Post: First time using C4Ds (fail)
01-07-2010, 03:18 PM #1
(adsbygoogle = window.adsbygoogle || []).push({}); Ok well i thought id try making a sig which mainly used c4ds i didnt follow a tut for this sig or anything it was kinda just me using random shit and trying to get a good outcome by myself :/

in this sig i have about 4 or 5 c4ds and they have been duplicated multiple times

now what i was going for was like a dark kinda style with the c4ds going into and around his back but i really failed at this since i was kinda confused on how to achieve this properly.

Anyways what i really want is some tips on how to improve on using c4ds where i went wrong which was probably all of it xD etcetc... thanks oh and btw this sig is extremely dark lol i think maybe i should have lightened it up a bit.

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01-07-2010, 03:36 PM #2
Helios
Coolest Kid Around.
Tbh i like it :P had good depth and the c4ds go well with the render/stock

Gj.
01-07-2010, 03:50 PM #3
Originally posted by La.
Tbh i like it :P had good depth and the c4ds go well with the render/stock

Gj.

lmao i want to see what you seeing xD you must be looking at a different sig hahahah
01-07-2010, 04:11 PM #4
Originally posted by DanielDEMENTED View Post
lmao i want to see what you seeing xD you must be looking at a different sig hahahah


lol true that Happy for the sig . try to blend the render more and for the c4d get a part of the c4d and paste it over the body of the render add some text and you will have a nice looking sig Winky Winky
01-07-2010, 04:20 PM #5
@ndy
At least I can fight
I think its way to dark and all gloomy
01-07-2010, 04:25 PM #6
Originally posted by White View Post
lol true that Happy for the sig . try to blend the render more and for the c4d get a part of the c4d and paste it over the body of the render add some text and you will have a nice looking sig Winky Winky


il try aha hard to get it looking right tho :3
01-07-2010, 04:53 PM #7
Caspa
Retired Mod
Filter > Sharpen Smile And yeah you need some heavy lighting in there.
01-07-2010, 05:03 PM #8
Lack of lighting, the render looks lq imo, and maybe blend a bit. But you're getting the hang of it

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