as a nice laystyle to go along with that font.
These 2 factors can also depend on what type of background you are using. If you're going with a dark, Evil background then find a nice font and make a nice dark evil layer style to go along with it :p
3. Lighting
- This is very important. The way you use light sources can determine your project as a whole. For example if you're using a background that has a light source coming from the left side of the project then keep that light source coming as it will lead to a better overall design. This also comes into play when talking about flow. You dont
want to use a background with a left light source then use a stock with a right light source :p
D. Bringing the focus to the main part of the design. For this the most common way of doing this is Blur. By Blurring out some of the background just by a little bit can make a big difference.
Another way this can be achieved is by darkening parts of the design that isnt really the focal point. Again just a little but can make the biggest difference. If your focal point is text then make it stand out by a little bit. Depending on other factors this can be achieved by 1 of the 2 ways. There are other ways of achieving this but these are the main 2
That basically concludes 2D lets move on to 3D
3D
So this style is more of a creative type of style. There are multiple ways of achieving 3D and its personally my favorite :p there are quite a few factors when going into 3D. With all if these achieved you could get really good results. Examples below
Ok so there are some really important factors you will need to know when going into 3D they are Lighting, Texturing, Stocks, Focus Point, Blending. There are many many more but these are the most important ones so I'll be covering these
1. Lighting
- This is probably the most important factor of them all. How you have your light room will massively effect your render and design. How I do it is I think about how i want my stocks set up and which side i want my light to be coming from and I go from there, just my way though :p
With lighting there really is no wrong way to have it as long as it all flows the same way and having it do this will increase your design quality by a lot.
2.Texturing
- The 2nd most important ting in 3D. Texturing all depends on with style you're going for. If you're going for a grungy style then of course you want to have a messy dirty texture. Another example is if your going for a metal style then of course you are going to want metal textures :p
When using textures with lights can make your render look amazing or cancerous. How lights and shading are set up will all depend on what style you're going for and the textures you're using.
3. Stocks
-Ok say your render is finished and you're happy with the outcome. Now its time for stocks. Stocks basically consists of Light stocks, Abstract glows, Particles, & Smokes. All this will be done in PhotoShop. Light stocks are used for bringing out the Light sources you have and making them pop. Abstracts are used for giving that extra detail to your render and also adding some cool color combinations :p Particles are used for focal points as well as backgrounds, when done right it can make your render a lot better by making it stand out and such.
Smokes are mainly used for Grunge renders but they can be useful in other styles as well they can be used for backgrounds and if applied right can have a very cool effect.
Tips & Tricks
1. Always do research. No one can learn everything thats a fact. Chances are you will always run into someone that knows different things. So always be learning like watching tutorials or just viewing work in general it helps extremely.
2. Its obvious that you arent going to be a design god right away so just keep practicing :p you will get better thats a fact.
3. Keep your work flow as a good pace. You can get the hot keys down or learn all the controls to the best of your knowledge it helps massively and saves a lot of time
4. Just do it
Resources
The answer is no you're not shit if you use Graphic Packs or other peoples light rooms. They are there for 1 reason which is to help you can find these anywhere mainly on YouTube. Heres a few listed below
PhotoShop Packs:
Light rooms:
Conclusion
I really hope this tutorial helps and if you have done anything new while following this tutorial feel free post post them down below
I'm going to try to explain this as simple as possible but there is alot to learn so just try to stay with me :p I'm going to break this down into 2 main sections
2D and 3D then useful information for everyone. Enjoy :fa:
Basics
So pretty much for this you will need 2 programs which are PhotoShop and Cinema 4D. There are other programs that you can use like After Effects and you can use other programs in replace of these but these are the main 2 everyone uses.
Its recommended that you know the basics of these programs before going into this.
2D
2D is that more of professional looking style. Its more of the branding style that most people enjoy :p here I'll show you basics and Do & Donts for this stlye
A. Ok so the only program you will need for this is PhotoShop. You can also use After Effects but its not required.
B. So you obviously want a clean, professional style. With this you will want something that flows well and just looks nice :p Examples below
C. So what you want to focus on when doing 2D are a few things which are: 1. Flow. 2. Blending. 3. Lighting. 4. Focus. I see these 4 things as the main factors in doing 2D. Below I'll show you on what to do wit these factors and how they can come into play to making a great design
1. Flow
- You basically want to make your design flowing and smooth. You dont want 1 thing pointing in 1 direction and another in the other direction. Keeping things flowing right will mostly always into a better result right away.
2. Blending
- Pretty much self explanatory. Depending on what type of style you're going for will result in a few things such as Font, Color, LayerStyles, & Textures. If you are going for a more mid-evil look for example you're going to want to go for a mid-evil looking font as well as a nice laystyle to go along with that font.
These 2 factors can also depend on what type of background you are using. If you're going with a dark, Evil background then find a nice font and make a nice dark evil layer style to go along with it :p
3. Lighting
- This is very important. The way you use light sources can determine your project as a whole. For example if you're using a background that has a light source coming from the left side of the project then keep that light source coming as it will lead to a better overall design. This also comes into play when talking about flow. You dont
want to use a background with a left light source then use a stock with a right light source :p
D. Bringing the focus to the main part of the design. For this the most common way of doing this is Blur. By Blurring out some of the background just by a little bit can make a big difference.
Another way this can be achieved is by darkening parts of the design that isnt really the focal point. Again just a little but can make the biggest difference. If your focal point is text then make it stand out by a little bit. Depending on other factors this can be achieved by 1 of the 2 ways. There are other ways of achieving this but these are the main 2
That basically concludes 2D lets move on to 3D
3D
So this style is more of a creative type of style. There are multiple ways of achieving 3D and its personally my favorite :p there are quite a few factors when going into 3D. With all if these achieved you could get really good results. Examples below
Ok so there are some really important factors you will need to know when going into 3D they are Lighting, Texturing, Stocks, Focus Point, Blending. There are many many more but these are the most important ones so I'll be covering these
1. Lighting
- This is probably the most important factor of them all. How you have your light room will massively effect your render and design. How I do it is I think about how i want my stocks set up and which side i want my light to be coming from and I go from there, just my way though :p
With lighting there really is no wrong way to have it as long as it all flows the same way and having it do this will increase your design quality by a lot.
2.Texturing
- The 2nd most important ting in 3D. Texturing all depends on with style you're going for. If you're going for a grungy style then of course you want to have a messy dirty texture. Another example is if your going for a metal style then of course you are going to want metal textures :p
When using textures with lights can make your render look amazing or cancerous. How lights and shading are set up will all depend on what style you're going for and the textures you're using.
3. Stocks
-Ok say your render is finished and you're happy with the outcome. Now its time for stocks. Stocks basically consists of Light stocks, Abstract glows, Particles, & Smokes. All this will be done in PhotoShop. Light stocks are used for bringing out the Light sources you have and making them pop. Abstracts are used for giving that extra detail to your render and also adding some cool color combinations :p Particles are used for focal points as well as backgrounds, when done right it can make your render a lot better by making it stand out and such.
Smokes are mainly used for Grunge renders but they can be useful in other styles as well they can be used for backgrounds and if applied right can have a very cool effect.
Tips & Tricks
1. Always do research. No one can learn everything thats a fact. Chances are you will always run into someone that knows different things. So always be learning like watching tutorials or just viewing work in general it helps extremely.
2. Its obvious that you arent going to be a design god right away so just keep practicing :p you will get better thats a fact.
3. Keep your work flow as a good pace. You can get the hot keys down or learn all the controls to the best of your knowledge it helps massively and saves a lot of time
4. Just do it
Resources
The answer is no you're not shit if you use Graphic Packs or other peoples light rooms. They are there for 1 reason which is to help you can find these anywhere mainly on YouTube. Heres a few listed below
PhotoShop Packs:
Light rooms:
Conclusion
I really hope this tutorial helps and if you have done anything new while following this tutorial feel free post post them down below
nice tut :p
The following user thanked Jon Snow for this useful post: